Guide for estate and debt related mechanics and stats.
Tenants and Rent
This rent begins at 3 per tenant, or 4 if in Wulfram, and can be increased, maintained or decreased.
with at least 35 of Charisma:Anger +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Anger +70 if already high, +50 if normal or +30 if lower
content %+20 and reputation %+10
Respectability, Prosperity and Content
Each point of Respectability above 30 gives 0,4 tenants;
Each point of Content below 50 loses 0,4 tenants;
Each point of Prosperity gives +0,2 above 30 and -0,2 below 50:
The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.
There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.
The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.
Management Turns
- deal with debts by making new loans, paying debts or renegotiating debt;
- order construction of a Project or Major project, while at the estate;
- send money to the manager fund, while at Aetoria;
- invest money, if part of shipowners club and at Aetoria;
During a playthrough one will have 9 of them across the entire game:
- 1 in Chapter 1
- 1 in Chapter 2a
- 2 in Chapter 2b
- 1 in Chapter 3a
- 1 in Chapter 3b
- 1 in Chapter 3c
- 3 in Chapter 4a
- 1 in Chapter 4b
- 1 in Chapter 5a only for those that returned from the estate
- 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
- 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
- 1 in Chapter 6a
- 1 in Chapter 8
- 1 in Chapter 9
Loans
- a loan of 1000 will increase it by 1, or 2 if the debt surpasses 20000
- a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 or 5 if 20000
- a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 or 10 if 20000
Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:
2000 (> 35inf)
3000 (> 45inf)
2000 (> 55rep)
2500 (> 65rep)
3000 (> 75rep)
4000 (> 85rep)
3000 (> 55inf)
4000 (> 70inf)
5000(> 85inf)
2500 (> 55inf)
3000 (> 70inf)
3500(> 85inf)
2500 (> 55inf)
3250 (> 70inf)
4000(> 85inf)
4000 (> 55inf)
5000 (> 70inf)
6000(> 85inf)
2000 (> 55inf)
2500 (> 70inf)
3000(> 85inf)
2000
(rep+res>=125)
2500
(rep+res>=150)
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)
Debt Renegotiation
Example: Reputation = 80 Debt = 15000 Repaid Debt = 3000
15 + 20 is less than 80 so the renegotiation pass, but with +15 the next try is 30 + 20.
Normal Projects
The possible projects and their stats related effects:
For the manor:
For the village:
Major Projects
They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.
Income, expense, profit, costs and stats from the major projects:
or prosperity %+50, content %+20, respectability %+15
Observation: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.
Management turns necessary for Major Project :
or 7 for more expensive version
or more expensive version: Eight Chapter – 8th turn
depending on the season of the 5th
or 6 for more expensive version
or more expensive version: only in Wars
or 5 for more expensive version
Estate Random Events
Construction based events:
2) -50 wealth and content %+10
3) Nothing
2) -100 wealth
3)content %-5 and respectability %-5
2)respectability %+5, content %-10 and +400 wealth
3)respectability %+5 and prosperity %+5
2)content %-15
3)*if content < 60: respectability %-15 and reputation %-15
or if content >= 60: content %-5
2)tenants – 5, content %-15 and respectability %+15
3)content %+5 and respectability %-10
2)Nothing
3)Nothing
1/2)content %+10
2/3)respectability %+10
3/4) +15 wealth
or if respectability < 45 then prosperity %+2
2) -100 wealth, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)Nothing
2) +50 wealth and %-5 content
3) %+5 content
4) %+5 content
2) -50 wealth and content %+5
3) -100 wealth, content %+5 and respectability %+5
1/2) respectability %-5 and reputation %-5
2/3) respectability %-5 and reputation %-5
3/4) -100 wealth and content %-10
2) content %-5 and respectability %+5
3) -50 wealth
and content + prosperity >=100
or if not then respectability %-5
or if not then prosperity%-5
or if not then content %-5
Estate Managers
- Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
- Saundersley for all
- The brother for those that have one
- The brother-in-law for those that decided to get engaged.
The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.
One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. So 3 projects of 500 can be build and only then the first of 1000, if 500 were sent 3 times and 1000 in the forth.
Build list for Loch:
Build list for Saundersley:
Build list for the Brother:
Build list for the Brother-in-law:
Managers effects in Aetoria
and respectability %-5
Thanks to Tiago for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.
Related Posts:
- Lords of Infinity: Antari Refugees Guide
- Lords of Infinity: Aetoria Club Activities Guide
- Lords of Infinity: Sergeant and Lieutenant Autonomies
- Lords of Infinity: Army Reform Commission Guide