Phantom Brigade: Protector Mid-game Build Recommended

A flexible and reliable Mech unit, although ill primarily focus on the assault rifle variant.

 

Overview

This build is a multi-role base for you to further customize to your liking. It’s a high mobility medium class mech that i’ve found incredible for flanking and playing aggressive. It’s ability to move straight into the fight helps keep your longer range mechs safe. I tend to see that being behind cover at times makes enemies focus on mechs out of cover but this plays into your advantage, keeping them distracted as you get deeper into your enemies line and setting up for flanks. I tend to run 2 of these with smgs, shotguns, or rifles and use the other 2 as MLS/snipers in the back line.

Use any and all cover and never worry about not getting enough shots in, although you can, this class should focus on keeping the pressure while your harder hitting/ranged mechs do all the damage. Keep high terrain and buildings close as they will always be your best friend. You can move up to 80m while firing and shielding giving you some fast and aggresive gameplay to counteract the more quiet behind the fight role your other mechs do. You can dash a whole 5 second sequence if you need that extra boost to get out of the open, set up, or traverse the roofs of buildings.

Loudout

Overall stats

Weapon – The AR2 Burst
I’ve found this to be the most fitting considering the overall strategy with this build. You can throw on a sniper, MLS, shotgun, etc, although LMGs and other high heat weapons may need some adjustments to the overall build. As for the module anything will work.


Secondary – Ajax
Personally the best of the shields. I dont like to rely on barriers as it can drain your liquid fix and cause you to bail out earlier from contesting a region. It’s also fairly light and rarely breaks, although i wouldn’t use it to tank but rather provide cover during maneuvers. Any module would work, although i just keep it empty, which i forgot to remove.

Upper Body – Elbrus
Great base that can be easily pushed into a heavier/lighter class, and i have yet to ever an issue with its base integrity. Light Plate and Hydraulics to reduce mass. R6 Reactor for its weapon buffs, this will help with scatter when moving/standing which will further help the strategy of this build. T4 Atlas is personally my go.


Lower Body – Elbrus
Another solid base, i think it should be clear that all other pieces will be Elbrus. Generator for that extra juice to help with speed as it provides power. And a Capacitor to push the base heat capacity to help the following battle info.

Arms – Elbrus
I keep the defense module empty as its base stats have never needed adjustments, although if you have trouble you’re free to strength/weaken them but keep in-mind the effect it will have on your speed. Add 2 Heatsink modules to keep heat dissipation high above 40.

Tactics (WIP)

For now have some cool pictures. I will be adding to this once i get into other engagements, its kinda late for me.


Thanks to Lilith for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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