Pocket Mirror GoldenerTraum: Ending Requirements Guide

This guide details route splits and requirements for the different endings of the game. (SPOILERS!)

!!!DISCLAIMER!!!

This guide will contain direct spoilers for some parts of the game! Read at your own risk!

Overview

In Pocket Mirror ~ GoldenerTraum, there’s 7 “main endings.”

Bad:

  1. Porcelain
  2. Blindness

Normal:

  1. Platinum
  2. Dawn
  3. Little Goody Two Shoes

Other:

  • Witching Hour
  • Shattered Delusions

This guide will not be covering “Dead Ends.” Only the main endings.

Obtaining Regalia

Egliette

Egliette’s Regalia is acquired on any playthrough, right before the sugary supper. But getting Fleta’s good end also notifies you of them once again.

Fleta

Getting Fleta’s Regalia is relatively simple. You must win against her in all 3 games (hide and seek not counted.)

  • Cards
  • Butterflies
  • Musical Chairs (required to progress)

At the end of the chapter, you’ll get her good ending and receive her regalia

Harpae’s Regalia is the hardest to obtain as it requires answering a series of questions right.

  • On the fourth floor, when you are presented with the option to help Harpae get unstuck, DO NOT HELP.
  • When she asks you to hold her hand, choose YES.
  • When presented with the option to help her in the clutter room, DO NOT HELP.
  • After she is finished with the clutter room, tell her “That was dangerous.”
  • When next presented with the ability to hold her hand, choose YES.
  • When she breaks down in the elevator, choose to APPEAL TO HER.

At the end of her section, you will be presented with her Regalia.


To obtain Lisette’s regalia, you must answer two questions right in her chapter.

At the dining room table, when asked how you knew her name, tell her you remembered.

Post circus chase, you’ll be asked if you will help Lisette. Choose YES.

NOTE: It is recommended you save before the circus chase, you can come back and skip Lisette’s regalia or get it, whether or not you’ve gotten all the regalia thus far, it provides an easy way to split your ending paths.

Bad Endings

The bad endings are generally easy to get, often triggered by one action in a character’s area. They are not dependent on any Regalia either.

One of the easiest endings to get. All that is required is, near the end of Fleta’s chapter, you must lose against her in Musical Chairs. Just don’t press Z, or press it too early, and you will fail.


There is a couple ways to get this ending. Both very close together.

  1. In the doll room, when chatting with Harpae, she will offer to let you come with her to fix the button on your cardigan. Choose yes, and follow her up the stairs.
  2. You may instead choose no, and perform the Enjel mirror event first. But afterwards, follow Harpae all the way up the stairs instead of choosing to enter the other floors.

These will net you the Blindness ending.

Normal Endings


To get the Platinum ending, you must have an INCOMPLETE Regalia set.

This means you have gotten at least one character’s bad end, but not all of them. This ending will trigger before the Enjel staircase chase.


To get the Dawn ending, you must have a COMPLETE Regalia set. ENJEL must reach the pocket mirror first.

This means you have gotten all characters’ good endings and obtained their Regalia. And at the end of the staircase chase, ENJEL has to be the one to reach the pocket mirror at the end, not you.


To get the Little Goodie Two Shoes ending, you must have a COMPLETE Regalia set. YOU must reach the pocket mirror first.

This means you have gotten all characters’ good endings and obtained their Regalia. And at the end of the staircase chase, YOU have to be the one to reach the pocket mirror at the end, not Enjel. Try running instantly as her dialogue ends.

Other Endings


The Witching Hour ending is simply obtained by obtaining NO Regalia (not counting Messer und Gabel) throughout the game.

This means you just have to fail to save each character, the end will trigger before the Enjel staircase chase.


Shattered Delusion, the new Secret End, is the most complicated to unlock.
You must have unlocked New Game + first. This unlocks after beating any of the Full game endings (not bad ends or dead ends.)

In New Game +, the ability to unlock Henri’s room has been added, you must enter it and explore.

This is a detailed guide on unlocking the room.

After unlocking and entering it, you likely have to read what’s inside as well. (untested, will be updated?)

To get the ending, you must have an INCOMPLETE Regalia collection, the same as Platinum’s requirement.


Thanks to Oozezzzz for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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