How to import a save file
The Swapper save files are located depending on your operating system:
- Windows: %USERPROFILE%\Documents\Facepalm Games\The Swapper 1000
- Linux: $XDG_DATA_HOME/Facepalm Games/The Swapper 1000/
- mac OS: ~/Library/Application Support/Facepalm Games/The Swapper 1000/
Under Windows this means a folder named Facepalm Games is in your users Documents folder.
Under Linux if XDG_DATA_HOME is unset there will be a folder named Facepalm Games in ~/.local/share .
In the folder will be a file named after the profile in game. Open it with a texteditor of your choice and replace its content with a save you wish to import.
Source[www.pcgamingwiki.com]
124 orbs save file
378 #sto#120.1 #lvl#area8_hub #prog#panel1 #prog#vo_sector1_quarantine_open_ended #prog#vo_sector1_quarantine #prog#last_panel_end #c#puzzle36 #sto#41.5 #lvl#statue_room1 #lvl#area5_hub2 #lvl#puzzle21 #sto#106 #sto#102 #sto#24 #c#console_video_feed #prog#security_door7 #prog#security_door3 #c#puzzle17 #c#puzzle26 #lvl#puzzle32 #lvl#asteroid_hub #sto#120.3 #prog#panel2_leg #prog#mind-sci_door1 #sto#34 #lvl#airlock6 #prog#vo_sector2_gravity_obstacle #prog#vo_video1.5_end #lvl#finale_v3 #prog#between_10_finale_zerog_activation #prog#vo_sector3_hub_ended #c#sector2_hub_obstacle #prog#vo_video1.5 #liftpos#area3_obstacle24 #prog#vo_rescue_crew_coming_end #prog#vo_mind-sci_door_scene1 #c#beam_introduction #prog#vo_last_panel #lvl#sector2_teleport_before_end #lvl#puzzle20 #lvl#sector1_beam_scene #prog#vo_sector1_npc_beam #lvl#sector1_last_room #lvl#sector2_hub1 #lvl#puzzle38 #prog#vo_sector3_extra4_end #prog#sector1_npc_last_room #lvl#area5_hub1 #sto#120.5 #prog#vo_sector1_elevator #prog#vo_sector3_entering #lvl#command_teleport #prog#vo_sector3_end_remainder #lvl#puzzle35 #liftpos#before_airlock2 #trig#asteroid_hub_event #lvl#between_10_finale #sto#27 #trig#sector2_space_walk_music #c#sector1_teleport #prog#vo_video1_end #prog#vo_sector2_alien_tech #prog#vo_sector1_living_areas_end #prog#vo_tuto5_end #c#puzzle14 #prog#vo_sector3_satellite_ended #lvl#hangar_new #c#puzzle27 #prog#feed_room1 #prog#vo_tuto2_end #lvl#area6_tp9 #sto#23.5 #sto#113 #item#swappingpowerup #lvl#intro_puzzle12 #prog#vo_video3 #lvl#airlock5 #prog#vo_sector1_death_pit_scene1 #prog#sample_containment_visited #lvl#area6_obstacle #sto#37 #prog#vo_tuto6_end #lvl#area6_tp8 #lvl#puzzle8 #sto#8.6 #item#mapdevice #lvl#puzzle23 #sto#41 #prog#teleport_used #prog#vo_sector3_chalmers_is_an_idiot #lvl#puzzle34 #c#sector2_gravity_obs #c#puzzle34 #prog#area9_obs_end #sto#31.5 #lvl#intro_pod_eject_planet #prog#vo_sector3_extra1_end #prog#vo_sector3_hub2_ended #prog#vo_sector2_soul_transfer_end #prog#security_door12 #prog#vo_sector2_hub_ended #lvl#area4_hub #lvl#airlock4 #sto#26 #prog#vo_sector2_sample_containment #lvl#puzzle11 #c#puzzle15 #prog#cable_fall #c#puzzle24 #sto#116.5 #prog#vo_sector3_entrance_ended #lvl#puzzle29 #sto#112.5 #prog#cargo_scene_triggered #prog#security_door4 #prog#vo_video2 #prog#security_door8 #prog#panel3_leg #lvl#puzzle22 #sto#36 #prog#laser_activated #lvl#area8_obstacle #prog#vo_sector2_hub #prog#vo_laser_obstacle #sto#112.6 #prog#vo_sector2_sample_containment_end #lvl#before_airlock #prog#vo_sector3_cargo_end #prog#vo_sector1_quarantine_ended #prog#death_pit_scene #prog#security_door13 #prog#vo_sector2_soul_transfer #c#puzzle35 #lvl#sector3_area9_teleport #lvl#puzzle10 #prog#cargo_scene_ended #lvl#puzzle28 #prog#vo_sector1_npc_trippin #trig#area1_reactor_activated #item#swapperdevice #lvl#sector3_hub1 #c#puzzle12 #c#puzzle25 #prog#panel3_detach1 #sto#106.5 #lvl#sector2_hub2 #prog#vo_video1 #prog#vo_video3_end #sto#11 #sto#114 #sto#110 #prog#vo_sector2_astronomy #lvl#puzzle36 #prog#panel1_detach1 #lvl#command_room #prog#security_door10 #lvl#teleport_room_cave #sto#21 #prog#mind-sci_door_scene_ended #prog#vo_sector2_security_door2 #prog#lift_console_used #c#last_solar_panel #lvl#puzzle13 #trig#area3_obstacle_event_lift #prog#vo_rescue_crew_coming #sto#5 #lvl#area1_obstacle #prog#vo_last_panel_ended #liftpos#the_first_corridor19 #c#puzzle32 #prog#panel2_detach2 #prog#vo_sector3_cargo #prog#vo_sector3_end_remainder_end #trig#sector3_beginning_event_lift #trig#cable_fall #lvl#puzzle24 #sto#31 #c#area1_console #lvl#sector3_end_obstacle #liftpos#area1_obstacle1 #c#puzzle13 #prog#vo_sector3_chalmers_is_an_idiot_ended #c#puzzle22 #sto#29 #lvl#area3_obstacle #trig#a6_laser_start #sto#108 #sto#113.5 #sto#104 #lvl#puzzle19 #prog#security_door5 #prog#security_door11 #prog#security_door1 #c#puzzle7 #sto#7 #prog#security_door9 #trig#quarantine_npc_noises #prog#vo_sector1_npc_trippin_end #prog#vo_sector2_security_door2_end #prog#vo_laser_obstacle_ended #lvl#puzzle12 #prog#vo_tuto6 #prog#vo_sector3_entrance #sto#20 #prog#vo_sector1_quarantine_open #prog#vo_sector2_security_door1 #lvl#area2_obstacle #lvl#sector3_hub3 #prog#vo_sector3_hub #prog#vo_sector3_watchers #c#puzzle6 #sto#0 #prog#vo_sector3_extra4 #prog#vo_sector2_astronomy_end #c#puzzle33 #trig#first_swap #prog#vo_sector3_watchers_end #sto#30 #lvl#sector2_end_teleport #prog#vo_sector1_chute_scene_ended #liftpos#watchers_before_command15 #lvl#airlock3 #prog#vo_sector1_radio_end #c#area6_obs #prog#intro_over #c#puzzle9 #sto#1 #c#puzzle10 #lvl#puzzle18 #lvl#intro_planet #c#puzzle23 #lvl#statue_room_quarantine #sto#28 #prog#security_door16 #trig#hub_voice #prog#vo_tuto4 #lvl#brain_room_videofeed #sto#41.1 #lvl#puzzle15 #prog#panel3_detach2 #lvl#statue_room_metaphysics #prog#vo_command_swap_scene1 #prog#tractorbeamsactivated #trig#rocket_landing #sto#119 #c#puzzle8 #sto#115 #sto#111 #lvl#sector3_hub2 #trig#first_clone_created #prog#vo_sector1_crusher_obstacle_end #prog#greenhouse_cam_remove #prog#vo_tuto5 #prog#panel1_detach2 #sto#23 #lvl#area6_tp5 #lvl#area3_hub2 #prog#panel1_leg #c#puzzle18 #lvl#watchers_before_command #c#area2_obs #lvl#hub #lvl#area2_hub2 #lvl#puzzle6 #c#area9_obs #liftpos#finale_v32 #sto#3 #c#puzzle30 #lvl#airlock2 #prog#mind-sci_uppper_door #prog#swap_scene_door #prog#vo_tuto2 #prog#vo_tuto4_end #sto#33 #prog#panel2_detach1 #lvl#area6_tp4 #liftpos#sector3_beginning1 #sto#41.2 #lvl#sector3_beginning #lvl#puzzle14 #prog#panel2 #c#puzzle11 #prog#hub_reached #c#puzzle20 #lvl#sector2_gravity_obstacle #prog#vo_sector1_hull_breach_ended #lvl#asteroid_passage #lvl#sector2_space_walk #prog#vo_tuto1_end #lvl#area6_tp7 #c#console_tutorial #sto#120 #c#puzzle38 #lvl#area9_obstacle #lvl#puzzle31 #c#area4_console #prog#vo_video2_end #sto#105 #sto#101 #lvl#area7_teleport #prog#security_door6 #prog#lift_used #prog#vo_sector1_chute_scene #prog#security_door2 #prog#vo_sector1_death_pit_scene1_end #lvl#intro_landing #sto#22 #lvl#airlock #lvl#area6_tp6 #lvl#area3_hub1 #c#puzzle19 #prog#video_feed_start #prog#vo_sector3_hub2 #c#puzzle28 #lvl#area2_hub1 #prog#security_door14 #prog#vo_sector3_extra2 #c#puzzle31 #sto#41.3 #liftpos#finale_v314 #prog#quarantine_triggered #lvl#puzzle17 #prog#gravityswitchesactivated #prog#vo_tuto1 #prog#vo_sector1_hull_breach #prog#vo_sector2_gravity_obstacle_ended #sto#34.5 #lvl#beam_introduction_full #sto#32 #prog#vo_sector2_alien_tech_ended #prog#vo_mind-sci_door_scene1_end #lvl#area6_tp1 #c#area1_obs #prog#vo_sector3_satellite #prog#quarantine_noises #prog#vo_sector1_elevator_ended #c#puzzle21 #c#zerog_activation #lvl#puzzle30 #prog#vo_command_swap_scene1_end #sto#15 #prog#feed_room1_end #prog#vo_sector3_extra2_end #prog#area8_obs_end #trig#rocket_landing2 #prog#vo_sector1_npc_beam_end #prog#vo_sector1_crusher_obstacle #prog#vo_sector3_entering_ended #prog#vo_sector1_living_areas #lvl#area7_hub #lvl#area6_hub #prog#security_door15 #sto#116 #sto#41.4 #sto#25 #sto#112 #prog#zerog_cargo_reached #lvl#puzzle16 #prog#vo_sector2_security_door1_end #c#puzzle16 #lvl#area6_tp3 #c#puzzle29 #prog#video_feed_end #c#area8_obs #prog#vo_sector3_extra1 #prog#command_swap_scene_ended #lvl#sector2_beginning #sto#9 #sto#35 #lvl#puzzle9 #sto#8.5 #lvl#puzzle33 #liftpos#puzzle0b1 #prog#vo_sector1_radio #lvl#area6_tp2 #lvl#intro #lvl#communication_room_full #prog#cargo_chute_npc_teleport 0 16 CurrentLevelName|beam_introduction_full CurrentLevelDoorId|10 UseSpawnPosition|0 CurrentSpawnPositionX|0 CurrentSpawnPositionY|0 OrbsCollected|124 RadiationLevel|0 OxygenLevel|0 IsGravFlipped|0 subtitle_time|0 subtitle_delay|0 subtitle_queue_length|0 subtitle_key0|1316.5 subtitle_added_when_ends0|vo_sector3_end_remainder_end subtitle_key| subtitle_added_when_ends|vo_rescue_crew_coming_end nd
100%(?) Save Data
397 #sto#120.1 #lvl#area8_hub #prog#panel1 #prog#vo_sector1_quarantine_open_ended #prog#vo_sector1_quarantine #prog#last_panel_end #c#puzzle36 #sto#41.5 #lvl#statue_room1 #lvl#area5_hub2 #lvl#puzzle21 #sto#106 #sto#102 #sto#24 #c#console_video_feed #prog#security_door7 #prog#security_door3 #c#puzzle17 #c#puzzle26 #lvl#puzzle32 #lvl#asteroid_hub #sto#120.3 #prog#panel2_leg #sto#206 #prog#mind-sci_door1 #sto#34 #sto#202 #lvl#airlock6 #prog#vo_sector2_gravity_obstacle #prog#vo_video1.5_end #lvl#finale_v3 #prog#between_10_finale_zerog_activation #prog#vo_sector3_hub_ended #c#sector2_hub_obstacle #prog#vo_video1.5 #liftpos#area3_obstacle24 #prog#vo_rescue_crew_coming_end #sto#41.6 #prog#vo_mind-sci_door_scene1 #c#beam_introduction #prog#vo_last_panel #lvl#sector2_teleport_before_end #lvl#puzzle20 #lvl#sector1_beam_scene #prog#vo_sector1_npc_beam #lvl#sector1_last_room #lvl#sector2_hub1 #lvl#puzzle38 #prog#vo_sector3_extra4_end #prog#sector1_npc_last_room #lvl#area5_hub1 #sto#120.5 #prog#vo_sector1_elevator #prog#vo_sector3_entering #lvl#command_teleport #prog#vo_sector3_end_remainder #lvl#puzzle35 #liftpos#before_airlock2 #trig#asteroid_hub_event #lvl#between_10_finale #sto#27 #trig#sector2_space_walk_music #c#sector1_teleport #prog#vo_video1_end #prog#vo_sector2_alien_tech #prog#vo_sector1_living_areas_end #prog#vo_tuto5_end #c#puzzle14 #prog#vo_sector3_satellite_ended #lvl#hangar_new #c#puzzle27 #prog#feed_room1 #prog#vo_tuto2_end #lvl#area6_tp9 #sto#23.5 #sto#113 #item#swappingpowerup #lvl#intro_puzzle12 #prog#vo_video3 #lvl#airlock5 #prog#vo_sector1_death_pit_scene1 #prog#sample_containment_visited #lvl#area6_obstacle #sto#37 #prog#secret_puzzle24 #sto#41.7 #prog#vo_tuto6_end #lvl#area6_tp8 #lvl#puzzle8 #sto#8.6 #item#mapdevice #lvl#puzzle23 #sto#41 #prog#teleport_used #prog#vo_sector3_chalmers_is_an_idiot #lvl#puzzle34 #c#sector2_gravity_obs #c#puzzle34 #prog#area9_obs_end #sto#31.5 #lvl#intro_pod_eject_planet #prog#vo_sector3_extra1_end #prog#vo_sector3_hub2_ended #prog#vo_sector2_soul_transfer_end #prog#security_door12 #prog#vo_sector2_hub_ended #lvl#area4_hub #lvl#airlock4 #sto#26 #prog#vo_sector2_sample_containment #lvl#puzzle11 #c#puzzle15 #prog#cable_fall #c#puzzle24 #sto#116.5 #prog#vo_sector3_entrance_ended #lvl#puzzle29 #sto#112.5 #prog#cargo_scene_triggered #prog#security_door4 #prog#vo_video2 #prog#security_door8 #prog#panel3_leg #lvl#puzzle22 #sto#36 #prog#laser_activated #lvl#area8_obstacle #prog#vo_sector2_hub #prog#vo_laser_obstacle #sto#207 #sto#112.6 #sto#203 #prog#vo_sector2_sample_containment_end #lvl#before_airlock #prog#vo_sector3_cargo_end #prog#vo_sector1_quarantine_ended #prog#death_pit_scene #prog#security_door13 #prog#vo_sector2_soul_transfer #c#puzzle35 #lvl#sector3_area9_teleport #lvl#puzzle10 #prog#cargo_scene_ended #lvl#puzzle28 #prog#vo_sector1_npc_trippin #trig#area1_reactor_activated #item#swapperdevice #lvl#sector3_hub1 #c#puzzle12 #c#puzzle25 #prog#panel3_detach1 #sto#106.5 #lvl#sector2_hub2 #prog#vo_video1 #prog#vo_video3_end #sto#11 #sto#114 #sto#110 #prog#vo_sector2_astronomy #lvl#puzzle36 #prog#panel1_detach1 #lvl#command_room #sto#43 #prog#security_door10 #lvl#teleport_room_cave #sto#21 #prog#mind-sci_door_scene_ended #prog#vo_sector2_security_door2 #prog#lift_console_used #sto#210 #c#last_solar_panel #lvl#puzzle13 #trig#area3_obstacle_event_lift #prog#vo_rescue_crew_coming #sto#5 #lvl#area1_obstacle #prog#vo_last_panel_ended #liftpos#the_first_corridor19 #c#puzzle32 #prog#panel2_detach2 #prog#vo_sector3_cargo #prog#vo_sector3_end_remainder_end #trig#sector3_beginning_event_lift #trig#cable_fall #sto#53 #lvl#puzzle24 #sto#31 #c#area1_console #liftpos#watchers_before_command18 #lvl#sector3_end_obstacle #liftpos#area1_obstacle1 #c#puzzle13 #prog#vo_sector3_chalmers_is_an_idiot_ended #c#puzzle22 #sto#29 #lvl#area3_obstacle #trig#a6_laser_start #sto#108 #sto#113.5 #sto#104 #lvl#puzzle19 #prog#security_door5 #prog#security_door11 #prog#security_door1 #c#puzzle7 #sto#7 #prog#security_door9 #trig#quarantine_npc_noises #prog#vo_sector1_npc_trippin_end #prog#vo_sector2_security_door2_end #prog#vo_laser_obstacle_ended #lvl#puzzle12 #prog#vo_tuto6 #sto#42 #prog#vo_sector3_entrance #sto#20 #sto#208 #prog#vo_sector1_quarantine_open #prog#vo_sector2_security_door1 #sto#204 #lvl#area2_obstacle #lvl#sector3_hub3 #prog#vo_sector3_hub #prog#vo_sector3_watchers #c#puzzle6 #sto#0 #prog#vo_sector3_extra4 #prog#vo_sector2_astronomy_end #c#puzzle33 #sto#52 #trig#first_swap #prog#vo_sector3_watchers_end #sto#30 #lvl#sector2_end_teleport #prog#vo_sector1_chute_scene_ended #liftpos#watchers_before_command15 #lvl#airlock3 #prog#vo_sector1_radio_end #c#area6_obs #prog#intro_over #c#puzzle9 #sto#1 #c#puzzle10 #lvl#puzzle18 #lvl#intro_planet #c#puzzle23 #lvl#statue_room_quarantine #sto#28 #prog#security_door16 #trig#hub_voice #prog#vo_tuto4 #lvl#brain_room_videofeed #sto#41.1 #lvl#puzzle15 #prog#panel3_detach2 #lvl#statue_room_metaphysics #prog#vo_command_swap_scene1 #prog#tractorbeamsactivated #trig#rocket_landing #sto#119 #c#puzzle8 #sto#115 #sto#111 #lvl#sector3_hub2 #trig#first_clone_created #prog#vo_sector1_crusher_obstacle_end #prog#greenhouse_cam_remove #prog#vo_tuto5 #prog#panel1_detach2 #sto#23 #lvl#area6_tp5 #lvl#area3_hub2 #prog#panel1_leg #c#puzzle18 #lvl#watchers_before_command #c#area2_obs #lvl#hub #lvl#area2_hub2 #lvl#puzzle6 #c#area9_obs #liftpos#finale_v32 #sto#3 #c#puzzle30 #lvl#airlock2 #prog#mind-sci_uppper_door #prog#swap_scene_door #prog#vo_tuto2 #prog#vo_tuto4_end #sto#33 #prog#panel2_detach1 #lvl#area6_tp4 #liftpos#sector3_beginning1 #sto#41.2 #lvl#sector3_beginning #lvl#puzzle14 #prog#panel2 #c#puzzle11 #prog#hub_reached #c#puzzle20 #lvl#sector2_gravity_obstacle #prog#vo_sector1_hull_breach_ended #lvl#asteroid_passage #lvl#sector2_space_walk #prog#vo_tuto1_end #lvl#area6_tp7 #c#console_tutorial #sto#120 #c#puzzle38 #lvl#area9_obstacle #lvl#puzzle31 #c#area4_console #prog#vo_video2_end #sto#105 #sto#101 #lvl#area7_teleport #prog#security_door6 #prog#lift_used #prog#vo_sector1_chute_scene #prog#security_door2 #prog#vo_sector1_death_pit_scene1_end #lvl#intro_landing #sto#22 #lvl#airlock #lvl#area6_tp6 #lvl#area3_hub1 #c#puzzle19 #prog#video_feed_start #prog#vo_sector3_hub2 #c#puzzle28 #lvl#area2_hub1 #prog#security_door14 #prog#vo_sector3_extra2 #sto#209 #sto#205 #c#puzzle31 #sto#41.3 #liftpos#finale_v314 #sto#201 #prog#quarantine_triggered #lvl#puzzle17 #prog#gravityswitchesactivated #sto#54 #prog#vo_tuto1 #prog#vo_sector1_hull_breach #prog#vo_sector2_gravity_obstacle_ended #sto#34.5 #lvl#beam_introduction_full #sto#32 #prog#vo_sector2_alien_tech_ended #prog#vo_mind-sci_door_scene1_end #lvl#area6_tp1 #c#area1_obs #prog#vo_sector3_satellite #prog#quarantine_noises #prog#vo_sector1_elevator_ended #c#puzzle21 #c#zerog_activation #lvl#puzzle30 #prog#vo_command_swap_scene1_end #sto#15 #prog#feed_room1_end #prog#vo_sector3_extra2_end #prog#area8_obs_end #trig#rocket_landing2 #prog#vo_sector1_npc_beam_end #prog#vo_sector1_crusher_obstacle #prog#vo_sector3_entering_ended #prog#vo_sector1_living_areas #lvl#area7_hub #lvl#area6_hub #prog#security_door15 #sto#116 #sto#41.4 #sto#25 #sto#112 #prog#zerog_cargo_reached #lvl#puzzle16 #prog#vo_sector2_security_door1_end #c#puzzle16 #lvl#area6_tp3 #c#puzzle29 #prog#video_feed_end #c#area8_obs #prog#vo_sector3_extra1 #prog#command_swap_scene_ended #lvl#sector2_beginning #sto#9 #sto#35 #lvl#puzzle9 #sto#8.5 #lvl#puzzle33 #liftpos#puzzle0b1 #prog#vo_sector1_radio #lvl#area6_tp2 #lvl#intro #lvl#communication_room_full #prog#cargo_chute_npc_teleport 0 16 CurrentLevelName|command_teleport CurrentLevelDoorId|10 UseSpawnPosition|0 CurrentSpawnPositionX|0 CurrentSpawnPositionY|0 OrbsCollected|124 RadiationLevel|0 OxygenLevel|0 IsGravFlipped|0 subtitle_time|0 subtitle_delay|0 subtitle_queue_length|0 subtitle_key0|1316.5 subtitle_added_when_ends0|vo_sector3_end_remainder_end subtitle_key| subtitle_added_when_ends|vo_rescue_crew_coming_end
Thanks to Rumo for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.