The Genesis Project: Item Tags and Alchemy Guide

Learn how item tags work and how to get started with alchemy

 

Introduction

First of all, what are item tags?

Some items in the game have modifiers called tags that can change your weapons and armor properties through alchemy. Some useful, some less so. Some tags also have a grist type attached to it, so you may need a specific grist to alchemitize a tagged object. It is a good indicator that whatever your making does indeed have the tag you wanted.

A few tags are not completely implemented, meaning they do not have any effects yet. However, the tags may still be needed to create specific items, so they are not completely useless. These will be marked in the guide as “recipe only.”

This guide will aim to explain what each of these tags do, and what base objects have these tags for your alchemy experimentation. At the end I’ll try to explain alchemy in as plain as terms as possible and as well and how to get the item you’re going for.

Tags and Items

N/A means it does nothing, or there’s no account for what it does in that category. That said if someone wants to test out an N/A, say, explosive clothing, let me know what happens.

Tag
Grist(s)
Weapon Modifier
Clothing Modifier
Item(s)
Bouncy
Smokey Quartz
Knockback
Jump Boost
Pogo
Rocket
N/A
+ Attack Speed
+ Movement Speed
Firework Rocket
Piercing
Alexandrite
Attacks Go Through Enemies (Ranged)
N/A
Rapier, Nails, Needles
Explosive
Uranium
Explode and Destroyed After Hit (Melee), Explosive Projectiles (Ranged)
N/A
Bomb
Scatter
Turquoise
Multiple Projectiles (Ranged)
N/A
Shotgun
Lightning
Cobalt, Alexandrite
Chain Damage
Damage Attacker on Hit
Battery
Burning
Garnet
Burns Enemies
Burns Wearer
Candle
Cold
Onyx
Slows Enemies
N/A
Ice Cube
Poison
Sard
Poisons Enemies
N/A
Rat Poison
Electronic
Cobalt
Sends Chat Message on Hit
Option to Enter Build Mode Anytime
Laptop, PDA
Fragile
Saccharite
Break After Hit
Breaks After Being Hit
Fine China, Egg
Menacing
Shale
N/A
Provoke Enemies
Vile Smut
Light
Amethyst
+ Attack Speed, – Damage
N/A
Note
Metallic
N/A
Recipe Use Only
N/A
Trumpet
Radioactive
Saccharite, Sard
Irradiates Enemies
Irradiates Wearer
Piece of Uranium
Magic
N/A
Recipe Use Only
N/A
Fake Arms, Magician Hat
Crockercorp
N/A
N/A
Ads Appear on Screen
Baking Mix
Dersite
N/A
Recipe Use Only
N/A
Somberro, Vantablack Shoes, Dersite Mask
Smoky
N/A
Emits Smoke on Ground
Wearer Emits Smoke
Smoke Pellets
Heavy
N/A
+ Damage, – Attack Speed
N/A
Sassacre’s, Stand Fan
Volatile
N/A
Result of Too Many Combinations
N/A
N/A
Grimdark
N/A
+ Item Stats
+ Item Stats
Grimoire
Trickster
Zillium
Randomly Hits or Ejects Weapon
Slide Randomly
Warhammer of Zillyhoo
$hitty
Artefact
Negative Damage
Negative Defense
SBAHJ Poster
Nerf
N/A
– Damage
N/A
Stunt Sword, Nerf Rifle
Nautical
N/A
Recipe Use Only
N/A
Crab, Deep Sea Helmet
Spiky
Alexandrite, Saccharite
N/A
Damages Attacker on Hit
???
Timey
Garnet
Recipe Use Only
N/A
Apple Juice, Time Dress
Breathy
Turquoise
Recipe Use Only
N/A
Breath Dress
Doomy
Sard
Recipe Use Only
N/A
Dead Bird, Dead Cat, Doom Dress
Bloody
Alexandrite
Recipe Use Only
N/A
Blood Dress
Hearty
Ruby
Recipe Use Only
N/A
Heart Glasses, Heart Dress
Spacey
Uranium
Recipe Use Only
N/A
Frog, Space Dress
Mindy
Cobalt
N/A
Regenerate Wearer’s VIM
Mind Dress
Lighty
Saccharite
Recipe Use Only
N/A
Lamp, Firefly, Light Dress
Voidy
Onyx
Recipe Use Only
N/A
Void Dress
Ragey
Shale
Recipe Use Only
N/A
Faygo, Rage Dress
Hopey
Amethyst
Recipe Use Only
N/A
Hope Dress
Lifey
Smokey Quartz
N/A
Restores Wearer’s Health
Cake, Life Dress
Colored
N/A
Changes to User’s Color if Applicable
Changes to User’s Color if Applicable
Bandana, Cape, (Most Clothing)

Recipes

While tags may add effects to your items, they are not the only thing to consider when you start combining things. A few unique recipes call for items that may not even have tags, but will result in an item that does or is in general powerful. The most notable of these recipes are straight from the comic itself. Experimenting is part of the fun!

Alchemy – An Explanation
It can be a little hard to understand what is going on right of the bat, and some explanations given are on the basis that you remember every mechanic from the comic. I’ll try my best to explain this process in simpler terms to help those struggling to grasp it (like I was).

The process can be put into two categories, || and &&. For the sake of clarity, I will refer to || as the One Card Method and && as the Two Card Method.

To begin with, it does not matter what item you decide to punch your things onto, or the item you place in the left slot in the Punch Designix. For this reason I would advise to grab some generic objects from your printer, that’s next to your computer, as your punch victim. This will save you from losing potentially useful things such as your main weapon, your clothes, or items that have tags you wish to pass on. Once something is punched it cannot be removed from the card ever again.

One Card Method or ||

This is fairly straightforward, you place your punch item in the left slot, then you place one of the two things you’d like to mix on the right. Once you punch it, remove the right hand item from the machine. Next, you’ll want to place the other item, whatever you’d want to mix with what you had just removed, and repeat the process. You will now have a double punched card. To finish up take your double punched card and Cruxite to the Totem Lathe to see a silhouette of what you made. If you’re happy with what you see, go ahead and alchemitize it. If you would rather have the other object as the base, use the same ingredients in the Two Card Method.

Two Card Method or &&

This follows a similar process to the previous method, but with a twist. You’ll have two punch victims this time. Punch your first item in card 1, take them out of the Punch Designix and punch your next item in a separate card. Take those two cards to your Totem Lathe and voila, you made a new thing. Make sure to check the silhouette. Use the other method if you want the other object as the base.

~
You can make everything more complicated by using a card that you double punched in a Two Card Method. I have no idea what happens, especially if you try to mix in a third object in there, so go ham and start creating chaos.


Thanks to Kiananah for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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