This is the official guide for Wizardry School: Escape Room.

Here you will find clues for each puzzle of the game, and also the solution so you don’t get stuck π

**Spoiler Alert!!!**

### Common Room

- First read your diary.
- Look inside the trunks of your three friends.

Hourglass < Potion < Book

- You have to solve the red password, check the other two examples.
- 1 + 5 = 6.

68923

- 5 Moons, 6 Suns, 9 Clouds.

- When you solve the Cards Puzzle you obtain two words.
- Join the letters.

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- Look around the room.
- Count them.

1- Clock

6- Armchairs

3- Lamps

2- Commode

3- Sofas

- Look for a timetable around the room.
- How many hours does each class have? And what about the student favorites?

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- First you need to solve the Crystal Balls Puzzle.
- Follow the path from start to end.

### Headmaster’s Office

- Each button is connected with certain words.
- You have to illuminate all the words

Press the buttons: right-center, right-down, left-down, left-up.

- Check how are the repeated symbols connected between the different animals.

- Check the altar that has four of the astrology signs drawn.
- Put the signs in the correct orientation.

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- Check the cage, it has the same colors painted.
- Can you see any number in the cage?
- Digital clock.

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- Don’t try to solve it with brute force, it can be solved with few moves.
- Follow the yellow path.

1. Press all the yellow spheres.

2. Press twice the two red spheres of the corner.

- First you need to solve the Magic Spheres Puzzle.
- The Magic Spheres Puzzle tells you which symbols can be adjacent and which ones cannot

- First you need to find three magic compasses.
- Starting in the center, follow the compasses indications.

83

357

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### Library

- Check the magic paintings. All of them blend between two elements.

- First you need to solve the Disks Puzzle.
- There is only one correct bookshelf.

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- There are 6 books with symbols, search them all.
- How many triangles, squares, lines, circles are there in all?
- For each code you have to add the elements that are shown.

15 18 15 19

- First you need to solve the Geometry Symbols Puzzle.
- Nearby there are some shelves with magic icons and books that form numbers.
- Use the Weird Gadget to decipher the correct numbers.

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- Read the book “History of the School Founders” first.
- Each founder had something characteristic.

Head blue

Ear yellow

Mouth green

Heart red

- You have to write the name Nicolas Flamel using the tiles.
- Overlap the blue side over the red. Follow the path between N-I-C.

- You can solve the puzzle without using brute force.
- Put each element in its corresponding circle

Press:

Once central button

Twice fire button

Twice wind button

Twice central button

Twice water button

Twoce lightning button

Three times central button

### Potions Class

- Check the blackboard.
- 2:C = Use two times the ingredient C.
- You can deduce each bug by the number of times it appears in each column.

Press:

Twice butterfly

Once flying bee

Three times ladybug

Once spider

Give him the bug potion

- First you need to solve the Mimic Chest Puzzle.
- Check the flowerpot, it has some numbers.
- Which is the potion used to make plants grow?

Press:

Twice Serpens venenum

Once Unicornis cornu

Four times Aranea telam

Twice Gingiberi radix

Use the crescere potion

- Check the blackboard. Be careful, it’s upside down.

- First you need to solve the Potions and Flowerpot Puzzles.
- What are the two plants that have grown?
- The order of leaves, stems, and flowers is important.

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