A quick cheatsheet for the shrines that you can find throughout a Revita run! Spoiler Alert!!!
Rundown
Payment & Corrupted Shrines
For standard shrines, 0.5 HP must be offered to a shrine in order to receive its benefits. With a tinkerer unlock, Corrupted Shrines become available in a run.
These simply serve as an alternate payment method and provide no buffs compared to their counterparts. They have a chance to replace a standard shrine and are paid for with a chance to curse the player instead of 0.5 HP.
Shrine of Chaos
Removes one of your current relics and grants you a random relic
Grants you a relic if you do not yet have any
Shrine of Defense
Drops a Shield onto the ground
Shrine of Generosity
Drops a random common relic onto the ground
Shrine of Greed
The next shop entered is cheaper and has an extra item pedestal
Shrine of Growth
Grants a small stat up
Shrine of Harvest
Drops a random food pickup onto the ground
Shrine of Longevity
The room count of the next area is extended
Shrine of Moonlight
Guarantees an Observatory next area
Shrine of Potential
Drops a Relic Hammer onto the ground
Shrine of Rage
Grants a large but temporary damage up
Shrine of Spirituality
Enemies release double the amount of souls for a short amount of time
Shrine of Swiftness
The room count of the next area is shortened
Thanks to ktea for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.