Symphony of War The Nephilim Saga: All Keys List in Each Chapter

This guide lists the key details for each chapter, such as the goal, number of squads, challenges and special events.

 

Chapter reference guide

Chapter 1. Rebellion
Setting: outdoors
Deployment: fixed: MC and Zelos
Goal: Seize Eastwall Fortress
Duration: 11 turns
Events: Jules and Sybil arrive at the end of turn 2.

Chapter 2. For Whose Sake?
Setting: outdoors
Deployment: fixed: MC, Zelos, Jules, Sybil
Goal: Seize Centurion’s Rest
Duration: 11 turns
Events: Barnabas is recruited

Chapter 3. Crimson Star
Setting: outdoors
Deployment: fixed: MC, Zelos, Jules, Sybil, Barnabus
Goal: Seize Centurion’s Rest
Duration: 7 turns
Challenge: No Imperial squad lost
Events: Zelos departs at the end of the chapter (all his troops return
to the reserve). Jules, Sybil and Barnabus become temporarily unavailable.

Chapter 4. Paradigm Shift
Setting: dungeon
Deployment: fixed: Stefan
Goal: MC must escape prison
Duration: 11 turns
Events: Diana arrives turn 7

Chapter 5. Divine Hammer of the Donari
Setting: outdoors
Deployment: fixed: MC, Abigayle; total: 6
Goal: Seize Fort Naxos, defend Granheim Abbey
Duration: 13 turns
Events: Rescue the dragon child at central fort

Chapter 6. Journey to Lemelin
Setting: outdoors
Deployment: fixed: MC; total: 8
Goal: Defend Fort Naxos for 15 turns or destroy all enemy troops and seize Port Janos
Duration: 11 turns
Challenge: defeat Kuroda
Events: Sybil, Barnabus and Jules arrive on turn 2

Chapter 7. Tidereaver
Setting: at sea
Deployment: fixed: MC, Diana, Stefan; total: 9
Goal: Seize Tidereaver flagship
Duration: 11 turns
Challenge: Seize all Tidereaver ships

Chapter 8. Marooned
Setting: swamp
Deployment: fixed: MC, Diana; total: 10
Goal: MC reaches Lemelin Monastery
Duration: 13 turns
Events: Raskuja available for hire; enemy reinforcements turn 7 from east

Chapter 9. Sanctuary
Setting: outdoors
Deployment: fixed: MC; total: 12
Goal: defend Lemelin Monastery for 15 turns or seize Westerfield Fortress
Duration: 12 turns
Challenge: Lysander must not be defeated; no more than 4 Isanter squads defeated
Events: Lysander defects and Isanter reinforcements arrive turn 2.

Chapter 10. To War
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Trucea, defend Isanter Palace and Lemelin Fortress
Duration: 16 turns
Challenge: Seize Trucea in 12 turns

Chapter 11. Deadly Gambit
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Fort Eureeka and defend Trucea
Duration: 16 turns
Events: Isanter forces retreat turn 4; Beatrix retreats turn 7
Achievement: defeat Beatrix

Chapter 12. Upheaval
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Defend Fort Eureeka
Duration: 13 turns
Challenge: Survive Casimir’s army for 2,4,6 turns
Events: Casimir’s army arrives turn 8; at the end, MC, Lysander, Narima, Raskuja, and Sybil become temporarily unavailable; if you have more than 3 custom leaders you must choose 3, and the rest become temporarily unavailable
Achievement: Defeat Casmir’s army

Chapter 13. Conquest
Setting: outdoors
Deployment: fixed: Hand of Zanatos and three leaders
Goal: Seize Rimorgue and Stormrook
Duration: 21 turns

Chapter 14. Paladin, Undaunted
Setting: dungeon
Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus
Goal: Diana must reach the stairs to the dungeon
Duration: 9 turns

Chapter 15. Westerfield Escape
Setting: outdoors
Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus; total: 8
Goal: Diana must reach Centurion’s Rest; at least one child must survive
Duration: 9 turns

Chapter 16. Desperation
Setting: outdoors
Deployment: fixed: Diana; total: 9
Goal: Seize Imperial Sully Port, defend Diana Front Base
Duration: 9 turns

Chapter 17. Coaxing the Divine
Setting: dungeon
Deployment: fixed: Diana; total: 9
Goal: Diana must reach portal to Mount Ptolomea
Duration: 11 turns
Events: at the end, MC and your previous custom leaders become available (but not Lysander, Narima, Raskuja or Sybil)

Chapter 19. Emborian Dawn
Setting: outdoors
Deployment: fixed: MC, Diana, Stefan; total: 10
Goal: Seize Embor, defend Centurion’s Rest
Duration: 11 turns
Events: at the end, Jaromir joins

Chapter 19. Return to Eastwall
Setting: tundra
Deployment: fixed: MC, Lysander, Narima, Raskuja, Sybil; total: 15
Goal: Defend Eastwall Fortress for 10 turns, or destroy all squads; Lysander must survive
Duration: 9 turns
Challenge: Narima, Raskuja, Sybil must survive

Chapter 20. Wild Card
Setting: lava
Deployment: fixed: MC; total: 12
Goal: MC must reach the Stone Gate
Duration: 11 turns
Challenge: avoid damage from ending turn on lava
Events: at the end, Beatrix joins

Chapter 21. Liberating Sandraka
Setting: outdoors
Deployment: fixed: MC; total: 15
Goal: Seize Crestmoor, defend Sandraka Front Base
Duration: 9 turns
Challenge: Seize Blackstone, Tide Reaver base
Events: at the end five side quests become available

Gaiden Quest A. Unrelenting Ambition
Setting: outdoors
Deployment: fixed: MC, Sybil; 9 total
Goal: MC must reach Donari Temple; defend Felnamia Front Base; Sybil must survive
Duration: 9 turns

Gaiden Quest B. Dragon’s Haven
Setting: outdoors
Deployment: fixed: MC; total: 12
Goal: Seize Nikada Redoubt; Azuros must survive; defend Eberminster
Duration: 9 turns
Challenge: Azuros must not fall below 50% HP
Events: at the end, Azuros the dragon joins

Gaiden Quest C. No Mercy for the Merciful
Setting: dungeon
Deployment: fixed: MC, Diana; total: 10
Goal: Destroy all Zanatus mages; Edelia must survive
Duration: 11 turns
Challenge: Do not kill any Sister of Mercy

Gaiden Quest D. Clockwork City
Setting: ship
Deployment: fixed: MC; total: 12
Goal: Destroy all enemy squads or all enemy firearm squads retreat
Duration: 9 turns
Challenge: No enemy squads retreat
Reward: 12 units of pyrocite obtained during mission

Gaiden Quest E. Ishtar’s Lament
Setting: swamp, dungeon
Deployment: fixed: MC; total: 12
Goal: MC must reach the dungeon staircase
Duration: 16 turns
Reward: Balmung, sword

Chapter 22. Greywind Peak
Setting: snow
Deployment: fixed: MC; total: 8
Goal: Seize Greywind Shrine
Duration: 9 turns

Chapter 23. Unwise Alliance
Setting: dungeon
Deployment: fixed: MC, Jules, Diana; total: 12
Goal: Survive 6 turns or destroy all enemy squads
Duration: 5 turns
Challenge: Jules must survive

Chapter 24. Scorched Sands
Setting: desert
Deployment: fixed: MC; total: 20
Goal: Seize Fort Dakur, defend Ezrum
Duration: 13 turns
Challenge: capture all 12 mines
Events: enemy reinforcements in the northwest at turn 5 and turn 10; at the end swordmaster General Ragavi joins

Chapter 25. Kingdom of Gold
Setting: desert
Deployment: fixed: MC; total: 20
Goal: Seize Sayunaa, defend Fort Dakur
Duration: 11 turns
Events: before the next chapter the five side quests become unavailable

Chapter 26. Stormrook Looms
Setting: outdoors
Deployment: fixed: MC; total: 20
Goal: Seize Rimorgue, defend Nephilim Army Base
Duration: 16 turns
Challenge: complete in 10 turns
Events: at turn 4, 31 (!!) enemy reinforcement units appear, goal changes to defend Rimorgue

Chapter 27. Return to the Origin
Setting: outdoors
Deployment: fixed: MC, Lysander; total: 20
Goal: Seize Armitage
Duration: 7 turns
Challenge: Destroy no more than 3 Imperial squads

Chapter 28. Downfall
Setting: dungeon
Deployment: fixed: MC, Diana; total: 20
Goal: Defeat Casimir
Duration: 17 turns
Challenge: Rescue Alex in 10 turns
Events: enemy reinforcements at turn 6, east and west

Chapter 29. Zenith of the World
Setting: dungeon
Deployment: fixed: MC, Diana, Stefan, Beatrix, Hand of Zanatus (as single units)
Goal: Defeat Lysander
Duration: 11 turns

Chapter 30. Armageddon
Setting: dungeon
Deployment: fixed: MC; total: 20
Goal: Defeat Zanatus, defend Nephilim Army Base
Duration: 31 turns
Events: 16 enemy reinforcements at turn 2, 20 reinforcements at turn 6


Thanks to davea for his excellent guide, all credit to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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