Chasm The Rift: All Weapon and Enemy Stats

Stats of the game’s weapons and enemies. Data taken from chasm.inf file and from in-game testing and observation.

 

Shotgun
Damage: 25
Rate of Fire: 90 rpm
DPS: 37.5
Max Ammo: Infinite

Notes:
– Fires a single projectile

Super Shotgun
Damage: 16 x 4
Rate of Fire: 65 rpm
DPS: 69.3
Max Ammo: 50

Notes:
– Fires 4 pellets per shot
– Most common ammo in the game

Volcano
Damage: 10
Rate of Fire: 750 rpm
DPS: 125
Max Ammo: 200

Notes:
– Very high stunlock on enemies
– Ammo is less common than shotgun ammo but more common than other types. However Volcano ammo runs out quickly

Blade Gun
Damage: 30
Rate of Fire: 333 rpm
DPS: 166.5
Max Ammo: 50

Notes:
– Ammo is uncommon, but you usually get a lot of it when you do find it.

Arrow Gun
Damage: 40
Rate of Fire: 133 rpm
DPS: 88.67
Max Ammo: 40

Notes:
– Best weapon for dismembering enemies
– Ammo is common in Episode 3 (Medieval Period), and uncommon elsewhere. When you do find ammo you usually find enough to max out

Grenader
Damage: 100
Rate of Fire: 70 rpm
DPS: 116.67
Max Ammo: 50

Notes:
– Ammo is very uncommon
– You can save ammo by shooting large enemies twice then switching to another weapon to finish them off

Land Mine
Damage: ~150
Rate of Fire: 70 rpm
DPS: 175
Max Ammo: 10

Notes:
– Mines take a couple seconds to arm
– Ammo is rare

Mega Destroyer
Damage: 320
Rate of Fire: 60 rpm
DPS: 320
Max Ammo: 10

Notes:
– Very high direct damage, but limited splash damage (enemy must be within a couple meters of impact point for an instant kill)
– Ammo is rare

Scorpion
Health: 50
Speed/Rotation: 22/11
Melee Damage: 15

Mong
Health: 100
Speed/Rotation: 14/7
Melee Damage: 15
Gun Damage: 25

Notes:
– Accurate and has fast reaction time with hitscan weapon

Stratos
Health: 140
Speed/Rotation: 16/8
Melee Damage: 10
Rocket Damage: 5 x 2

Faust
Health: 150
Speed/Rotation: 12/5
Melee Damage: 20
Rocket Launcher Damage: 100

Turret
Health: 120
Speed/Rotation: 2/3
Melee Damage: 20
Laser Damage: 20

Notes:
– Only encountered on Episode 1, Level 3 (Military Base Underground)
– No death indicator, so it’s hard to know when you’ve killed it

Gross
Health: 220
Speed/Rotation: 14/8
Melee Damage: 32
Rock Throw Damage: 25

Notes:
– Large and disgusting

Lionman
Health: 230
Speed/Rotation: 22/11
Melee Damage: 45

Zombie
Health: 100
Speed/Rotation: 4/5
Melee Damage: 20
Scream Damage: 20

Notes:
– Fast reaction time with hitscan attack
– Can only be killed by decapitation or gibbing by explosives

Punisher
Health: 260
Speed/Rotation: 10/5
Melee Damage: 40
Axe Throw Damage: 42

Joker
Health: 100
Speed/Rotation: 10/5
Melee Damage: 20
Disc Throw Damage: 25

Notes:
– May sometimes go through a pain animation after losing all health before going through death animation, which can cause you to waste ammo

Viking
Health: 230
Speed/Rotation: 22/11
Melee Damage: 45

Werehog
Health: 200
Speed/Rotation: 26/14
Melee Damage: 25

Notes:
– May sometimes go through a pain animation after losing all health before going through death animation, which can cause you to waste ammo

Skeleton
Health: 220
Speed/Rotation: 9/5
Melee Damage: 25
Sword Fireball Damage: 40

Notes:
– Is unaffected by decapitation and can continue fighting

Mincer
Health: 220
Speed/Rotation: 26/13
Melee Damage: 48

Alien Warrior
Health: 160
Speed/Rotation: 16/8
Melee Damage: 20
Photon Beam Damage: 20

Alien Captain
Health: 240
Speed/Rotation: 8/4
Melee Damage: 20
Photon Beam Damage: 5 x 2

Notes:
– Extremely high full auto rate of fire

Sarcophagus
Health: 8000 (Invincible)
Speed/Rotation: 14/7
Melee Damage: 80
Rocket Launcher Damage: 100

Sphinx
Health: 200 (Invincible)
Health: 1000 (Statue)
Speed/Rotation: 16/6
Melee Damage: 80
Homing Fireball Damage: 90

Notes:
– Statue takes double damage from Blade Gun and Arrow Gun

Phantom
Health: 6000 (Invincible)
Speed/Rotation: 20/10
Melee Damage: 40
Bat Damage: 10

Time Judge
Health: 6000 (Invincible)
Health: 300 (Heart)
Speed/Rotation: 0/0
Melee Damage: 0
Quake Damage: ~25

Notes:
– Worm can only be damaged in the mouth from an elevated position (or by the Mega Destroyer’s arcing projectile)
– Heart takes double damage from Blade Gun and Arrow Gun


Thanks to Mostly Harmless for his excellent guide, all credit to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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