A short guide to all types of shells with illustrative examples.
Introduction
The battle cannon can use all of them, the artillery cannon can only use fragmentation, high-explosive and armor-piercing.
In addition, autocannon shells and machine gun cartridges are divided into the same types, and work according to the same principle.
Kinetic shell [K]
This projectile is the simplest piece of metal in a case. Deals damage only due to its kinetic energy. It has no additional damaging factors.
High explosive shell [HE]
This projectile is a hollow container filled with explosives. Immediately after contact with the target, it explodes, causing huge splash damage in a certain radius.
(There is a sphere around the shell in which the blocks get damaged, so in the screenshot you can see a circle on the ceiling.)
Armor-piercing shell [AP]
This is a sub-caliber projectile designed to penetrate a large amount of armor. The damage is exactly the same as a kinetic projectile.
Fragmentation shell [FRAG]
This shell is very similar to a high-explosive but contains much less explosives. After hitting the target, it weakly explodes, scattering fragments in all directions. Presumably, the best way to use it is fighting infantry.
Incendiary shell [I]
This projectile contains an incendiary element, which with some probability (not always, but in most cases) sets fire to the target. It bursts immediately after impact and deals minor damage by impact.
Thanks to レモン猫 for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
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