Stats of the game’s weapons and enemies. Data taken from chasm.inf file and from in-game testing and observation.
Rate of Fire: 90 rpm
DPS: 37.5
Max Ammo: Infinite
Notes:
– Fires a single projectile
Rate of Fire: 65 rpm
DPS: 69.3
Max Ammo: 50
Notes:
– Fires 4 pellets per shot
– Most common ammo in the game
Rate of Fire: 750 rpm
DPS: 125
Max Ammo: 200
Notes:
– Very high stunlock on enemies
– Ammo is less common than shotgun ammo but more common than other types. However Volcano ammo runs out quickly
Rate of Fire: 333 rpm
DPS: 166.5
Max Ammo: 50
Notes:
– Ammo is uncommon, but you usually get a lot of it when you do find it.
Rate of Fire: 133 rpm
DPS: 88.67
Max Ammo: 40
Notes:
– Best weapon for dismembering enemies
– Ammo is common in Episode 3 (Medieval Period), and uncommon elsewhere. When you do find ammo you usually find enough to max out
Rate of Fire: 70 rpm
DPS: 116.67
Max Ammo: 50
Notes:
– Ammo is very uncommon
– You can save ammo by shooting large enemies twice then switching to another weapon to finish them off
Rate of Fire: 70 rpm
DPS: 175
Max Ammo: 10
Notes:
– Mines take a couple seconds to arm
– Ammo is rare
Rate of Fire: 60 rpm
DPS: 320
Max Ammo: 10
Notes:
– Very high direct damage, but limited splash damage (enemy must be within a couple meters of impact point for an instant kill)
– Ammo is rare
Speed/Rotation: 22/11
Melee Damage: 15
Speed/Rotation: 14/7
Melee Damage: 15
Gun Damage: 25
Notes:
– Accurate and has fast reaction time with hitscan weapon
Speed/Rotation: 16/8
Melee Damage: 10
Rocket Damage: 5 x 2
Speed/Rotation: 12/5
Melee Damage: 20
Rocket Launcher Damage: 100
Speed/Rotation: 2/3
Melee Damage: 20
Laser Damage: 20
Notes:
– Only encountered on Episode 1, Level 3 (Military Base Underground)
– No death indicator, so it’s hard to know when you’ve killed it
Speed/Rotation: 14/8
Melee Damage: 32
Rock Throw Damage: 25
Notes:
– Large and disgusting
Speed/Rotation: 22/11
Melee Damage: 45
Speed/Rotation: 4/5
Melee Damage: 20
Scream Damage: 20
Notes:
– Fast reaction time with hitscan attack
– Can only be killed by decapitation or gibbing by explosives
Speed/Rotation: 10/5
Melee Damage: 40
Axe Throw Damage: 42
Speed/Rotation: 10/5
Melee Damage: 20
Disc Throw Damage: 25
Notes:
– May sometimes go through a pain animation after losing all health before going through death animation, which can cause you to waste ammo
Speed/Rotation: 22/11
Melee Damage: 45
Speed/Rotation: 26/14
Melee Damage: 25
Notes:
– May sometimes go through a pain animation after losing all health before going through death animation, which can cause you to waste ammo
Speed/Rotation: 9/5
Melee Damage: 25
Sword Fireball Damage: 40
Notes:
– Is unaffected by decapitation and can continue fighting
Speed/Rotation: 26/13
Melee Damage: 48
Speed/Rotation: 16/8
Melee Damage: 20
Photon Beam Damage: 20
Speed/Rotation: 8/4
Melee Damage: 20
Photon Beam Damage: 5 x 2
Notes:
– Extremely high full auto rate of fire
Speed/Rotation: 14/7
Melee Damage: 80
Rocket Launcher Damage: 100
Health: 1000 (Statue)
Speed/Rotation: 16/6
Melee Damage: 80
Homing Fireball Damage: 90
Notes:
– Statue takes double damage from Blade Gun and Arrow Gun
Speed/Rotation: 20/10
Melee Damage: 40
Bat Damage: 10
Health: 300 (Heart)
Speed/Rotation: 0/0
Melee Damage: 0
Quake Damage: ~25
Notes:
– Worm can only be damaged in the mouth from an elevated position (or by the Mega Destroyer’s arcing projectile)
– Heart takes double damage from Blade Gun and Arrow Gun
Thanks to Mostly Harmless for his excellent guide, all credit to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.
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