Limbus Company: How to Build Your Mirror Dungeon Team with Randomized EGO Gift

Building your Mirror Dungeon team based on the randomized starting EGO gift.

 

Preface: Dungeon #1: Mirror of Beginnings

Upon feeding the Mirror of Beginnings your three Enkephalin Modules, you’ll be presented with three randomly selected EGO gifts. You can only choose one. However, the other two have a chance of showing up elsewhere in the dungeon (though they also might not show up ever again at all).

Pick wisely, because while Floor 1 is a breeze and Floor 2 is generally not very difficult, surviving Floor 3 requires having a good balance of Sinner levels, good synergy between your Sinners, and (this can easily break Floor 3) good synergy between your Sinners and the EGO gifts collected in the dungeon.

This first EGO gift tends to dictate which direction you want your team building to go for the rest of the run.

Please use CRTL+F to hop around this guide (e.g. “Bleed”, “Rusty Commemorative Coin”, “Pet the fox”).

Mirror of Beginnings: EGO Gifts at a Glance, Part 1

The following table is sorted by status effect affinity, then by attack type affinity.
Due to size constraints this table will be split into parts.
Table work-in-progress (~20/35).

Name
Sin Affinity
Status Effect Affinity
Attack Type Affinity
Condition
# Procs
Grimy Iron Stake
Lust
Bleed
Single-Coin
Conditional attack
White Gossypium
Gluttony
Bleed
Stagger
Staggered enemies
Start of turn
Little and To-be Naughty Plushie
Pride
Bleed
Enemy has Bleed
Always active
Ashes to Ashes
Wrath
Burn
All enemies have Burn
Start of combat phase
Talisman Bundle
Sloth
Rupture
Slash
12+ HP Damage in 1 Skill
Conditonal attack
Crown of Roses
Gluttony
Rupture
Start of turn
Thunderbranch
Pride
Rupture
Inflicting Rupture
Conditional attack
Green Spirit
Gluttony
Tremor
Enemy is not Staggered, or inflicted Tremor
Conditional attack
Nixie Divergence
Envy
Tremor
Start of battle
Homeward
Gluttony
HP Recovery
Start of combat encounter (i.e. not every round)
Sticky Resin
Gluttony
Defense Down
Pierce
Successful Gluttony or Pierce attack
Conditional attack
Gathering Skulls
Pride
Pierce Power Up
Pierce
Successful Pride or Pierce defeating enemy
Max as many # of enemies
Dreaming Electric Sheep
Envy
Slash Power Up
Slash
Successful Envy or Slash defeating enemy
Max as many # of enemies
Blood, Sweat, and Tears
Sloth
Stagger
Enemy is Staggered
Conditional attack

Mirror of Beginnings: EGO Gifts at a Glance, Part 2

Table in-progress (~20/35).

Name
Sin Affinity
Status Effect Affinity
Attack Type Affinity
Condition
# Procs
Late-bloomer’s Tattoo
Pride

Attack UpDefense Up

Successful Pride or Single-Coin attack
Conditional attack
Rusty Commemorative Coin
Sloth
Repeat Attack
Single-Coin fails to defeat enemy
First ally Single-Coin attack in combat phase only
Bloody Gadget
Lust
Damage Up
Prioritizes allies with Lust skills
Start of turn
Illusory Hunt
Gloom
Damage Up
Abnormality combat encounter
? (May be first scene only, not sure)
Sunshower
Sloth
Skill Power
Sloth Absolute Resonance
Start of combat phase
Eclipse of Scarlet Moths
Lust
Splash damage
Dealing damage for the first time per combat round
Phantom Pain
Gloom
Single targets
Conditional attack

Preface: Picking Sinners for Your Team

You’ve picked your first EGO gift. But now which three Sinners should you pick?

There are a couple of different paths to beat Mirror Dungeon.
1. Sinner synergy and Sin resource refill (through EGO gifts) –> Healthy supply of EGO attacks willy-nilly
2. Status effect synergy with EGO gift –> Status effects do more destruction
3. Absolute Resonance EGO gift synergy with a specific sin –> proc the bonus effect of the EGO gift frequently
4. Attack-type synergy with EGO gift –> if your gift gives you gifts for Pierce destruction, pick Pierce Sinners to get the ball rolling
5. Single-Coin-based attack synergy with EGO gift –> EGO gift procs more frequently
6. etc

On Floor 1 you will probably be focusing on Sin or Status-effect-type synergy with the EGO gift, but if you pick up more EGO gifts you will probably incorporate a few of the above.

Here is a very quick and dirty look at our Sinners’ Identities. You can use it to have a rough idea on how to build your team.

As a quick note: if you are coming to Mirror Dungeon straight out of finishing CH2, you probably haven’t Upthreaded many Identities (while your default Identities are already Upthread III). You should probably stick to the default Identities as they have access to more skills & passives (read: Sin synergy) than your unpowered ones.

Sinners at a Glance, part 1

The following tables are ordered by Attack1’s Sin (descending), then Attack2, then Attack3.

(WIP, need to add weapon / status affinities)

Sinner
Identity
Attack 1
Attack 2
Attack 3
Gregor
Liu Section 6
3 Wrath
2 Lust
1 Sloth
Outis
Blade Lineage Cutthroat
3 Wrath
2 Lust
1 Pride
Ishmael
LCB Sinner
3 Wrath
2 Gluttony
1 Pride
Heathcliff
R Corp. 4th Pack Rabbit
3 Wrath
2 Gluttony
1 Envy
Don Quixote
Shi Section 5
3 Wrath
2 Envy
1 Lust
Heathcliff
Shi Section 5
3 Lust
2 Wrath
1 Envy
Meursault
Liu Section 6
3 Lust
2 Sloth
1 Wrath
Faust
Lobotomy Corp. Remnant
3 Lust
2 Gloom
1 Envy
Hong Lu
Kurokumo Wakashu
3 Lust
2 Pride
1 Sloth
Don Quixote
LCB Sinner
3 Lust
2 Envy
1 Gluttony

(continued below)

Sinners at a Glance, part 2

(WIP, need to add weapon / status affinities)

Sinner
Identity
Attack 1
Attack 2
Attack 3
Outis
G Corp. Manager Corporal
3 Sloth
2 Gluttony
1 Gloom
Don Quixote
W Corp. Cleanup Agent
3 Sloth
2 Gloom
1 Lust
Ryōshū
Seven Section 6
3 Sloth
2 Gloom
1 Gluttony
Meursault
LCB Sinner
3 Sloth
2 Pride
1 Gloom
Outis
LCB Sinner
3 Sloth
2 Pride
1 Gloom
Sinclair
Jefe de Los Mariachis
3 Sloth
2 Envy
1 Gloom
Sinclair
Blade Lineage Salsu
3 Gluttony
2 Wrath
1 Pride
Ryōshū
LCB Sinner
3 Gluttony
2 Lust
1 Pride
Ishmael
LCCB Assistant Manager
3 Gluttony
2 Gloom
1 Pride
Rodion
LCB Sinner
3 Gluttony
2 Pride
1 Wrath
Ryōshū
Kurokumo Wakashu
3 Gluttony
2 Pride
1 Lust

(cont’d below)

Sinners at a Glance, part 3

(WIP, need to add weapon / status affinities)

Sinner
Identity
Attack 1
Attack 2
Attack 3
Sinclair
Zwei Section 6
3 Gloom
2 Wrath
1 Sloth
Rodion
Kurokumo Henchwoman
3 Gloom
2 Lust
1 Pride
Gregor
LCB Sinner
3 Gloom
2 Gluttony
1 Sloth
Yi Sang
Seven Section 6
3 Gloom
2 Gluttony
1 Sloth
Ishmael
R Corp. 4th Pack Reindeer
3 Gloom
2 Envy
1 Wrath
Yi Sang
LCB Sinner
3 Gloom
2 Envy
1 Sloth
Sinclair
LCB Sinner
3 Pride Slash 2 Rupture
2 Wrath Slash
1 Envy Slash 1 Attack Power Up
Yi Sang
Blade Lineage Salsu
3 Pride Slash 3 Poise
2 Wrath Slash 2 Poise
1 Envy Slash 2 Poise
Hong Lu
LCB Sinner
3 Pride Blunt 2 Sinking
2 Sloth Slash 1 Sinking 2 Rupture
1 Lust Slash 2 Attack Power Down
Faust
LCB Sinner
3 Pride Blunt 1 Paralysis
2 Sloth Blunt 2 Offense Level Down
1 Gluttony Blunt 2 Attack Power Down
Rodion
LCCB Assistant Manager
3 Pride Blunt 3 Paralysis
2 Gluttony Blunt 4 Defense Power Down
1 Wrath Blunt 4 Defense Power Down 4 Defense Down 3 Paralysis

(cont’d below)

Sinners at a Glance, part 4

Sinner
Identity
Attack 1
Attack 2
Attack 3
Heathcliff
LCB Sinner
3 Envy
3 Tremor Bash
2 Wrath Bash
Attack Power Up
Damage Up
1 Lust Bash
Ishmael
Shi Section 5
3 Envy Pierce
Poise
2 Lust Slash
Poise
1 Wrath Slash
Poise
Faust
W Corp. Cleanup Agent
3 Envy Blunt 2 Charge
2 Lust Blunt -2 Charge 4 Bind
1 Wrath Blunt -5 Charge 3 Paralysis
Hong Lu
Tingtang Gangleader
3 Envy Slash 4Bleed
2 Lust Pierce Attack Repeat
1 Gluttony Slash
Meursault
W Corp. Cleanup Agent
3 Envy Slash 2 Slash Protection 3 Charge
2 Gloom Slash 5 Rupture -3 2 Slash Fragility
1 Pride Slash -8 Charge 4 Defense Down

Preface: Indistinguishable Space Event

Each node you can choose to progress to in the Mirror Dungeon represents a certain kind of stage. One such is the “Indistinguishable Space Event” (let’s abbreviate that to ISE), designated by the ? mark:
There are four types of ISEs, and the ISE type is marked by the icon underneath the ? sign:
Opened Can of Wellcheers (F-05-52)’s cousin. Provides +10 HP on Floor 1, and increases each floor. Always heals. Unlock a random Sinner not yet on your dungeon team. Level up one of your Sinners. Sometimes it provides multiple level ups. Random Event. There is nothing under the ? mark. This is the one that guarantees the opportunity to get a new EGO event.Combat encounters, on the other hand, seem to either give you a level up for one of your Sinners, or another set of three randomized EGO gifts. But there doesn’t seem to be a way to tell ahead of time which the encounter will give, so we’ll ignore that for now and focus on the Random Events – if we play our cards right, we will get an EGO gift. (Of course, we can also fail, or get the gift AND take damage.)

Do note that the following EGO gifts do not appear to have an ISE in the game yet:
* Blood, Sweat, and Tears
* Carmilla
* Child within a Flask
* Gathering Skulls
* Homeward
* Illusory Hunt
* Little and To-be Naughty Plushie
* Today’s Expression
* Tomorrow’s Fortune

(WIP, I have not full explored the random events.)

 

Indistinguishable Space Events, part 1 (#1 – #10)

#1 – Hellterfly’s Dream

Choice
Check
Result
Reach out
Gain Hellterfly’s Dream
Identities without Wrath Affinity take 16 HP damage
At the start of battle, allies without Wrath Affinity are inflicted with 5 Burn
Turn around
?
?

 

#2 – Perversion

Choice
Check
Result
Keep looking
All Allies take(s) 12 HP and 10 SP damage
Avert your eyes
?Wrath / Gloom, threshold = 7
(Check passed) Gain Perversion
(Check failed) ???

 

#3 – Ashes to Ashes

Choice
Check
Result
Walk into the mist
Wrath / Lust, threshold = 7
(Check passed) Gain Ashes to Ashes
(Check failed) ???
Look the mist in the eye
?
?

 

#4 – Phlebotomy Pack

Choice
Check
Result
Accept blood
Gain Phlebotomy Pack
Donate blood
All Allies heal(s) 12 HP
Identities without Wrath Affinity heal 15 HP

 

#5 – Wound Clerid

Choice
Check
Result
Open the coffin
Wrath / Gluttony, threshold = 6 (?)
(Check passed) Gain Wound Clerid
(Check failed) Combat encounter, win to gain Wound Clerid
?
?
?

 

#6 – Coffee and Cranes

Choice
Check
Result
Nod
Lust / Pride, threshold = 5
(Check passed) Combat encounter, win to gain Coffee and Cranes
(Check failed) ???
Shake your head
Lust / Sloth, threshold = 9
(Check passed) Gain Coffee and Cranes
(Check failed) Nothing happens

 

#7 – Eclipse of Scarlet Moths

Choice
Check
Result
Take a break
Gain Eclipse of Scarlet Moths
All Allies heal(s) 8HP
Identities with Lust Affinity heal SP
Ignore it and leave
At the start of the next turn, heal 10 HP and 10 SP

 

#8 – Grimy Iron Stake

Choice
Check
Result
Remove the nails
Lust / Gloom, threshold = 6
(Check passed) Gain Grimy Iron Stake
(Check failed) ???
Bandage its wounds
?
?

 

#9 – Fiery Down

Choice
Check
Result
Snuff out the candles
Gain Fiery Down
All Sinners Skill Power -1 (seemingly for the rest of the dungeon)
Peek at the book
Identities without Lust affinity take 20 SP damage
Power Up event (equivalent to current floor, e.g. floor 3 = 3 power ups)

 

#10 – Bloody Gadget

Choice
Check
Result
Take the brass ring
Lust / Gluttony, threshold = 6
(Check passed) Gain Bloody Gadget, but all identities without Lust affinity take 10 SP damage.
(Check failed) ???
Listen closer
All Alies heal(s) 10 HP and SP

Indistinguishable Space Events, part 2 (#11 – #20)

#11 – Sunshower

Choice
Check
Result
Pet the fox
Sloth / Lust / Pride,
threshold = 7
(Check passed) Gain Sunshower
(Check failed) ???
Pull out the umbrellas
All Sinners take 10 HP damage

 

#13 – Talisman Bundle

Choice
Check
Result
Remove the doll’s talisman
Gain Talisman Bundle
Remove the wall talismans
Sloth / Wrath,
threshold = 6

(Check passed) Continue to next choice

Choice
Result
Continue
Combat encounter, win to gain Talisman Bundle
Stop
?

(Check failed) ???

 

#14 – Rusty Commemorative Coin

Choice
Check
Result
Give water
Gain Rusty Commemorative Coin
Identities without Sloth Affinity take 20 HP damage
Don’t give water
?
?

 

#16 – Green Spirit

Choice
Check
Result
Shake your head
Gain Green Spirit
Nod

Continue to next choice

Choice
Result
Share it with everyone
?
Let one person drink it all
Lowest HP unit heals 40 HP and takes 10 SP damage

 

#17 – Lithograph

Choice
Check
Result
Read the table
Gluttony / Pride,
threshold = ?
Gain Lithograph
Sinner who passed the challenge takes 10 SP damage
Scrape out the letters
Nothing happens

 

#18 – Crown of Roses

Choice
Check
Result
Pick a rose
Gluttony / Envy,
threshold = 7
(Check passed) Gain Crown of Roses
(Check failed) Sinner who failed the check takes 12 SP damage; retry check
Unravel the branches
One random Identity without Wrath Affinity takes 10 HP damage

 

#19 – Sticky Resin

Choice
Check
Result
Sample the green liquid
Gluttony / Gloom,
threshold = 5
(If check successful) Gain Sticky Resin
Approach it
All Sinners’ Speed -2 for the rest of the Mirror Maze

 

#20 – White Gossypium

Choice
Check
Result
Approach it
Gluttony / Lust,
threshold =6
(Check passed) Gain White Gossypium
(Check failed) Identities without Gluttony Affinity take 5 HP damage, try again. If failed again, combat encounter; if victorious then gain White Gossypium
Wave back
Combat encounter, if victorious then gain White Gossypium

Indistinguishable Space Events, part 3 (#21 – #30)

#21 – Blue Zippo Lighter

Choice
Check
Result
Point the direction it should go
Gloom / Sloth, threshold = 5
(Check passed) Gain Blue Zippo Lighter
(Check failed) ???
Stand still
?
?

 

#22 – Phantom Pain

Choice
Check
Result
Reach out to grab its hand
Gain Phantom Pain
All Sinners take 10 SP damage
Refuse it
Gloom / Gluttony / Pride, threshold = 6
(Check passed) Nothing happens
(Check failed) ???

 

#23 – Thunderbranch

Choice
Check
Result
Sprinkle Water
This choice becomes “Give it more water”; choice repeats until “Snap the twig” is selected.
After 0 “Give it more water”: Gain Thudnerbranch; Identities without Gloom Affinity take 9 SP damage
After 1 “Give it more water”: Gain Thunderbranch; All Allies heal 30HP and SP
After 2+ “Give it more water”: One random Identity without Gloom Affinity takes 10 SP damage. No gift gained.
Snap the twig
?

 

#24 – Melty Eyeball

Choice
Check
Result
Mimic the cry
Nothing happens
Sit and wait
Gain Melty Eyeball

 

#25 – Grey Coat

Choice
Check
Result
Approach them
Gain Grey Coat
Duck and cover
Identities without Gloom Affinity take 20 HP damge
Identities with Gloom Affinity heal 20 HP

 

#26 – Late-bloomer’s Tattoo

Choice
Check
Result
Close your eyes
Gain Late-bloomer’s Tattoo
Return the gaze
Identities without Pride Affinity take 10 HP damage
Identities with Pride Affinity heal 10 HP

 

#27 – Lowest Star

Choice
Check
Result
Forward
Gain Lowest Star
Identities without Pride Affinity take 25 HP damage
Backward
?
?
Take your leave
?
?

 

#28 – Prejudice

Choice
Check
Result
Pick a flower
Gain Prejudice
Identities without Pride Affinity take 5 HP damage
Identities with with Pride Affinity heal 15 HP
Remove the brambles
?
?

Indistinguishable Space Events, part 3 (#31 – #35)

#31 – Nixie Divergence

Choice
Check
Result
Order it to carry luggage
Envy / Gluttony / Sloth, threshold = 9
Gain Nixie Divergence
Order it to do nothing
Nothing happens

 

#32 – Dreaming Electric Sheep

Choice
Check
Result
Cut the cables
Gain Dreaming Electric Sheep
Plug another cable into the electric sheep
Identities without Envy Affinity take 20 SP damage

 

#33 – Standard-duty Battery

Choice
Check
Result
Press the lightning-shaped button
Gain Standard-duty Battery
Press the droplet-shaped button]
Envy / Wrath, threshold = 7
(Check passed) Gain +1 Speed (seemingly for the rest of the dungeon)
(Check failed) ???

 

#34 – Pinpoint Logic Circuit

Choice
Check
Result
Write [Hello]

Gain Pinpoint Logic Circuit, continue to next choice

Choice
Result
Ask for an explanation of the “town”

Continue to next choice

Choice
Result
Confess the truth
Gain +2 Speed for “this battle” (seems to maybe be the rest of the dungeon?)
Tell it that you took a tour
Sinner power up event
Leave without answering
?
Take the souvenir and leave
?
Write [Goodbye]
Identities without Envy Affinity take 15 HP damage and 15 SP damage

 

#35 – Voodoo Doll

Choice
Check
Result
Play rock
Identities without Envy Affinity take 12 HP damage
Identities with Envy Affinity heal 15 SP
Play paper
Gain Voodoo Doll
Play scissors
?
?

EGO Gift Detailed Breakdown, part 1 (A-I)

The following list is in progress. (~20/35)

Ashes to Ashes
Originally posted by Limbus Company:

At the start of the combat phase, if all enemies (or all Abnormality parts) have Burn, inflict 2 Burn to all enemies.

 

Blood, Sweat, and Tears
Originally posted by Limbus Company:

Skills deal 10% damage to Staggered enemies.

If the skill’s Affinity is Sloth, deal +20% damage instead.

 

Bloody Gadget
Originally posted by Limbus Company:

At the start of the turn, apply 2 Damage Up to a random ally. Prioritizes allies with Lust skills; apply an additional 1 Damage Up to said allies.

 

Crown of Roses
Originally posted by Limbus Company:

At the start of the turn, inflict 4 Rupture on a random enemy.

When activating Gluttony Absolute Resonance, inflict 2 Rupture on all enemies at the start of the combat phase.

 

Dreaming Electric Sheep
Originally posted by Limbus Company:

After defeating an enemy by using an Envy or Slash damage skill, gain 2 Slash Power Up for 2 turns.

When activating Envy Absolute Resonance, apply 1 Attack Up and 1 Defense Up to all allies at the start of the combat phase.

 

Eclipse of Scarlet Moths
Originally posted by Limbus Company:

Each turn, when dealing damage with a skill for the first time, deal half its damage as fixed damage to a random enemy.

If the skill’s Affinity was Lust, deal said damage to two random enemies instead.

 

Gathering Skulls
Originally posted by Limbus Company:

After defeating an enemy by using a Pride or Pierce damage skill, gain 2 Pierce Power Up for 2 turns.

 

Green Spirit
Originally posted by Limbus Company:

After damaging a non-Staggered enemy by using a Gluttony skill, or inflicting Tremor using skill effects, randomly inflict a total of 4 Tremor on all enemies.

 

Grimy Iron Stake
Originally posted by Limbus Company:

After dealing damage using a single-Coin skill, inflict 1 Bleed and 1 Defense Down on the target.

If the target already has Bleed, inflict 3 Bleed in addition.

 

Homeward
Originally posted by Limbus Company:

When entering a combat encounter, all participating allies heal 12% of their max HP.

 

Illusory Hunt
Originally posted by Limbus Company:

When entering an Abnormality combat encounter, apply 2 Damage Up to all allies.

 

EGO Gift Detailed Breakdown, part 2 (J-Z)

Late-bloomer’s Tattoo
Originally posted by Limbus Company:

After dealing damage with a Pride or single-Coin skill, self-apply 1 Attack Up and 1 Defense Up.

Lithograph
Originally posted by Limbus Company:

Whenever an enemy is Staggered, the lowest health ally heals 5% of their max HP.

If said ally has Gluttony skills, heal 10% max HP instead.

Little and To-be Naughty Plushie
Originally posted by Limbus Company:

Deal +10% damage and take -20% damage against enemies with Bleed.

Allies with Pride skills deal +20% damage and take -30% damage against enemies with Bleed.

Lowest Star
Originally posted by Limbus Company:

After dealing Blunt damage, deal 5 SP damage to the target.

If the skill’s Affinity was Pride, deal an additional 3 SP damage.

Source: Blue Star (O-03-93), Lobotomy Corporation

Melty Eyeball
Originally posted by Limbus Company:

Inflict 3 Defense Down on enemies affected by Tremor’s burst.

Nixie Divergence
Originally posted by Limbus Company:

At the start of the battle, inflict 4 Tremor with 4 Count on all enemies.

When dealing damage with an Envy skill, inflict 2 Tremor on the target.

 

Perversion
Originally posted by Limbus Company:

After defeating an enemy by using a skill, gain 1 E.G.O. resource of that skill’s Affinity.

If said skill’s Affinity was Wrath, gain 1 E.G.O resource of all Affinities that the user has instead.

Phantom Pain
Originally posted by Limbus Company:

Skills deal +15% damage to single targets.

When activating Gloom Absolute Resonance, apply 1 Attack Up to all allies at the start of combat.

Phlebotomy Pack
Originally posted by Limbus Company:

After dealing damage to enemies by using skills, heal 6.5% of the character’s missing HP (Once per character per turn).

If the skill’s Affinity was Wrath, heal 15% of missing HP instead.

 

Pinpoint Logic Circuit
Originally posted by Limbus Company:

When dealing damage using an Envy or Burn-effect skill, inflict additionalBurn by half the skill’s total Coins. (Rounded up)

 

Prejudice
Originally posted by Limbus Company:

At the start of the 3rd turn, the lowest health ally heals 15% of their max HP.

When activating a Pride Absolute Resonance, the lowest health ally heals 10% of their missing HP at the start of the combat phase.

Source: Pride and Prejudice by Jane Austen

Rusty Commemorative Coin
Originally posted by Limbus Company:

If the first single-Coin skill that an ally uses during the combat phase doesn’t defeat any enemies, use it one more time.

After defeating an enemy by using a Sloth or single-Coin skill, the character gains +1 Skill Power next turn.

Standard-duty Battery
Originally posted by Limbus Company:

When dealing damage using skills, inflict 3 Rupture.

If the skill’s Affinity was Envy, inflict an additional 2 Rupture.

Sticky Resin
Originally posted by Limbus Company:

After dealing damage by using a Gluttony or Pierce skill, inflict 1 Defense Down on the target.

 

Sunshower
Originally posted by Limbus Company:

When activating Sloth Absolute Resonance or using a skill that attacks multiple targets: All allies gain +2 Skill Power at the start of the combat phase.

 

Talisman Bundle
Originally posted by Limbus Company:

After dealing 12+ HP damage with a single skill, inflict 2 Rupture on the target.

If the skill dealt Slash damage, inflict 4 Rupture instead.

 

Thunderbranch
Originally posted by Limbus Company:

When inflicting Rupture using skill effects, inflict 1 additional Rupture and increase its Count by 1.

Today’s Expression
Originally posted by Limbus Company:

After defeating an enemy by using a Sloth or Blunt damage skill, gain 2 Blunt Power Up for 2 turns.

Source: Today’s Shy Look (O-01-92), Lobotomy Corporation

Tomorrow’s Fortune
Originally posted by Limbus Company:

Increase the number of options by 1 when choosing an E.G.O. Gift.

White Gossypium
Originally posted by Limbus Company:

At the start of the turn, un-Stagger enemies, and inflict (8 + Stagger LV x 4) Bleed on them, then inflict +2 Bleed Count.

Wound Clerid
Originally posted by Limbus Company:

After dealing damage to enemies by using a Wrath or Bleed-effect skill, inflict 3 Bleed on targets.

 

Voodoo Doll
Originally posted by Limbus Company:

At the start of the turn, deal 3 fixed damage to all enemies.

Enemies with 33% or less HP are inflicted with 1 Attack Power Down.


Thanks to sorcrane for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

Related Posts:

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

Leave a Comment