This is the official guide for Wizardry School: Escape Room.
Here you will find clues for each puzzle of the game, and also the solution so you don’t get stuck π
Spoiler Alert!!!
Common Room
- First read your diary.
- Look inside the trunks of your three friends.
Hourglass < Potion < Book
- You have to solve the red password, check the other two examples.
- 1 + 5 = 6.
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- 5 Moons, 6 Suns, 9 Clouds.
- When you solve the Cards Puzzle you obtain two words.
- Join the letters.
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- Look around the room.
- Count them.
1- Clock
6- Armchairs
3- Lamps
2- Commode
3- Sofas
- Look for a timetable around the room.
- How many hours does each class have? And what about the student favorites?
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- First you need to solve the Crystal Balls Puzzle.
- Follow the path from start to end.
Headmaster’s Office
- Each button is connected with certain words.
- You have to illuminate all the words
Press the buttons: right-center, right-down, left-down, left-up.
- Check how are the repeated symbols connected between the different animals.
- Check the altar that has four of the astrology signs drawn.
- Put the signs in the correct orientation.
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- Check the cage, it has the same colors painted.
- Can you see any number in the cage?
- Digital clock.
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- Don’t try to solve it with brute force, it can be solved with few moves.
- Follow the yellow path.
1. Press all the yellow spheres.
2. Press twice the two red spheres of the corner.
- First you need to solve the Magic Spheres Puzzle.
- The Magic Spheres Puzzle tells you which symbols can be adjacent and which ones cannot
- First you need to find three magic compasses.
- Starting in the center, follow the compasses indications.
83
357
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Library
- Check the magic paintings. All of them blend between two elements.
- First you need to solve the Disks Puzzle.
- There is only one correct bookshelf.
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- There are 6 books with symbols, search them all.
- How many triangles, squares, lines, circles are there in all?
- For each code you have to add the elements that are shown.
15 18 15 19
- First you need to solve the Geometry Symbols Puzzle.
- Nearby there are some shelves with magic icons and books that form numbers.
- Use the Weird Gadget to decipher the correct numbers.
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- Read the book “History of the School Founders” first.
- Each founder had something characteristic.
Head blue
Ear yellow
Mouth green
Heart red
- You have to write the name Nicolas Flamel using the tiles.
- Overlap the blue side over the red. Follow the path between N-I-C.
- You can solve the puzzle without using brute force.
- Put each element in its corresponding circle
Press:
Once central button
Twice fire button
Twice wind button
Twice central button
Twice water button
Twoce lightning button
Three times central button
Potions Class
- Check the blackboard.
- 2:C = Use two times the ingredient C.
- You can deduce each bug by the number of times it appears in each column.
Press:
Twice butterfly
Once flying bee
Three times ladybug
Once spider
Give him the bug potion
- First you need to solve the Mimic Chest Puzzle.
- Check the flowerpot, it has some numbers.
- Which is the potion used to make plants grow?
Press:
Twice Serpens venenum
Once Unicornis cornu
Four times Aranea telam
Twice Gingiberi radix
Use the crescere potion
- Check the blackboard. Be careful, it’s upside down.
- First you need to solve the Potions and Flowerpot Puzzles.
- What are the two plants that have grown?
- The order of leaves, stems, and flowers is important.
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