One Military Camp: Recruits Guide (Sgt Hawkins and the Gang)

A wiki and early game guide for getting the basics of a camp up and running

 

Overview

Welcome maggots!

This guide is work in progress (WIP) and currently updated for version 0.9.0.32 as of 06/03/2023 in Early access

One military Camp (OMC) is a base building/ tycoon/ management game in which you battle the evil forces of Dragan and his henchman to liberate the land.

This guide assumes the tutorial has been completed.

To do:

  • Make a proper To do list
  • Add example calculations to Restock Costs
  • Mechanics Guide
  • Buildings wiki
  • Starter base guide
  • Class wiki
  • Recruit guide
  • Research guide
  • Hero Guide

Campaign and Sandbox modes can selected from the “New game screen” although sandbox is not currently implemented

The campaign begins with a short cinematic previewing Dragans conquest before jumping in a brief tutorial in which the basic controls are walked through, highly recommended for first time players or those new to the genre.

Income

Camp expenses are calculated at midnight every day, and if the end balance (Current cash minus Income) is in the negative it will trigger a game over (GO)

The balance sheet can be viewed in the stack of coins in bottom bar (Default Key: U), to check the current status of loans, expenses and income.

Sources

There are 2 primary ways to early money/gold in OMC: Mission and Liberated Territory

Missions appear in the top left corner and involve sending a listed number of soldiers from a heliport to a location in the world. The funds for a designated mission are listed in the top right of each one available along with a possible bonus for completing rapidly. The bonus ticks down over the course of ~5 mins real world time.

Missions


There are 3 primary types of mission: Story, General, and Support

Story missions substitute the ~5 minute bonus timer for a 15 minute one, however the mission must be completed in this time frame to avoid a game over.

Support mission do not have any timer, but the troops/staff sent on the mission are irreversibly lost

Liberated Territory


The second way of earning gold/money is Liberated Territory or Passive income, with 2,500 earned for each. There are a total of 36 territories, giving a maximum possible income of 61,000.

Loans

Just like real life, caution should be taken when taking out loans as failure to have enough for the repayments is the easiest way to trigger a GO.

Only 2 can be taken at one time, and are best used as temporary boost of cash when expanding, whilst not sending the balance into the red.

Expenses

Whilst the primary expense of all tycoon games is actually building the things, the remaining expenses consist of: Salaries, Food, Ammo, Fuel, Medicines and Loan repayments. A full breakdown can be found under the economy window.

A small amount of negative cash flow can be sustained temporarily but it is not recommend to exceed – 2,500 as unlocking more territories can be time consuming.

Note: Buildings do not require upkeep payments, but do require maintenance from staff.

Salaries

The single biggest expense within the game, costing between 300 and 1000 coins per member of staff, and taken automatically each day at midnight. These should be monitored closely to avoid overspending, especially early game

Full list of Salaries, from lowest to highest:

  • 300 – Maintenance
  • 325 – Private
  • 350 – Cook, Artillery, Explosives Engineer, Comms Operator, Infantry
  • 375 – Defence, Researcher
  • 400 – Tank Driver, Spy, Aviator
  • 450 – Medic
  • 500 – Sniper, Juggernaut, Hacker, Chemist, Diver, Navy Commander
  • 600 – Commando, Desert Soldier, Snow Trooper
  • 750 – Instructor
  • 1,000 – Super Soldier

 

Food


Purchased at Food Warehouse, manually or automatically after researching level 2. Food will arrive by helicopter after a short (~2/3 seconds) delay

Warehouse capacity:

Tier
Capacity
Automated
1
200
No
2
350
Yes
3
500
Yes

Each member of the camp consumes 8 units of food per meal (needs verifying). Multiple staff members increases the serving speed.

Tier
Capacity
Approx. Single sitting
Approx. Max. Staff
1
75
9
18
2
100
12
24
3
125
15
30

Food provider can be changed once the respected territory has been recaptured, refer to the cost section for exact numbers.

To manually purchase meals: Press the buy button and adjust the slider for the desired number, usually recommended to purchase the maximum amount due to the deliver cost

At tier 2, restocking can be automated when the button is ticked. It can be cheaper to restock more regularly from a higher unit cost per item supplier with a lower order fee.

Note: Use caution when at low funds as whilst the current balance is above zero, new orders an still be made sending the balance negative

Ammo

Depot provides identical functionality to the Food Warehouse, usage of Ammo varies per building eg. Anti-Drone Batteries use Y per missile shot, Accuracy training requires X per skill point

Fuel

Depot provides identical functionality to the Food Warehouse, usage of Fuel varies per building Electric generator level (needs verifying)

Medicine

Depot provides identical functionality to the Food Warehouse, usage of Medicine varies per treatment and per Health building level (needs verifying)

Loan Repayments


Loans can be managed in the Economy window, or selected from the map view by selecting buildings with a pink roof and, an icon featuring a bank and stack of coins,

Initial loan cash arrives as a lump sum, enabling the purchase of more expensive items sooner at the cost of interest. Repayments are taken automatically at the same time as other expense.

Repayment amounts should be carefully chosen to (preferably) avoid a negativity daily.

A maximum of 2 can be taken at once.

Loan Providers

Name
Duration (Days)
Maximum Amount
Interest (%)
Maximum Daily Payment
Hawkish Investments
6
16,800
4
2,912
Monolith Financing
7
25,200
6
3,816
Johnny Got His Loan
7
29,400
8
4,536
Polyhedric Schemes
9
33,600
7
3,995
Soldiers With Fortune
9
35,616
6
4,195
Checks on the Beach
7
42,000
5
6,300
Cash-22
10
50,400
8
5,443
Full Monetary Bank
12
75,600
2
6,426

Restock Costs

Note: not all the listed providers will be available to each camp at their respective times of use

Food

 

Provider
Cost per unit
Cost per order (1* Camp)
Cost per order (2* Camp)
Cost per order (3* Camp)
Top Bun
6
181
1,146
1,299
To Beef or Not to Beef
4
763
501
483
Sgt. Peppers’ Spicy Meals
3
574
691
170
Steakhouse #5
3
611
550
182
Homeopathic Foods
3
539
244
937
Starchy Troopers
2
126
243
424

 

Ammo

 

Provider
Cost per unit
Cost per order (1* Camp)
Cost per order (2* Camp)
Cost per order (3* Camp)
Warmart
8
1,177
1,088
935
Final Frontier Outlet
6
1,789
959
1,194
Bullets, Bombs & Beyond
4
213
808
800
O.K. BOOM
4
871
148
1004
FUBAR Gadgets
4
1,135
1,244
274
Guns & Gubbins
2
495
394
145

 

Medicine

 

Provider
Cost per unit
Cost per order (1* Camp)
Cost per order (2* Camp)
Cost per order (3* Camp)
One Sanitary Camp
10
702
1,813
1,720
Nightingale Pharma
5
736
320
1,387
Thoughts & Prayers
5
832
1,302
609
Prescriptions to Go!
4
938
1,180
339
Trust Us: We are Doctors
4
936
626
444
Totally Not Witches
3
643
756
140

 

Fuel

 

Provider
Cost per unit
Cost per order (1* Camp)
Cost per order (2* Camp)
Cost per order (3* Camp)
NetherFuel
8
2,326
1,064
1,828
Backyard Drilling Co.
6
1,803
1,825
383
Pure Wasteland
6
1,092
1780
938
Fuelin’ Dandy
4
1,001
368
1,332
Whole Fuels
3
481
231
502
Just Gas
3
92
487
766

Thanks to Judi Wrench for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

About Robins Chew

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