Here is a solution for you to solve the 0% loading bug and game crashes in Ultimate Epic Battle Simulator 2.
How to Fix “Game Stuck on 0% Loading” bug
Just put your rank scale to 1 instead of 1.5, the default setting is 1.5 and you should modify it manually.
Method credit to PHYRUS13 [FR]
How to Fix Game Crashes?
This is primarily an Nvidia issue where the driver fails to initialize a battle if it is very spread out in a large map or other circumstances. There is a registry setting that can prevent this from happening if you are comfortable with modifying your registry:
Open your Registry Editor: Type ‘regedit’ in the search bar and open the editor. Navigate to “HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers”. In the right-side area, right-click, New, “DWORD (32-bit) Value” and name it “TdrDelay”. Then open it and give it a value of 8 to 10 as Hexacecimal value. Then restart your computer and please try again to see if this has fixed the issue.
Solution Credit to Brilliant Game Studios
Tips to Avoid Performance Issues or Crashes by Developer
-The maps in this game are huge. Be careful how far you place your armies. ‘Battle initialization’ will take longer when armies are farther apart(And larger). The other thing to consider is how long it will take for the armies to reach eachother(The largest maps can take a half-hour of running)
-Another note on map sizes. We recommend keeping the setting for ‘map boundaries local to armies’, especially for the larger maps such as Desert Dunes(This map at max size can cause crashes on some GPUs).
-We created a ‘performance warning’ based on hardware. Keep in mind the warning isn’t always completely accurate, but you should still heed the warning as it will let you know how the battle will perform.
-If your GPU has low memory, you can save memory with 2 major settings. 1. Turn RTS off in the battle editor(This will disable RTS mode which saves memory). 2. Try lowering bone animations setting in graphics settings.
-Team count also affects performance. More teams, means more pathfinding, so if you can have just 2 teams, performance will favor this.