Timberborn: Goods Distribution in Update 4

A guide to how the District Crossing and goods distribution mechanics work in Timberborn Update 4.   Update 4 and the District Crossing Here’s the short version: Use the default settings. Don’t change them. Connect two districts with a District Crossing. Build storage for the items you want in the districts you want those items … Read more

Timberborn: Gravity Batteries Guide (New Update July 2022)

A short explanation of Gravity Batteries in Timberborn (Experimental branch – July 21st 2022 update)   What are gravity batteries? Gravity batteries are a newest Power tool available in Timberborn. They consists of a 2×1 solid BASE, which can (and should) be placed on something really high, such as platforms, and a drop-weight that is also 2×1 … Read more

Timberborn: How to Play Custom Maps

Here is a guide on how to play custom maps in Timberborn.   Download the Maps The game is not (yet) provide us with steam workshop so you need to download manualy on website here[timberbornmaps.com] Choose your map and click at (title.json) to download Put the Files After you download the map(s), put the file into … Read more

Timberborn: Beaver Maps Guide

A simple photo guide to inform your journey. Know before you go. Editor mode photos of each of the playable maps included in the game, with tips and notes about resources.   Introduction: The Maps are arranged below by order of size, largest to smallest. They come in Full size, Three quarter, Half size, and … Read more

Timberborn: Basic Guide (Resources, Buildings, Waterways)

A guide to Timberborn of “gee, I wish I knew that” and other useful information   Basics on Resources Resource: an Overview: There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn. Resource management is important when building and planning your beaveropolis. Most resources are … Read more