Sectors can receive specialization bonuses by meeting a minimum number of buildings built that have the same symbol. The buildings do not need to be active.
Specialization requirements & bonuses
Specialization | Requirement | Bonus |
---|---|---|
Space T1 | 4 buildings | Docking bays load/unload 30% faster, Hull repair 10% more efficient |
Space T2 | 7 buildings | Docking bays load/unload 30% faster, Hull repair 10% + 20% more efficient (not sure if this is stacking or just 20%), Probes/Ships assembled 30% faster |
Food T1 | 6 buildings | Food buildings require 10% less water, Buildings produce 30% more waste |
Food T2 | 12 Buildings | Food buildings require 10% less water, all buildings produce 30% more waste, Sector +1 Stability |
Recycling T1 | 4 Buildings | Recycling buildings produce 30% more resources; Stability penalty from Waste build up reduced by 50% |
Recycling T2 | 10 Buildings | Recycling buildings produce 30% more resources; Stability penalty from Waste build up reduced by 50%; Food production buildings produce 15% more Food; Industry Buildings are 30% faster |
Industry T1 | 4 Buildings | Batteries last 20% longer |
Industry T2 | 12 Buildings | Batteries last 20% longer, Repairs are 30% faster |
Population T1 | ? Buildings | Mess Halls can feed twice as many crew members per cycle |
Population T2 | 52 Buildings | Mess Halls can feed twice as many crew members per cycle; Stability buildings provice an additional +1 stability |
This sheet is work in progress and all work credit to FxFighter and Valla
IXION Sector Specialization Tips
- Stability buildings provice an additional +1 stability
- Bonus from T1 and T2 is not stacking.
- Food T2, Population T2, Industry T2 bonus are not worth it.
- Combination of Recycling T2 and Industry looks interesting.
Note: we will add more tips later, if you want to share your tips, please leave a comment below.
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- IXION: Resource Management Guide (How to Move Your Resources)