In this guide, I will explain every exosuit, their abilities, and potential modules for their abilities. (Work in progress)
Deadeye
A user-friendly, all-purpose exosuit. Excels at medium and long-distance combat.
Role: Assault
Primary Weapon: Assault rifle (Ravager)
Health: 500
An assault rifle that can be fired full auto. Aim down the sights to increase its accuracy. Hold [Left Click] to fire, Hold [Right Click] to aim down sights.
A grenade round that explodes on impact. Hold left click and press [E] to launch a grenade.
Performs an evasive roll. Use [W] [A] [S] [D] to change directions. Press [Q] to perform this action.
A powerful strike that knocks back enemies. Charge to increase impact and range. Press [E] to perform this strike.
Deploys multiple heavy weapons built into your armor that unleash overwhelming firepower straight ahead. When fully charged, press [Z] to activate the Overdrive ability.
– [LV.1] Increases cooldown time by 4 seconds.
– [LV.1] Temporarily dodge distance.
– [LV.1] Increases dodge distance.
– [LV.1] Increases cooldown time by 4 seconds.
Zephyr
A Speedy, melee-focused exosuit. Requires deft movement skills to compensate for its light armoring.
Role: Assault
Primary weapon: Energized Tonfas (Tonfa Blitz)
Health: 350
Unleashes a melee combo with tonfas that release waves of energy. [Left Click] to perform a melee attack.
A powerful forward tackle. Sends some enemies flying and deals additional damage when they collide with walls or other enemies. [Right Click] to perform this ability.
Executes a quick evade. Use W, A, S, D to change directions. Press [Q] to activate this ability.
Kicks foes into the air. Press [E] to perform this ability.
Undoes the limiter on Zephyr’s boost gears. Cooldown times are reduced briefly, allowing for faster combos. Also heals Zephyr upon activation. When fully charged, press [Z] to activate this Overdrive ability.
After your first jump, Press [Spacebar] for an additional jump while you’re in mid-air.
– [LV.1] This effect is not applied while Limitar Override is active.
– [LV.1] Increases attack speed.
– [LV.1] Energy waves are no longer emitted
– [LV.1] Donosaurs knocked back by the extra attack deal damage to enemies they hit
– [LV.1] Knocked back hostiles exofighters take 50% extra damage colliding with walls.
– [LV.1] Increases knockback distance of small dinosaurs.
– [LV.1] Reduces movement distance.
– [LV.1] Increases cooldown time by 2 seconds.
– [LV.1] Reduces flinching upon use.
– [LV.1] Temporarily increases defence upon use.
– [LV.1] Increases cooldown time by 4 seconds.
Barrage
A suit that uses different types of grenades fired from its crossbow to bombard the enemy.
Role: Assault
Primary weapon: incendiary grenade launcher
Health: 500
Fires a grenade that flies in an arc and ricochets off surfaces. Dinosaurs hit by a grenade will be set on fire. [Left click] to launch a grenade.
Fires land mines in three locations. Detonate with [Right Click] after placement to set the sites ablaze. Mines set dinosaurs on fire. [Right Click] to launch the mines, then [Right Click] again to detonate them. Standing nearby the mines while detonating them will result you’re Exosuit launching/flying.
Uses an explosive blast to evade. Use [W][A][S][D] a to change direction. Press [Q] to perform this ability.
A grenade that stuns enemies. Press [E] to throw the stun grenade.
Remove your armor, ignite your Hi-Xol, and become a flying missile that deals huge damage to yourself and enemies upon detonation. Use [Mouse] to steer, and use [Left Click] to detonate. When fully charged, Press [Z] to activate this Overdrive ability.
– Increases ammo by [LV.2] 1 [LV.3] 2 [LV.4] 3 [LV.5] 4.
– Reduces cooldown time by [LV.2] 1 [LV.3] 2 [LV.4] 3 [LV.5] 4 seconds
– Reduces cooldown time by [LV.2] 1 [LV.3] 2 [LV.4] 3 [LV.5] 4 seconds
– [LV.1] Increases cooldown time by 4 seconds.
– [LV.1] Increases blast radius.
– [LV.1] Increases chance of burning dinosaurs
Vigilant
An exosuit that excels at delivering long-range fire. Requires excellent positioning skills and accuracy.
Role: Assault
Primary weapon: Sniper rifle
Health: 350
Fires a 3-round burst from your sniper rifle. Shots may be charged and fired when Railgun Charge is active. [Left click] for a 3-round burst. Hold [Right Click] to zoom in, zooming in allows you to use the Railgun Charge.
Uses the recoil of your rifle to jump even higher. Press [Space] after your first jump.
Fires an icy cluster that freezes foes. Press the [Q] to hurdle a giant snow ball.
After charging, fires a powerful railgun shot that pierces foes and cuts through enemy lines. Press [E] to fire the railgun ability.
Converts all accumulated Hi-Xol into sniper rifle energy. Press [Left Click] to fire high-output railgun shots without charging. When fully charged, press the [Z] to activate the Overdrive ability.
A charged railgun projectile, passively charges after each fire. Hold [Right Click] to look down your scope, charge the power of your projectiles, and fire with [Left Click] while holding [Right Click].
Roadblock
A heavyweight exosuit with supreme durability. Its shield increases the team’s survivability.
Role: Tank
Primary weapon: Giant shield, Melee
Health: 1000
Unleashes a punch from an enlarged armored fist. [Left Click] to perform melee attack
A forward shield thrust that sends enemies flying. The more enemies hit by the shield, the stronger the impact. With Ballistic Wall deployed, [left Click] to bash enemies in front of your
Performs an evade. Use [W][A][S][D] to change direction. Press [Q] to perform this ability.
Draws the focus of enemies in front of you by banging on your shield. Also causes enemy exosuit AI to malfunction, hindering their evasiveness. Press [E] to perform this ability
Generates a tornado that sucks in enemies by using your shield’s thrusters to make you spin rapidly. When fully charged, Press [Z] to start spinning, then press [Left Click] again to launch the tornado and blow enemies away.
Hold [Right Click] to deploy an energy shield that defends against attacks. Hold [E] to look around.
Krieger
A heavy tank exosuit with formidable suppressive firepower. its arsenal can stop enemies in their tracks.
Role: Tank
Primary weapon: Mini Gun
Health: 900
Fires a minigun that suppresses enemies with overwhelming barrage firepower. Heats up with continuous fire, requiring periodic cooldown. Hold [Left Click] to fire.
Fires homing missiles that paralyze on impact. Hold [Right Click] to lock onto targets, then release to fire.
Performs a boosting evade in a fixed direction. Use [W][A][S][D] to choose the direction. Press [Q] to perform this ability
Deploys a protective dome shield that repulses small dinosaurs. Large dinosaurs will be stunned upon impact, but will break the shield. Press [E] to deploy the shield
Uses a laser to pinpoint a target then launches explosives to bombard the area. When fully charge, Press [Z] to activate, then press [Left Click] to launch the explosives.
Hold [Space Bar] after jumping to continue ascending for a short period of time.
Murasame
An Exosuit equipped with a massive blade. Uses the blade’s reach to block and counter enemy attacks.
Role: Tank
Primary weapon: Giant Katana
Health: 700
Unleashes a slash combo using your massive blade. [Left Click] to perform a melee attack.
Draws and swings your blade forward in one swift motion. Dinosaurs hit by the attack will target Murasame. [Right Click] to perform the ability.
Throws a grappling hook that will pull you towards whatever it’s latched onto. Press [Q] to perform the ability. Press [Space] to perform an Extra Jump. Press [Left Click] while airborne to perform a Falling Attack.
Guards against attacks from all directions. Guarded attacks turn into energy, which can be unleashed in a powerful counter using [Left Click]. Press [E] to perform the block.
Charges and unleashes your blades at high speed to cleave surrounding foes. Press [Left Click] to activate the attack. When fully Charged, Press [Z] to activate the Overdrive ability
Receive a set amount of damage during a Vajira Counter to temporarily boost Murasame’s attack strength. [Passive ability]
Witchdoctor
A support suit that synergies well with allies. Its abilities Focus on Repairing and buffing others.
Role: Support
Primary weapon: Magic Rod
Health: 400
Uses the electric current from your staff to inflict continuous damage to enemies in front of you. Can paralyze dinosaurs. Hold [Left Click] to zap
Heals allies and boosts their movement speed. Can be used to steal energy from enemies and fully charge the Neuro Rod. Also limits enemy movement. Press [Right Click] to perform the ability
Sends you barreling forward at high speed.Press [Q] to begin leap, Press [Space] for an additional jump.
Produces a field that continuously heals all allies located within it. Press [E] to deploy the repair field.
Releases a huge amount of condensed Hi-Xol that fully restores all allied health and greatly boosts defense. Limits nearby enemies’ movement. When fully charged, press [Z] to perform the Overdrive ability.
Press [Space] in mid-air to glide.
Unique Modules
– [LV.1] Moderately ([LV.2] increases) ([LV.3] Slightly) ([LV.4] Very slightly) increases time required to paralyze dinosaurs.
– [LV.5] Doesn’t effect time to paralyze dinosaurs.
– [LV.1] Increases cooldown time by 4 seconds.
Skywave
A support exosuit that can fly in the air. Equipped with abilities that can hamper enemy movement.
Role: Support
Primary weapon: Magic Rod
Health: 400
Fires light projectiles that explode on impact. These projectiles heal allies and injure enemies. [Left click] to fire a projectile.
Fires a special shockwave that jams/blinds foes and heals allies. [Right Click] to fire the shockwave.
A verticle spinning thrust that sends you up into the air. Shifts to Air Supremacy after activation. Press [Q] to fly up.
Fires a gravity cluster that pulls in all surrounding foes. Press [E] to fire the projectile.
Undoes your gravity control limiters to generate a gravity well. Warps and slows spacetime to briefly stop all enemy movement in the area. When fully charged, press [Z] to perform the Overdrive ability.
Press [Space] in mid-air to float, dramatically slowing your descent. Press [Space] again to cancel.
Gradually regenerate health when not taking damage. [Passive ability]
Nimbus
A highly mobile support exosuit with weapons that can switch between damage and healing modes.
Role: Support
Primary weapon: Twin Handguns
Health: 400
Shoots single-fire projectiles from twin handguns. Inflicts damage to enemies in Rend Mode, and heals allies in Mend Mode. Hold [Left Click} to fire
Switches between Rend Mode and Mend Mode. Switching modes also reloads your weapons. [Right Click] to switch weapon modes
Projects a forward-moving hologram. It cannot attack, but will recall allies it hits. Press [Q] to warp to its location and heal nearby allies. Press [Q] to deploy ability
Calls forth your weapons and unleashes a barrage of firepower or healing depending on the current weapon mode. Press [E] to activate the ability.
Generates a shockwave of condensed energy that heals allies and repulses enemies. When fully charged, press [Z] to perform the Overdrive ability.
Gradually regenerate health when not taking damage. [Passive ability]
Thanks to Juny Foo for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.