I have played a couple of hundred hours between EA and Beta. Here is, if not a FAQ, then things I wish I’d known if I were to start today.
Caveat: There could have been changes between the earlier builds and the final one that makes some of this obsolete.
Note: The releases date of King Arthur: Knight’s Tale is from March 29 to April 26.
What difficulty should I play on?
The game was originally designed with only one difficulty equivalent to Hard, and from my experience the game is balanced around that.
What are the classes of the heroes unlocked through Morality Chart?
- Sir Leodegrance Sage
- Sir Bedivere Vanguard
- Black Knight Champion
- White Knight Champion
Tier 2. Available approx mid act 2. Join as level 9
- Sir Lucan Sage
- Sir Geraint Marksman
- Sir Dagonet Arcanist
- Sir Damas Marksman
Tier 3. Available approx mid act 3. Join as level 15
- Sir Lancelot Champion
- Sir Galahad Defender
- Red Knight Defender
- Morgana LeFay Arcanist
Typically, you’d unlock 5 heroes through Morality Chart in a playthrough
Are the Morality unlocked heroes worth it?
- The Tier 3 ones in particular have pretty unique skills (as in access to skills from a different class).
- By definition, the Morality unlocked heroes have similar alignment to you/Mordred, thus increasing their loyalty.
- The quests to get them are always worth doing, for loot, XP and fun, even if you end up keeping in the Aspirant slots.
Wait what are the Aspirant slots?
Is there advantages of staying neutral in the Morality Chart?
Is maxing loyalty of a companion worth it ? And how can I do it?
To increase loyalty:
- Give them Titles (see Round table), you’ll unlock more titles as you progress in the main quest.
- Random events can also increase or decrease loyalty.
- Be aligned with them on the morality chart.
- Look at the traits of each hero, some have unique ways to gain/lose loyalty.
Can the hero appearance be customised?
(There is an alternative skin for Mordred, unlocked by subscribing to a newsletter, but that is the one exception, and may be unavailable by the time you’re reading this)
How big is the party?
For example the missions where you recruit new Heroes, you get your 4 original heroes + the 5th being the one you’re recruiting.
I am struggling with the tactical combat any tips?
- When selecting a melee opponent a red outline appears (areas where the enemy can move to and attack) and an orange one (where the enemy can move to but can’t attack). Sometimes the best option is to step back from the threatened area and pass.
- With your melee heroes, close down on enemy ranged attackers: Enemy archers will have to shoot with a penalty or move and trigger an attack of opportunity.
- Inversely: kite the big melee enemies: They are usually slow and can be slowed down further with hexes, knockbacks and the like.
- Backstab enemies, but avoid getting backstabbed yourself: You can change orientation of your heroes at no AP cost. Ranged attacks can also “backstab”.
- I also found Taunt a particularly useful skill if one of your heroes have it: Not only will the enemies try to attack your Defender, but they can trigger overwatches and attacks of opportunity as they try to close in on the Taunter.
What should I build/upgrade in Camelot as a priority?
If your alpha team is injured or otherwise unavailable and the backup heroes are 3 levels below the only available quest, you could be in a situation where even reloading an old save can’t save your run.
Which one of the classes is the healing class?
During combat you’ll find the only way to reliably restore health is a healing potion.
That said there are preventive ways to avoid losing health to begin with: Skills to increase armour temporarily, grant a temporary pool of bonus HP or even evading or absorbing damage altogether.
Between fights, campfires and the odd healing shrine is what you have to rely on. Use them strategically, don’t necessary use them as you stumble upon them.
Any final advice?
Also explore the map even when the main quest is done: Side quests, side duels, side encounters, the odd vitality healing shrine or treasure chest (sometimes requiring high Spellcraft or Perception) may remain unclaimed if you just hit the “Finish Mission” when it becomes available.
Thanks to Molotova for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.