Nuclear Option: Beginners Guide (Playtest Version)

Quick guide to get you up and flying in Nuclear Option

Guide is still a work in progress, please comment any ideas/tactics to add to the guide

 

Controls & Settings

Nuclear Option can be played with Hotas, Controller or Mouse and keyboard.

Keyboard & Mouse
The default controls on keyboard are a little spread out so I would recommend taking a few moments to rebind some keys closer to Wasd. Namely; Target select/cancel, Countermeasures & Map are worth rebinding. Keep in mind ‘freelook’ is not currently bind-able and is locket to Left mouse button.

Controller
Some binds depending on the controller you have may not be bound. Eg: Eject set as “Home” by default. Controls you may want to consider rebinding: Flight assist, Eject, Map. The right stick by default seems to be trim control. Currently no bind for free-look. Would recommend re-binding this when the option is available.

Hotas
wip

Pitch inversion
By default this is turned on. This setting can be found on the left side under “Invert virtual joystick pitch”

Graphics settings
“Cinematic mode simply disables all UI messages to allow recording of gameplay without overlays” – B25Mitch (Developer)

Flying Basics

Selecting Tutorial Mission
From the main menu select “Missions” on the bottom left side. Left side of the screen there is a drop down menu for all missions available. Select Tutorial at the bottom of the list, then “start mission”Tutorial Mission – Taxi & Takeoff
There is tutorial text in the top left of the screen.
in this section you will use the following controls;

Action
Default Keyboard
Default Controller
Throttle Up/Down
Shift/Control
Left Bumper/Right Bumper
Rudder Left/Right
Q/E
Left Trigger/Right Trigger
Break
B
Y – Xbox
Pitch controls
Mouse or W/S
Left Stick
Landing gear
G
Down-Dpad

Flight HUD
In the below image from left to right is your speed, rate of climb & throttle.

In flight you will need to reference additional info seen colour coded in the below image;
Dark Purple: AoA = Angle of attack | How aggressive of a turn you are making.
Light Purple: G-force | force exerted from acceleration. High AoA turns at high speeds will put more force on the aircraft and pilot causing the pilot to loose consciousness or the air frame to break apart.
Orange: Direction indicator | Pitch & Yaw control inputs
Pink: Centre Cross-hair | Middle of screen & where the aircraft tries to point towards
Red: Aircraft Direction | Where the nose of the aircraft is facing

Aircraft

CI-22 Cricket

Type:
Light Prop Fighter
Max Speed:
515km/h
Stall speed:
140km/h
Manoeuvrability:
6.5g

Short description:

IG: Description
Designed for conter insurgency operations and low intensity battlefields, the CI-22 Cricked features robust landing gear and short takeoff and landing capability, allowing it to operate from unprepared fields. While lacking in speed and survivability, the CI-22 possesses remarkable agility and the ability to mount an array of weapon types.

Weapons mountable:

T/A-30 Compass

Type:
Light Fighter-Bomber
Max Speed:
980km/h
Stall speed:
180km/h
Manoeuvrability:
8g

Short description:

FS-12 Revoker

Type:
Air superiority fighter
Max Speed:
1960km/h
Stall speed:
220km/h
Manoeuvrability:
9g

Short description:

SFB-81 Darkreach

Type:
Strategic bomber
Max Speed:
1325km/h
Stall speed:
240km/h
Manoeuvrability:
4g

Short description:

Weapons

Enemies

Linebacker IFV

AFV-8 Mobile Air Defense

The AFV-8 fires a the IRM-S1 heat seeking missile with a range of up to 5 km. It has 8 of these missiles.

Linebreaker SAM

Just like the AFV-8, the Linebreaker fires the IRM-S1, however it has 12 of the 5 km missiles instead of eight.

T9K41 Boltstrike

The anvil fires the RAM-45 missile, it has a range of up to 15 km. The vehicle has its own radar system incorporated in it.

HLT Radar Truck

The truck has a tracking range of 20 km.

AeroSentry SPAAG

Range: 4000 m +

FGA-57 Anvil

Ground Vehicles not listed are either not capable of attacking aircraft or only able to damage the CI-22 Cricket

Missions & Objectives

Multiplayer

Tactics & Equipment use

“The radar jammer doesn’t have all its capabilities implemented yet, but it’s still useful in a couple situations:
1.) using the radar jammer significantly raises the radar floor below which your aircraft is undetectable
2.) using the radar jammer makes “notching” much more effective, in which you fly perpendicular to the radar (put it at your 3 or 9 o’clock) to break the lock
if you are being target by a radar SAM both those techniques are helpful
since the radar SAMs are only semi-active homing, breaking the radar lock will neutralise all missiles tracking you simultaneously from the same launcher.” – B25Mitch (Developer)

Guide is still a work in progress, please comment any ideas/tactics to add to the guide

See you in gameĀ ~ Nokkt


Thanks to Nokkt g4skins Caseopening.com for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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