Roblox Star Simulator Script (April 2022): Open Source, GUI and Tool Reach

Here is the Roblox Star Simulator Beta script for you to get the open-source, GUI and tool reach features in the game.

Note: The list of the available scripts is ranked by the released date. if there are any scripts in the list not work. please leave a comment, we will update it as soon as possible.

Updated April 2022 | We checked for new Star Simulator Script

 

Free Roblox Star Simulator Beta Script (Open Source)

Created by Z3ta from v3rmillion

Features:

  • Unlock all land (Not Permanent)
  • Unlock everyone’s land (Not Permanent)
  • Infinite Iron (Requires 25 Iron ore)
  • Infinite Planks (Requires 15 wood)
  • Autofarm (For every material that isn’t a duplicate) This also mines the highest tier of Iron and wood, since they give more wood depending on your tool tier.
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()

local auto = {}

local Autofarm = false

auto.Wood = false

auto.Iron = false

auto.Cobalt = false

auto.Coins = false

auto.Amethyst = false

auto.Mushroom_Tree = false

auto.Emerald = false

auto.Topaz = false

auto.Green_Gem = false

auto.Cactus = false

auto.Ruby = false

local name = game:GetService("Players").LocalPlayer.Name

local axe = "Axe"

local pick = "Pickaxe"

local uphpevent = game:GetService("ReplicatedStorage").Attack.UpdateHPEvent;

local conv = game:GetService("ReplicatedStorage").Resources.Conversion;

local craft = game:GetService("ReplicatedStorage").Resources.BuildingRemo;

local showland = game:GetService("ReplicatedStorage").PlayerData.Unlocker.LandShow;

local plate = "IronPlate"

local plank = "Plank"

local all = "All"



local X = Material.Load({

Title = "Obsidain: Star Simulator Edition",

Style = 3,

SizeX = 500,

SizeY = 350,

Theme = "Dark",

})



local Y = X.New({

Title = "Main"

})



local Ye = X.New({

    Title = "Credits"

})


 -- I didn't know how to make the banners work. 
local AAAA = Ye.Button({

    Text = "Fungbert: UILib",

    Callback = function()

        

    end

})

local AAAAA = Ye.Button({ 

    Text = "Z3ta: Features",

    Callback = function()

        

    end

})



if syn then

    local XB = Y.Button({

        Text = "Copy Discord Invite to clipboard",

        Callback = function()

            syn.write_clipboard("https://discord.gg/FQRPFeFWqN") 

        end

    })

elseif ScriptWare then

    local XB = Y.Button({

        Text = "Copy Discord Invite to clipboard",

        Callback = function()

            setclipboard("https://discord.gg/FQRPFeFWqN")

        end

    })

else

    local CB = Y.Button({

        Text = "Discord: FQRPFeFWqN",

        Callback = function()

            

        end

    })

end







local A = Y.Button({

Text = "Inf Planks (Requires 15 wood or more)",

Callback = function()

conv:InvokeServer(plank, all)

        task.wait(0.1)

        craft:InvokeServer(plank,math.huge)

end,

})

local AA = Y.Button({

    Text = "Inf Iron (Requires 25 iron ore or more)",

    Callback = function()

        conv:InvokeServer(plate, all)

        task.wait(0.1)

        craft:InvokeServer(plate,math.huge)

    end

})



local AAA = Y.Button({

    Text = "Unlock all land (Not Permanant)",

})



local BB = Y.Button({

    Text = "Unlock everyone's land (Not Permanant)",

    Callback = function()

        local t = {}

        for i,v in pairs(game:GetService("Players"):GetChildren()) do

            table.insert(t, v.Name)

        end

        for i,name in pairs(t) do

            local data = game:GetService("Workspace")["Star_"..name].Player.Land:GetChildren()

            for a,land in pairs(data) do

                showland:FireServer(land)

            end

        end

    end

})

local B = Y.Toggle({

Text = "Autofarm",

Callback = function(Value)

Autofarm = Value

end,

Enabled = false,

    Menu = {

        Information = function(self)

            X.Banner({

                Text = "Enables/Disables autofarming for the buttons below."

            })

        end

    }

})



local E = Y.ChipSet({

Text = "Chipping away",

Callback = function(ChipSet)

table.foreach(ChipSet, function(Option, Value)
            auto[Option] = Value
end)

end,

Options = {

Wood = false,

Iron = false,

        Cobalt = false,

        Coins = false,

Amethyst = false,

        Mushroom_Tree = false,

        Emerald = false,

        Topaz = false,

        Green_Gem = false,

        Cactus = false,

        Ruby = false,

}

})



while task.wait() do -- Warning even shitter code below.

    if Autofarm == true then

        if auto.Wood then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1140"].Tree["Tree_1006"]["1"]

            uphpevent:FireServer(data,axe)

        end

        if auto.Iron then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1090"].Ore["Ore_1009"]["2"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Coins then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1070"].Ore["Ore_1004"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Cobalt then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1015"].Ore["Ore_1002"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Amethyst then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1067"].Ore["Ore_1005"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Mushroom_Tree then

            local data = game:GetService("Workspace")["Star_Zeta_Dev"].Player.Land["Land_1076"].Tree["Tree_1008"]["1"];

            uphpevent:FireServer(data,axe)

        end

        if auto.Emerald then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1144"].Ore["Ore_1006"]["2"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Topaz then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1118"].Ore["Ore_1007"]["1"]

            uphpevent:FireServer(data,pick)

        end

        if auto.Green_Gem then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1123"].Ore["Ore_1008"]["1"]

            uphpevent:FireServer(data,pick)

        end

        if auto.Cactus then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1138"].Tree["Tree_1007"]["1"]

            uphpevent:FireServer(data,axe)

        end

        if auto.Ruby then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1142"].Ore["Ore_1010"]["1"]

            uphpevent:FireServer(data,pick)

        end

    else



    end
end

Note: Quick tip for that uh long elseif statements you could have done 

auto[Option] = Value

 

 

Free Roblox Star Simulator Beta Script GUI

Created by welliew from v3rmillion

Features:

  • Loop farms (wood, metall, gold, etc)
  • Loop conversions (planks,metall)
  • Upgrade tools (axe, pickaxe)
  • Open all lands [CLEINT ONLY]
loadstring(game:HttpGet("https://duder.cloud/lua/miscprojects/starsimbeta.lua"))()

 

Free Roblox Star Simulator Beta Tool Reach Script

Created by slixx from v3rmillion
getgenv().AxeSize = 10
getgenv().PickSize = 10

getAxe = function()
   for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
     if v.Name:match("axe") and not v.Name:match("Pick") then  
       return v:FindFirstChildWhichIsA"Part"
       end
   end
end

getPick = function()
   for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
     if v.Name:match("axe") and  v.Name:match("Pick") then  
       return v:FindFirstChildWhichIsA"Part"
       end
   end
end


getAxe().Size = Vector3.new(getgenv().AxeSize,getgenv().AxeSize,getgenv().AxeSize)
getPick().Size = Vector3.new(getgenv().PickSize,getgenv().PickSize,getgenv().PickSize)

Note: This script is literally a copy of My Litter Universe.

 

About Roblox Star Simulator Beta

Star Simulator Beta is a game that was launched in Feburary 2022 and developed by Chongqing YYGAME.

Description

Star Simulator is a leisure and interesting simulation game with novel painting style and full of cool feeling。

Current features:
1. Open up the wasteland of the real planet and restore the details to make you immersive.
2. Interesting hidden colored eggs, with constant surprises in the process of exploration.
3. The design of various elements has more freedom and interest.
4. After obtaining more resources, you can choose to challenge stronger enemies.

Next version plan:
1. Fly a spaceship, constantly unlock various maps, encounter new scenery and explore the mysterious outer space world.
2. Create a new planet in the universe, and you can explore the big world freely.
3. The fun and exciting interstellar journey brings a new national super leisure and entertainment challenge.
4. Classic sandbox construction games, cartoon 3D world exploration, more wonderful visual experience.
5. Mine, explore, build buildings, interact with cosmic merchants and earn more gold coins.

Related Posts:

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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