A flexible and reliable Mech unit, although ill primarily focus on the assault rifle variant.
Use any and all cover and never worry about not getting enough shots in, although you can, this class should focus on keeping the pressure while your harder hitting/ranged mechs do all the damage. Keep high terrain and buildings close as they will always be your best friend. You can move up to 80m while firing and shielding giving you some fast and aggresive gameplay to counteract the more quiet behind the fight role your other mechs do. You can dash a whole 5 second sequence if you need that extra boost to get out of the open, set up, or traverse the roofs of buildings.
Weapon – The AR2 Burst
I’ve found this to be the most fitting considering the overall strategy with this build. You can throw on a sniper, MLS, shotgun, etc, although LMGs and other high heat weapons may need some adjustments to the overall build. As for the module anything will work.
Secondary – Ajax
Personally the best of the shields. I dont like to rely on barriers as it can drain your liquid fix and cause you to bail out earlier from contesting a region. It’s also fairly light and rarely breaks, although i wouldn’t use it to tank but rather provide cover during maneuvers. Any module would work, although i just keep it empty, which i forgot to remove.
Upper Body – Elbrus
Great base that can be easily pushed into a heavier/lighter class, and i have yet to ever an issue with its base integrity. Light Plate and Hydraulics to reduce mass. R6 Reactor for its weapon buffs, this will help with scatter when moving/standing which will further help the strategy of this build. T4 Atlas is personally my go.
Lower Body – Elbrus
Another solid base, i think it should be clear that all other pieces will be Elbrus. Generator for that extra juice to help with speed as it provides power. And a Capacitor to push the base heat capacity to help the following battle info.
Arms – Elbrus
I keep the defense module empty as its base stats have never needed adjustments, although if you have trouble you’re free to strength/weaken them but keep in-mind the effect it will have on your speed. Add 2 Heatsink modules to keep heat dissipation high above 40.
Thanks to Lilith for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.
- Phantom Brigade: Weapons Guide (Variants and Damage Types)
- Phantom Brigade: How to Edit Your Save Game
- Phantom Brigade General FAQ: UI, Tactics, Mechanics, Strategy, and etc
- Phantom Brigade: Superior Salvaging Guide
- Phantom Brigade: Save File Location (New V1.0)