Basic description of the various gadgets available.
Primary Gadgets
- Binoculars
Hold right click to zoom.
- Advanced Binoculars
Higher zoom.
- Bino SOFLAM
Same higher zoom as Advanced Binocs, has a rangefinder.
- Anti Personnel Mine
Placeable explosive. Explodes when an enemy walks over it or when shot.
- Claymore
Placeable Explosive. Shoots out a tripwire when placed, detonates when the wire is touched or when shot.
- C4
Throwable sticky explosives. Thrown with left click, detonated with right click or when shot/damaged. Will be drawn towards nearby surfaces like a magnet, can be stuck to vehicles. Will destroy structures like walls and most cover.
- Repair Tool
Can partially repair vehicles. Both a primary and secondary gadget for Engineer.
- Small Ammo Kit
Deployable ammo box. Refill ammo by holding F, then the key for what you want to refill. Has separate ammo pools for refilling Primaries, Secondaries, and Bandages. Primary gadget for Assault. Note that it doesn’t give you new magazines, it only refills your current ones.
- Suicide C4
Wearable Explosive. Click to detonate. May show up as having multiple uses in the ammo counter, this is purely a visual error.
- M320 Smoke Grenade Launcher
Creates a smoke cloud when shot. Has a lot of bullet drop. Compared to a smoke grenade, the smoke puffs up instantly, has further range, and can carry more ammo for the launcher.
Secondary Gadgets
- Air Drone
Can be flown remotely like a helicopter. Useful for scouting or delivering C4 stuck to it.
- Grappling Hook
Deploys a rope when fired, climbable like a ladder. Visible firing arc, built in rangefinder. Rope can only extend downwards,.
- Heavy Ammo Kit
Deployable ammo box. Refill ammo by holding F, then the key for what you want to refill. Has separate ammo pools for each slot. Note that it doesn’t give you new magazines, it only refills your current ones.
- Small Ammo Kit
Deployable ammo box. Refill ammo by holding F, then the key for what you want to refill. Holds less ammo, and only hold ammo for Primaries, Secondaries and Bandages, but otherwise works like the Heavy Ammo Kit. Primary gadget for Assault. Note that it doesn’t give you new magazines, it only refills your current ones.
- MDX 201
Placeable sniper-decoy. Has a glint effect identical to a snipers scope. Spins around, giving the illusion of someone scoping and un-scoping.
- Medic Kit
Left click to heal yourself, Right click for others. Can be thrown with X to let allies heal themselves, excellent if you have more than one med kit. Hold F to heal from a dropped Kit.
- Pickaxe
Makes small holes in walls, for shooting through. Can also be used for melee.
- Sledge Hammer
Makes big holes in walls, for moving through. Can also be used for melee.
- RPGs
Rocket launcher. Different ammo types available, with or without the specialized PGO7 Scope.
Ranging instructions for how to use the scope are shown in the menu. Use the top cross for 50 meters and closer. Use the numbers for shooting at range. Windage is not implemented. Use the grid for FRAG and HEAT, and the crosshair below for Tandem. Cannot use scope with night vision enabled.
FRAG – Infantry
HEAT – Vehicles, infantry, & structures
Tandem – Heavily armored vehicles (Tanks & IFVs). Less range, higher bullet drop.
- Riot Shield
Bullet-proof shield. Blocks and restricts vision when held; vision is obscured & cant look as far up or down. Cannot prone.
- Repair Tool
Can partially repair vehicles. Both a primary and secondary gadget for Engineer.
Thanks to Gekquerel for his great guide, all credit to his effort. you can also read the original guide fromĀ Steam Community. enjoy the game.
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