This guide lists the key details for each chapter, such as the goal, number of squads, challenges and special events.
Chapter reference guide
Setting: outdoors
Deployment: fixed: MC and Zelos
Goal: Seize Eastwall Fortress
Duration: 11 turns
Events: Jules and Sybil arrive at the end of turn 2.
Chapter 2. For Whose Sake?
Setting: outdoors
Deployment: fixed: MC, Zelos, Jules, Sybil
Goal: Seize Centurion’s Rest
Duration: 11 turns
Events: Barnabas is recruited
Chapter 3. Crimson Star
Setting: outdoors
Deployment: fixed: MC, Zelos, Jules, Sybil, Barnabus
Goal: Seize Centurion’s Rest
Duration: 7 turns
Challenge: No Imperial squad lost
Events: Zelos departs at the end of the chapter (all his troops return
to the reserve). Jules, Sybil and Barnabus become temporarily unavailable.
Chapter 4. Paradigm Shift
Setting: dungeon
Deployment: fixed: Stefan
Goal: MC must escape prison
Duration: 11 turns
Events: Diana arrives turn 7
Chapter 5. Divine Hammer of the Donari
Setting: outdoors
Deployment: fixed: MC, Abigayle; total: 6
Goal: Seize Fort Naxos, defend Granheim Abbey
Duration: 13 turns
Events: Rescue the dragon child at central fort
Chapter 6. Journey to Lemelin
Setting: outdoors
Deployment: fixed: MC; total: 8
Goal: Defend Fort Naxos for 15 turns or destroy all enemy troops and seize Port Janos
Duration: 11 turns
Challenge: defeat Kuroda
Events: Sybil, Barnabus and Jules arrive on turn 2
Chapter 7. Tidereaver
Setting: at sea
Deployment: fixed: MC, Diana, Stefan; total: 9
Goal: Seize Tidereaver flagship
Duration: 11 turns
Challenge: Seize all Tidereaver ships
Chapter 8. Marooned
Setting: swamp
Deployment: fixed: MC, Diana; total: 10
Goal: MC reaches Lemelin Monastery
Duration: 13 turns
Events: Raskuja available for hire; enemy reinforcements turn 7 from east
Chapter 9. Sanctuary
Setting: outdoors
Deployment: fixed: MC; total: 12
Goal: defend Lemelin Monastery for 15 turns or seize Westerfield Fortress
Duration: 12 turns
Challenge: Lysander must not be defeated; no more than 4 Isanter squads defeated
Events: Lysander defects and Isanter reinforcements arrive turn 2.
Chapter 10. To War
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Trucea, defend Isanter Palace and Lemelin Fortress
Duration: 16 turns
Challenge: Seize Trucea in 12 turns
Chapter 11. Deadly Gambit
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Fort Eureeka and defend Trucea
Duration: 16 turns
Events: Isanter forces retreat turn 4; Beatrix retreats turn 7
Achievement: defeat Beatrix
Chapter 12. Upheaval
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Defend Fort Eureeka
Duration: 13 turns
Challenge: Survive Casimir’s army for 2,4,6 turns
Events: Casimir’s army arrives turn 8; at the end, MC, Lysander, Narima, Raskuja, and Sybil become temporarily unavailable; if you have more than 3 custom leaders you must choose 3, and the rest become temporarily unavailable
Achievement: Defeat Casmir’s army
Chapter 13. Conquest
Setting: outdoors
Deployment: fixed: Hand of Zanatos and three leaders
Goal: Seize Rimorgue and Stormrook
Duration: 21 turns
Chapter 14. Paladin, Undaunted
Setting: dungeon
Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus
Goal: Diana must reach the stairs to the dungeon
Duration: 9 turns
Chapter 15. Westerfield Escape
Setting: outdoors
Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus; total: 8
Goal: Diana must reach Centurion’s Rest; at least one child must survive
Duration: 9 turns
Chapter 16. Desperation
Setting: outdoors
Deployment: fixed: Diana; total: 9
Goal: Seize Imperial Sully Port, defend Diana Front Base
Duration: 9 turns
Chapter 17. Coaxing the Divine
Setting: dungeon
Deployment: fixed: Diana; total: 9
Goal: Diana must reach portal to Mount Ptolomea
Duration: 11 turns
Events: at the end, MC and your previous custom leaders become available (but not Lysander, Narima, Raskuja or Sybil)
Chapter 19. Emborian Dawn
Setting: outdoors
Deployment: fixed: MC, Diana, Stefan; total: 10
Goal: Seize Embor, defend Centurion’s Rest
Duration: 11 turns
Events: at the end, Jaromir joins
Chapter 19. Return to Eastwall
Setting: tundra
Deployment: fixed: MC, Lysander, Narima, Raskuja, Sybil; total: 15
Goal: Defend Eastwall Fortress for 10 turns, or destroy all squads; Lysander must survive
Duration: 9 turns
Challenge: Narima, Raskuja, Sybil must survive
Chapter 20. Wild Card
Setting: lava
Deployment: fixed: MC; total: 12
Goal: MC must reach the Stone Gate
Duration: 11 turns
Challenge: avoid damage from ending turn on lava
Events: at the end, Beatrix joins
Chapter 21. Liberating Sandraka
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Crestmoor, defend Sandraka Front Base
Duration: 9 turns
Challenge: Seize Blackstone, Tide Reaver base
Events: at the end five side quests become available
Gaiden Quest A. Unrelenting Ambition
Setting: outdoors
Deployment: fixed: MC, Sybil; 9 total
Goal: MC must reach Donari Temple; defend Felnamia Front Base; Sybil must survive
Duration: 9 turns
Gaiden Quest B. Dragon’s Haven
Setting: outdoors
Deployment: fixed: MC; total: 12
Goal: Seize Nikada Redoubt; Azuros must survive; defend Eberminster
Duration: 9 turns
Challenge: Azuros must not fall below 50% HP
Events: at the end, Azuros the dragon joins
Gaiden Quest C. No Mercy for the Merciful
Setting: dungeon
Deployment: fixed: MC, Diana; total: 10
Goal: Destroy all Zanatus mages; Edelia must survive
Duration: 11 turns
Challenge: Do not kill any Sister of Mercy
Gaiden Quest D. Clockwork City
Setting: ship
Deployment: fixed: MC; total: 12
Goal: Destroy all enemy squads or all enemy firearm squads retreat
Duration: 9 turns
Challenge: No enemy squads retreat
Reward: 12 units of pyrocite obtained during mission
Gaiden Quest E. Ishtar’s Lament
Setting: swamp, dungeon
Deployment: fixed: MC; total: 12
Goal: MC must reach the dungeon staircase
Duration: 16 turns
Reward: Balmung, sword
Chapter 22. Greywind Peak
Setting: snow
Deployment: fixed: MC; total: 8
Goal: Seize Greywind Shrine
Duration: 9 turns
Chapter 23. Unwise Alliance
Setting: dungeon
Deployment: fixed: MC, Jules, Diana; total: 12
Goal: Survive 6 turns or destroy all enemy squads
Duration: 5 turns
Challenge: Jules must survive
Chapter 24. Scorched Sands
Setting: desert
Deployment: fixed: MC; total: 20
Goal: Seize Fort Dakur, defend Ezrum
Duration: 13 turns
Challenge: capture all 12 mines
Events: enemy reinforcements in the northwest at turn 5 and turn 10; at the end swordmaster General Ragavi joins
Chapter 25. Kingdom of Gold
Setting: desert
Deployment: fixed: MC; total: 20
Goal: Seize Sayunaa, defend Fort Dakur
Duration: 11 turns
Events: before the next chapter the five side quests become unavailable
Chapter 26. Stormrook Looms
Setting: outdoors
Deployment: fixed: MC; total: 20
Goal: Seize Rimorgue, defend Nephilim Army Base
Duration: 16 turns
Challenge: complete in 10 turns
Events: at turn 4, 31 (!!) enemy reinforcement units appear, goal changes to defend Rimorgue
Chapter 27. Return to the Origin
Setting: outdoors
Deployment: fixed: MC, Lysander; total: 20
Goal: Seize Armitage
Duration: 7 turns
Challenge: Destroy no more than 3 Imperial squads
Chapter 28. Downfall
Setting: dungeon
Deployment: fixed: MC, Diana; total: 20
Goal: Defeat Casimir
Duration: 17 turns
Challenge: Rescue Alex in 10 turns
Events: enemy reinforcements at turn 6, east and west
Chapter 29. Zenith of the World
Setting: dungeon
Deployment: fixed: MC, Diana, Stefan, Beatrix, Hand of Zanatus (as single units)
Goal: Defeat Lysander
Duration: 11 turns
Chapter 30. Armageddon
Setting: dungeon
Deployment: fixed: MC; total: 20
Goal: Defeat Zanatus, defend Nephilim Army Base
Duration: 31 turns
Events: 16 enemy reinforcements at turn 2, 20 reinforcements at turn 6
Thanks to davea for his excellent guide, all credit to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.
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