Official guide for The Lab – Escape Room with all the puzzles, clues and solutions, **Spoiler Alert!!!**

If you love this game, you can check out the basic information about the game from the Steam Store.

### Pods Room

**Letters Box**

**Clues**

- Look in the room, are there any letters around?

**Solution**

Put the letters at the capsules: L O S I.

**Molecules Laptop**

**Clues**

- Is a three combination, is there a three group anywhere?
- Is a
**Mirror**Molecules Simulator, what about the symbols in the molecules pictures?

**Solution**

The number 254 at the box indicates what molecules you have to put and each molecule has a number mirrored.

**Keypad**

**Clues**

- Is the alarm still on?
- Look at the dossier, anything in it?
- Did you check the subject’s codes?

**Solution**

Check the back pages of each subject and you can see each position number of their codes: 9 5 4 7.

### Infirmary Room

**Clues**

- Did you notice the two post-it notes?
- One is in the left an another in the right, like in the screens
- Each device adds a different amount of watts

**Solution**

Add the numbers in the right post-its and substract the left one: 265 + 196 – 50 = 411.

**Computer Password**

**Clues**

- Is there anything around the computer?
- Check the dossier too

**Solution**

There is a paper at the left of the computer talking about the birth year of Subject O: 2018.

**Symbols Locker**

**Clues**

- Look around, any symbols?
- Did you unlock the computer?
- Does the paper have any marks?

**Solution**

Take the paper with holes, align it with the red mark and put the symbols top to bottom and left to right so the one in the top, the second in the left, the third in the right and the fourth at the bottom.

**Weight Calibration**

**Clues**

- That geometric shapes, are they anywhere?
- What about the subject’s weights in the dossier?

**Solution**

In one of the computer screens there are the fourth shapes related to each subject, check the dossier and order their weights with the set of weights.

**Keypad**

**Clues**

- Are there any numbers around?
- What about that red stain?

**Solution**

Take the translucent red paper of the weight’s puzzle and put it in the red stain and combine that numbers with the ones in the nightstand: 2 5 4 1.

**Colors Panel**

**Clues**

- Something colorful over there?
- With a three-three-three configuration?

**Solution**

Use the colors in the board tacks.

**Corridor**

**Clues**

- Did you check the cart for any items?
- Pushing one button makes the ones around switch too

**Solution**

Push in this order: the top left one, the bottom left one, the bottom right one, the top right one and the middle one.

**Fingerpint Reader**

**Clues**

- There is only one full fingerprint

**Solution**

### Gravity Room

**Light Buttons**

**Clues**

- The lights power on in some order

**Solution**

Push the buttons in this order: 2-5, 2-5-1-3, 2-5-1-3-4-1, 2-5-1-3-4-1-5-4, 2-5-1-3-4-1-5-4-2-3.

**Planets Panel**

**Clues**

- Did you see the planets around?
- What happens if a planet is far than other?

**Solution**

Order the planets from less to more according to their forces in the board (Pluto is not a planet anymore, sorry!).

**Shapes Panel**

**Clues**

- Do you see some shapes around?
- How many squares has a cube?

**Solution**

Sum all the shapes in the morfing 3D objects: 1 circle for the sphere (yeah, we know, is not technically a circle 😁), 7 squares for the six in the cube and the one in the pyramid and 12 triangles for the eight in the octahedron and the four in the pyramid.

**Letters Keyboard**

**Clues**

- Are any words in the room?
- And you can type them with this keyboard?

**Solution**

Check the painting of the classical mechanics’ parent: N E W T O N.

### Janitor Room

**Lock**

**Clues**

- Did you see the shifts in the board?
- The employees has some idenfication codes

**Solution**

Compare the names in the board at the left and the right with the codes in the paper and move the lock like this: 5 to the left, 27 to the right, 11 to the left, 32 to the right.

### Electricity Room

**Waves Machine**

**Clues**

- Look around, any values?
- Check the ecuations in the email and try to solve them
- Left dial sets longitude and right dial sets amplitude

**Solution**

Solve the ecuations with the values of x and y in the room:

**Tesla Music Machine**

**Clues**

- Did you turn it on?
- Did you find the three music boxes?
- Each box has notes in different positions that sounds higher or lower, same as the buttons

**Solution**

Each music box has two or three notes in some of the eight positions so you have to order the notes and relate them with each of the notes in the buttons. So you have to put them in this order: bottom right button, top right button, top left button, bottom left button, top left button, bottom right button, top right button, top left button.

### Teleporting Room

**Sequences Puzzle**

**Clues**

- You have to keep the sequence going in each line

**Solution**

**Tablet Locked**

**Clues**

- is there something moving in the room?
- Is it following a pattern?

**Solution**

You have to put the mouse teleporting sequence: top left, middle middle, bottom left, middle right, middle left.

**Gas Levels**

**Clues**

- Check the pìpes, what number has each letter?
- Is there any drawings in the room? With numbers?

**Solution**

Each level is in a different place in the room:

- The top left (alpha, 2) is at the falling can, you have to slow it down with the dial
- The top right (beta, 4) is the sequences puzzle
- The bottom left (gamma, 3) is on the table
- And the bottom right (delta, 1) is at the bottom of the mouse cage. You need to get a toilet plunger from the bathroom and uncover the sawdust

**Trapdoor**

**Clues**

- Are there any circles in the room?
- Maybe something changes with the view?

**Solution**

If you look at the glass you can see some marks that fits with the circles in the wall behind.

### Nuclear Room

**Keypad**

**Clues**

- Did you check the bathroom?

**Solution**

If you open a faucet in the bathroom it will flow with cold water, if you click it again it will flow hot. Opening the four of them will reveal the keypad password in the mirror.

**Directional Lock**

**Clues**

- Orion is a beautiful and amazing cat, right?

**Solution**

If you check the back of the two parts of Orion’s picture, you will get the combination: down, right, left, up, left, up.

**Radiography Puzzle**

**Clues**

- There are some lungs in this!

**Solution**

Just put together the pieces.

**Radiation Levels**

**Clues**

- Check the board with the drawings
- Did you notice some metal barrels around?

**Solution**

You have to order the symbols from high radiation to low. Each of them has a number in the board and some metal barrels. You have to count the metal barrels of each sign and multiply that number for the one in the board.

**Chemical Elements**

**Clues**

- You need the three chemical capsules
- What happened to the radiography?
- Did you find the nuclear document?
- Did you check all the boards?

**Solution**

There are three capsules, 92, 94 and 96. Looking at the Periodic Table you can see that they are Uranium (U), Plutonium (Pu) and Curium (Cm). In the back of the radiography it says U -> 10%, the document says that the element with the lowest concentration is placed in the second place and that Plutonium is before Curium. So the order should be 94 (Pu), 92 (U) and 96 (Cm). Also, in the board it says that Cm = 2 Pu (thanks, Dr. Ruifo!) and since U is 10%, the only posible combination is Pu 30%, U 10% and Cm 60%.

### Break Room

**Lunch Box**

**Clues**

- Why don’t you play some table tennis?

**Solution**

Since Fibonacci doesn’t share food (like Joey from Friends), you can notice a Fibonacci Sequence in the ping-pong table, where the next number is an addition of the previous two: 1, 1, 2, 3, 5, 8, 13 and so. The combination of the lunch box are the next two numbers of the sequence displayed: 55 + 34 = 89 and 55 + 89 = 144, so: 8 9 1 4 4.

### Old Lab

**Flasks**

**Clues**

- You should learn how to make a campfire!

**Solution**

You have an orange flask symbolizing fire, a blue one for water, a brown for wood and a white for air, so you have to follow the instructions to make a campfire: put some wood, start the fire, blow air and pour water. So: brown, orange, white, blue.

**Locker**

**Clues**

- Did you solve the flasks puzzle?

**Solution**

You have to put the number revealed at the flasks puzzle: 3 8 1 0.

**Gas Pipes**

**Clues**

- If the pipe splits in two or three, the gas amount splits too
- One of the levers is upside down

**Solution**

Since you have to output an amount of 43, this is one of the possible combinations, since it has 0 in the top pipe, 23 in the middle one and 20 in the bottom one.

### Director’s Office

**Keypad**

**Clues**

- There is an email in the Old Lab
- Check the snacks by the Break Room machines

**Solution**

The email in the Old Lab says that the password to the Director’s Room is his favourite snack + 143 and that they have to refill the machines in the Break Room. If you go there, you will find a box filled with “Pits” (now with more Pit!), so the password is: P I T S 1 4 3.

**Poker Trophy**

**Clues**

- Do you see anything around related to poker?

**Solution**

If you check the desktop you will notice a frame with a club card so apparently the director loves clubs. You have to push all the clubs cards: five of clubs, eight of clubs and ten of clubs.

**Drawers**

**Clues**

- There are some marks in the wall
- And some books at the shelves behind

**Solution**

The drawers are a locker with a number combination. Each mark represents a number from 1 to 9. Since there are four shelves behind and four drawers, the number of books are related to the number of each drawer, so you have to put each drawer at this marks: 4 6 2 5.

**Locker**

**Clues**

- Are there some numbers around?
- Some of them are missing?

**Solution**

Behind the safe there is a triangle of numbers (a Pascal’s Triangle) when each number is the addition of the two above it. There are 3 question marks that corresponds to the numbers 3, 6 and 20 so the solution is: 3 6 2 0.

### Fire Room

**Clues**

- Push all the buttons and watch what the arm does
- Each button does a different thing
- There is a container behind the glass

**Solution**

Since the instrucions are broken you have to find out what each button does. So looking to the glass, the A goes right, B goes back, C goes left, E goes front and D grabs with the arm, so you have to move the arm to the container and grab it. The solution that does that is: B C B C E E C D.

**Lava Pipes**

**Clues**

- You have to move the lava from one side to the other

**Solution**

There are many solutions, this is one of them.

**Fire Pipes**

**Clues**

- Each button moves two pipes at different heights
- You have to align the four of them

**Solution**

There are many solutions, the simplest one is, from left to right: push the fourth pipe up, then the third up, then the first up and then the second up.

### Final Room

**Computer’s Password**

**Clues**

- Look around, anything catch your eye?

**Solution**

The password is in the Living Organisms Superpowers Initiative: L O S I.

**Powers’ Platform**

**Clues**

- There are some symbols in the walls
- And some order in the computer

**Solution**

You have to push a button when is lighted on and following the order in the computer related with the symbols in the wall. So the solution is: Electricity Power, Nuclear Power, Gravity Power, Fire Power and Teleportation Power.

*Thanks to Flat Cat Games for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.*