Starfield: HOTAS Support Workaround for Xbox Controller

Setting up a Logitech/Saitek X52 HOTAS and Flight Pedals for Starfield via Universal Control Remapper for Xbox controller (XInput using ViGEm)


Intro and Setup

If you’re like me and want a bit more immersion and realism in the Starfield universe, this is a workaround until someone creates a mod or Bethesda develops HOTAS support for the game officially.

As someone who enjoys all flight and space sims, hopefully this will be helpful in bringing your ship to life in the game.

Tested on Windows 11 and will likely work with Windows 10 with a Logitech/Saitek X52 HOTAS and Logitech Rudder Pedals.

Download UCR here:

Download XInput Driver here:

Extract UCR to folder of your choice and run the ViGEmBus installer as administrator and install to your root directory.

Remap Control Settings in Starfield

Turn on your Xbox controller and load up Starfield
Go to settings, then bindings
Change these 3 settings:

  • “Switch Flight Modes” to Right Trigger
  • “Cancel” to Left Trigger
  • “Fire Weapon 0” to Right Bumper
  • “Fire Weapon 1” to Left Bumper
  • “Open Scanner” to B

Once you do that, go ahead and close Starfield and load up UCR.

Ensure “controller hotswap” is activated, I am using a KB/M on foot, but once I’m in space, I switch over to the HOTAS, the game should do this seamlessly with that option on.

And, per your preference, I invert Flying Y axis in game rather than in the third-party app.

*Note: I noticed that strafing with flight modes and cancel were rarely used in my case, so they are relegated to triggers, which are buggy in UCR for me at the moment. I’m not sure how to bring up controller bindings without a controller, if you don’t have one, you may have to emulate a controller with a third-party program such as Vjoy.

Mapping HOTAS to Xbox 360 Controller

I spent a few hours mapping this so you could do this quickly, go through this part step by step because if you miss something it will not go smoothly in game. Also ensure that you save your mappings often, UCR tends to crash at random.

Step 1: Plug in your HOTAS (and rudder pedals if you have them). I am setting this up on a Logitech/Saitek X52 with Logitech rudder pedals.

Step 2: Create a Starfield profile and list your inputs as your HOTAS setup and ouput devices as ViGEm Xbox 360 Controller 1 (Core_ViGEm)

Step 3: Begin mapping the HOTAS by clicking on the little dude with the editing pencil, on hover it should show “edit profile”

Step 4: You will be brought to a dialog box that has “Plugins” to the left and an empty space to the right. Rather than explain the different plugins, I’ll go through each mapping individually.

Step 5: Begin Mapping HOTAS

Flight controls (Up, Down, Roll): This will set up your Up/Down/Roll joystick settings to the controller sticks. Under Axis in UCR, hit the plus sign next to “Axes to Axes” (plural) in the plugins. Set up to look like the screenshot below:

Flight controls (Yaw): Hit plus next to “Axis to Axis” (singular) in the plugins. Below are the settings for both pedals if you have them or Z-axis on your joystick:


Acceleration/Deceleration controls: Now we move on to the Thrust/Throttle Controller. Hit plus next to “Axis to Axis” (singular) in the plugins. See settings below:

System Power controls: These will simply be controlled by your POV hat on the joystick. Using “button to button” will help us map this to the D-pad. See bindings here:

“Button to Button” controls: Home stretch now, see settings below:

“Trigger” axis controls (bugged): Run these settings at your own risk, or better yet, let me know if you can get them to work. I play with KB/M so didn’t really need the cancel button and strafing is not really effective in this game, compared to Elite: Dangerous or Star Citizen IMO:

Putting it all together, your HOTAS setup should look like this:

*Throttle and button 27 aka “function” for POV switch is not listed.

Link to Steam and Starfield

Now to get this to work with Starfield, click the Steam logo at the top left and hit “settings.”

Click the “Controller Tab” and make sure that “Steam Input for Xbox controllers” is checked and “Enable Steam Input for generic controllers” is checked.

Then, verify it’s selected in the Starfield properties as well. Right-click Starfield, and click properties, navigate to the controller section, it should look like this:

With that you’re ready to play with HOTAS support.

Leave UCR open and hit the play button:

Load up Starfield and head into space to test out your controls.



  • For some reason I am having trouble getting the Z-axis to work correctly on the joystick, I am looking at the sensitivity and dead zone settings and testing them, should figure out something soon.
  • Obviously the triggers are a workaround until I figure out how to get them working.

Your mileage may vary based on the type of HOTAS you use but the guide should serve as a good start for those that have other brands like Thrustmaster.

Feel free to experiment, this setup works well for me but as you can see, there are tons of unmapped buttons on the HOTAS that could be used as alternatives.

Consider this a living document, feedback is welcome and I will be sure to add it to the guide if it will help others!

This was largely cribbed from this guide for Ace Combat 7

Also thanks to the open source developers who created these apps, while they haven’t been updated in a long time, they still work somewhat well for Starfield, feel free to support them on Github.

Thanks to MikeMango for his excellent guide; all credit belongs to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.

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About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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