A compact list compiled from the Wildermyth Wiki intended for use as a helpful reference when deciding (legacy) character builds.
Warrior Abilities
Battledance: “(Passive) Attacking and attack-actions only cost Hero one action.”
Bloodrage: “(Passive) Infuriated by wounds, the hero deals +1 damage for every 2 health they are missing.”
Broadswipes: “(Passive) Hero’s melee attacks deal Bonus Damage to all other foes within range.”
Engage: “(Active) As a swift action, Hero engages another creature, forcing it to attack her. Hero must stay in range and maintain a clear line of sight. +1 armor per engaged foe.”
Inspiration: “(Passive) Hero gives adjacent allies +1 bonus damage and potency.”
Paladin: “(Passive). If Hero ends her turn by moving, she will automatically enter Guardian.”
Raider: “As a swift action, once per turn, Hero can start a fire in an empty tile or break a piece of adjacent scenery.”
Sentinel: “Sentinel replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.”
Shieldshear: “(Active) Once every other turn, as a free action, Hero shreds 2 of a foe’s armor with their weapon.”
Stalwart: “(Active) As a swift action, once per combat, the hero grants 3 armor to herself or a nearby ally for two turns.”
Thundering Challenge: “(Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.”
Vigilance: “(Passive) The Hero’s heightened senses allow them to perform infinite reaction strikes per turn.”
Wolfcall: “(Passive) After a successful kill, the hero’s allies gain +2 speed for this and the following turn.”
Zealous Leap: “(Active) 1 turn cooldown. As a swift action, Hero makes a daring leap up to 3 spaces away.”
Mystic Abilities
Compulsion: “(Active) Hero briefly interfuses with an Enemy and forces it to move where he pleases.”
Earthscribe: “Advanced interfusion abilities for Stones and Bones. Allies may wall with objects that Hero is interfused with.”
Elementalist: “Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out.”
Humanist: “Advanced interfusions based on human artifice, instruments, and accidents.”
Ignite: “(Active) Hero targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze.”
Indignance: “(Passive) Hero’s presence is charged against her foes, dealing damage to hostile creatures who enter adjacency to her for any reason.”
Mythweaver: “Advanced interfusions for books and textiles; interfused statues grant +1 Potency; interfused garb has a chance to reflect damage.”
Natural Ally: “(Passive) Allies may wall with objects that the hero is interfused with.”
Naturalist: “Advanced interfusion abilities for living matter.”
Openmind: “(Passive) The Hero can interfuse with one additional target (maximum).”
Soulsplitting: “(Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.”
Spiritblade: “(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.”
Vigorflow: “(Passive) For each interfused object, Hero’s physical attacks gain +1 damage.”
Hunter Abilities
Archery: “(Passive) Hero counters all ranged attacks against him or any adjacent allies.”
Ember Arrows: “(Passive) When standing by a blaze, Hero’s ranged attacks have +1 damage and shred and start fires. Fire can’t spread onto her.”
Flashcone: “(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals their potency as magic damage. If thrown at an ally, they will be hidden.”
Foxflight: “(Passive/Active) Hero has +1 speed; Once per combat, as a free action, activate to dodge the next two attacks against them (disables passive)”
Jumpjaw: “(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.”
Quellingmoss: “(Passive) Hero’s physical attacks apply Poison 1; as a single action, she can throw a bottle of poison that poisons all units in a small area.”
Rogue: “(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.”
Thornfang: “(Passive) Hero is refunded an action point for each melee kill.”
Through Shot: “(Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.”
Windwalk: “(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.”
General Abilities
Bard: “(Passive) Hero reduces the cost of recruit jobs by 1 LP. +5 stunt to all heroes in the party.”
Bowmaster: “(Passive) Hero deals +1 damage and has +1 range with bows and crossbows. Bows no longer have a minimum range.”
Endurance: “(Passive) Hero has +2 armor.”
Hardiness: “(Passive) Hero has +30 percent health. ”
Heroism: “(Active) Once per combat, as a swift action, the hero gains +1 action point, and attack actions cost only one action point this turn.”
Long Reach: “(Passive) The Hero has +1 range with all attacks and abilities.”
Riposte: “(Passive) The Hero will counter-attack after a successful melee block, if a melee weapon is equipped.”
Snakestrike: “(Passive) Hero will counter-attack after a successful melee dodge, if a melee weapon is equipped.”
Viciousness: “(Passive) Hero’s melee attack deal +1 damage.”
Wisdom: “The Hero gets a bonus to all campaign-level tasks based on age (+100% of base job speed for every 25 years).”
Artifacts
Bone Bow: “Bonus to potency, but a penalty to charisma.”
Bone Spear: “Bonus to potency, but a penalty to charisma.”
Cyclone Fork (Greatspear): “+1 speed, +1 stunt damage.”
Dreadscythe (Greatspear): “Broadswipes (On attack, deals 1 damage to all enemies within range). +1 stunt damage.”
Empowered Bone Bow: “Bonus to potency, but a penalty to charisma. Stunt effect: Shreds 1 armor of all enemies within a 2-tile radius.”
Empowered Bone Spear: “Bonus Potency, but a penalty to Charisma. Stunt effect: Shreds 1 armor of all enemies within a 2-tile radius.”
Grimblade (Sword): “Heal on kill, but no sword block bonus.”
Minotaur Axe (Greataxe): “Deals bonus damage to Deepists, +1 stunt damage.”
Night Shard (Sword): “Bonus dodge, +1 Stunt Damage.”
Oath of Oldwane (Dagger): “Gives +2 warding and +4 potency, and deals 2x damage (after armor) if flanking. Hero becomes skeletal and the blade becomes fused to the hero’s hand.”
Petriglass Seaspear (Greatspear): “+1 stunt damage. Stunt effect: Refunds an action point.”
Titan’s Fist (Hammer): “Bonus Knockback, +1 Stunt Damage.”
Will of the Forest (Greatspear): “Spawns trees on kill, grants extra potency.”
Pets
Drauven Bird: “+5 Melee Accuracy, +5 Range Accuracy.”
Duck: “+7 Dodge, +7 Block.”
Fire Chicken: “The Fire Chicken can light a fire on an adjacent tile, once every three turns.”
Golden Rabbit: “The Golden Rabbit passively boosts Damage by +1.”
Pinecone: “Hero can wall with trees.”
Rat: “+5 Dodge.”