Do you find it annoying how InfraSpace uses different times to build their resources so you have to whip out a calculator every single time you don’t know or remember how many resources the building needs and produces in a set time frame? Me too! But due to my inability to create mods, I will instead create a list of every building that produces something, what they require and how much they produce per minute. This also includes buildings that take more than 60 seconds to finish their cycle so you can plan ahead properly.
This guide was made with InfraSpace version 1.4.366.
IMPORTANT NOTE:
These values are valid only AFTER you finish repairing the colony ship. These values also run with no modifiers at 100% efficiency with maximum workforce so you can reliably design your cities and/or find out how many buildings you need to satisfy your requirements. Unfortunately bonuses between buildings are not listed in this guide either.
If buildings receives a boost from a repaired ship part, it will be listed in the section of each building.
Less important note:
Some of the information here might be redundant as buildings like VR-Edutainment Factory and Superconductor Factory already cycle once every 60 seconds. But then I thought it would be more convenient to just list everything in this guide anyway to avoid confusion about production amounts.
HABITAT BUILDINGS
Habitats produce no goods but are unfortunately required to make your city function. People, am I right? The following list contains each of the required resources to turn your Basic Habitats to Luxury Highrises and then keep them there. The amount of required resources will also change depending on how many people are living in the habitat. But for the sake of efficiency, I’m going to list what the largest fully packed level 6 habitat requires.
Oxygen: 1.4
Water: 1.4
Survival Food: 0.3
Good Meal: 1.1
Home Appliance: 0,8
Computer: 0,6
Park: On/Off
Home Robot: 0,6
Entertainment: On/Off
VR-Edutainment: 0,3
School: On/Off
One VR-Edutainment Factory can supply a total of 26 Highrises at most. One factory creates 8 VR-sets per minute while one habitat requires 0,3 per minute, so 8 / 0,3 ~ 26,67 habitats for one VR factory. But keep in mind that traffic is also a thing, which can slow down your deliveries.
And if you build many Basic Habitats to be upgraded at once, it’ll take a little while for everything to upgrade if you build according to the minimum requirements. This happens because habitats of different levels require different amount of Survival Food, the basic food item you need to supply your people.
People in Highrises (level 6 habitat) get used to Good Meals and require only 0,3 Survival Food when compared to those in Residential Buildings (level 4 habitat), requiring 0,8. Just be patient and let the Survival Foods roll down building by building. Or build a few extra Simple Farms to speed up the process until everything is upgraded.
Sulfur Mine: 12
Crude Oil Extractor: 12
Iron Mine: 12
Copper Mine: 12
Aluminum Mine: 6
Uranium Mine: 3
Iridium Mine: 6
Large Sulfur Mine: 24
Large Crude Oil Extractor: 24
Large Iron Mine: 24
Large Copper Mine: 24
Large Aluminum Mine: 12
Large Uranium Mine: 6
Large Iridium Mine: 12
COLOSSAL ADAMANTINE DRILL
Stage 1 (start of construction):
- Concrete: 1500
- Steel: 3500
Stage 2:
- Sensor: 250
- High-Tech Tool: 100
Stage 3:
- Concrete: 1000
- Steel: 1500
- Motor: 150
- Computer: 75
Stage 4:
- Concrete: 500
- Steel: 1500
- Neural Processor: 75
- Radiation Core: 125
Stage 5:
- Concrete: 500
- Steel: 1000
- AI Control Unit: 100
- Superconductor: 150
Construction complete.
Colossal Adamantine Drill [Storage Deck]
Requires:
- Red Science Pack: 1
- Superconductor: 4
- Methane (Gas): 8,75
Produces:
- Adamantine: 3,75
Note: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.
BASIC INDUSTRY
Requires:
- Sulfur: 6
- Sand: 6
Produces:
- Concrete: 48
Requires:
- Iron Ore: 6
- Carbon: 6
- Water: 6
Produces:
- Steel : 48
Requires:
- Iron Ore: 8
- Copper Ore: 8
Produces:
- Electronics: 12
Requires:
- Oil: 8
Produces:
- Plastic: 12
Requires:
- Sand: 6
- Electronics: 4
Produces:
- Microchip: 6
Requires:
- Copper Bar: 3
- Steel: 7,5
- Oil: 6
Produces:
- Motor: 9
Requires:
- Copper Ore: 6
- Chemicals: 6
Produces:
- Copper Bar: 9
Requires:
- Electronics: 4
- Plastic: 2
Produces:
- Home Appliance: 10
Requires:
- -nothing-
Produces:
- Chemicals: 18
Requires:
- Oxygen: 6
- Chemicals: 6
Produces:
- Steam Cell: 6
MID-TECH INDUSTRY
Requires:
- Industrial Chemicals: 3
- Carbon: 9
Produces:
- Nanotubes: 6
Requires:
- Nanotubes: 6
- Microchip: 8
Produces:
- Neural Processor: 4
Requires:
- Plastic: 8
- Aluminum Ore: 8
Produces:
- Sensor: 16
Requires:
- Copper Bar: 3
- Steel: 7,5
- Industrial Chemicals: 3
- Oil: 6
Produces:
- Heat Exchanger: 9
Requires:
- Plastic: 4
- Microchip: 4
- Aluminum Ore: 3
Produces:
- Computer: 10
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Home Robot: 8
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Industrial Robot: 8
Requires:
- Distilled Water: 6
- Chemicals: 12
- Methane: 6
Produces:
- Industrial Chemicals: 9
HIGH-TECH INDUSTRY
Requires:
- Iridium Ore: 6
- Industrial Chemicals: 3
- Oil: 12
Produces:
- Reinforced Iridium: 9
Requires:
- Reinforced Iridium: 4
- Nanotubes: 2
- Sensor: 4
- Methane: 2
Produces:
- High-Tech Tool: 6
Requires:
- Nanotubes: 4
- Reinforced Iridium: 4
- Sensor: 8
Produces:
- Holo-Display: 6
Requires:
- Reinforced Iridium: 4
- Enriched Uranium: 5
Produces:
- Radiation Core: 6
Requires:
- Uranium Ore: 4
- Chemicals: 8
Produces:
- Enriched Uranium: 8
Requires:
- Neural Processor: 4
- Holo-Display: 8
Produces:
- VR-Edutainment: 8
Requires:
- Iridium ore: 6
- Sulfur: 10
- Heat Exchanger: 8
Produces:
- Superconductor: 3
Requires:
- Sensor: 5
- Neural Processor: 3
- Methane: 4
Produces:
- AI Control Unit: 3
GAS AND LIQUIDS
Produces:
- Oxygen: 6
- Carbon: 6
Produces:
- Oxygen: 12
Produces:
- Carbon: 12
Produces:
- Water: 12
Produces:
- Water: 30
Requires:
- Water: 30
Produces:
- Distilled Water: 18
Produces:
- Methane: 12
Requires:
- Organic Waste: 8
Produces:
- Methane: 12
TERRAFORMING
Requires:
- Heat Exchanger: 1
- Neural Processor: 1
Produces:
- Filtering Mesh: 6
Requires:
- Green Science Pack: 1
- AI Control Unit: 1
- Filtering Mesh: 3
Produces:
- Advanced Filtering Mesh: 1,5
Requires:
- Superconductor: 2
- Radiation Core: 4
Produces:
- Superconducting Coil: 2
Requires:
- Filtering Mesh: 2
Produces:
- Part 1 of the terraforming process
Requires:
- Fertilizer: 8
Produces:
- Part 2 of the terraforming process
Requires:
- Advanced Filtering Mesh: 0,5
Produces:
- Part 3 of the terraforming process
Requires:
- Advanced Filtering Mesh: 1,5
Produces:
- Part 4 of the terraforming process
The Magnetic Field Generator is the second of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.
PHASE 1:
- Concrete: 3500
- Steel: 1500
- Adamantine: 250
PHASE 2:
- -UNKNOWN, HAVE NOT REACHED THIS POINT YET-
Construction complete.
Requires:
- -UNKNOWN-
Produces:
- Part 5 of the terraforming process
SCIENCE
Requires:
- Oil: 8
- Carbon: 4
Produces:
- Blue Science Pack: 4
Requires:
- Sand: 4
- Chemicals: 8
- Aluminum Ore: 2
- Blue Science Pack: 4
Produces:
- Green Science Pack: 2
Requires:
- Motor: 4
- Organic Waste: 2
- Methane: 4
- Green Science Pack: 3
Produces:
- Yellow Science Pack: 1
Requires:
- AI Control Unit: 1,5
- Radiation Core: 3
- Yellow Science Pack: 2
Produces:
- Red Science Pack: 0,5
FOOD
Requires:
- Water: 6
Produces:
- Survival Food: 12
Requires:
- Sulfur: 6
- Chemicals: 6
Produces:
- Fertilizer: 6
Requires:
- Fertilizer: 3
- Water: 4,5
- Oxygen: 1,5
Produces:
- Vegetables: 9
- Organic Waste: 4,5
Requires:
- Water: 4,5
- Stem Cell: 3
Produces:
- Meat: 9
- Organic Waste: 4,5
Requires:
- Vegetables: 9
- Meat: 9
Produces:
- Good Meal: 12
- Organic Waste: 6
POWER
Produces: 20MW
Produces: 75MW
Requires:
- Methane: 10
Produces:
- Power: 250MW
Requires:
- Uranium Ore: 3,3
- Water: 5
Produces:
- Power: 750MW
Requires:
- Enriched Uranium: 6
- Water: 3
Produces:
- Power: 2000MW
ANTARES BONUSES
Requires:
- Aluminum Ore: 350
- Electronics: 250
- Plastic: 250
Bonus:
- “Each time Electronic is produced, you get 1 extra unit.”
- “Each time Plastic is produced, you get 1 extra unit.”
Requires:
- Neural Processor: 150
- VR-Edutainment: 300
- Home Robot: 250
Bonus:
- “Each time Neural Processor is produced, you get 1 extra unit.”
- “Each time VR-Edutainment is produced, you get 2 extra units.”
- “Each time Home Robot is produced, you get 2 extra units.”
Requires:
- Computer: 250
- Holo-Display: 100
Bonus:
- “Each time Holo-Display is produced, you get 1 extra unit.”
- “Each time Computer is produced, you get 2 extra units.”
Requires:
- Reinforced Eridium: 125
- AI Control Unit: 225
- Motor: 350
Bonus:
- “Each time Reinforced Eridium is produced, you get 1 extra unit.”
- “Each time AI Control Unit is produced, you get 2 extra units.”
Requires:
- Industrial Chemicals: 300
- Super Conductor: 75
- Yellow Science Pack: 125
Bonus:
- “Each time Superconductor is produced, you get 1 extra unit.”
- “Each time Industrial Chemicals is produced, you get 1 extra unit.”
Requires:
- Neural Processor: 150
- Copper Bar: 350
- Distilled Water: 150
Bonus:
- “Each time Copper Bar is produced, you get 1 extra unit.”
- “Each time Distilled Water is produced, you get 1 extra unit.”
- “Each time Industrial Robot Bar is produced, you get 2 extra unit.”
Requires:
- Superconducting Coil: 75
- Advanced Filtering Mesh: 200
Bonus:
- “Each time Advanced Filtering Mesh is produced, you get 1 extra unit.”
- “Each time Superconducting is produced, you get 1 extra unit.”
- “Each time Filtering Mesh is produced, you get 2 extra unit.”
Requires:
- Water: 500
- Oxygen: 500
- Good Meal: 250
- Survival Meal: 250
Bonus:
- “Each time Survival Food is produced, you get 1 extra unit.”
- “Each time Good Meal is produced, you get 1 extra unit.”
- “15% reduction for all habitat needs.”
Requires:
- Heat Exchanger: 350
- Sensor: 350
- Chemicals: 350
Bonus:
- “Each time Sensor is produced, you get 2 extra unit.”
- “Each time Heat Exchanger is produced, you get 2 extra unit.”
Requires:
- Radiation Core: 450
- Enriched Uranium: 350
Bonus:
- “Each time Radiation Core is produced, you get 4 extra unit.”
- “Each time Enriched Uranium is produced, you get 3 extra unit.”
Requires:
- Concrete: 1500
- Steel: 1500
- Home Appliance: 200
Bonus:
- “Each time Concrete is produced, you get 3 extra unit.”
- “Each time Steel is produced, you get 3 extra unit.”
- “Each time Home Appliance is produced, you get 2 extra unit.”
Requires:
- Adamantine: 150
- Red Science Pack: 50
Bonus:
- “Each time Adamantine is produced, you get 5 extra unit.”
Requires:
- Oil: 250
- Chemicals: 250
- Methane: 250
- Blue Science Pack: 150
Bonus:
- “Each time Chemicals is produced, you get 1 extra unit.”
- “Each time Organic Waste is produced, you get 1 extra unit.”
- “Each time Methane is produced, you get 1 extra unit.”
Requires:
- Microchip: 75
- Nanotubes: 75
- Green Science Pack: 100
Bonus:
- “Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”
THANK YOU FOR READING!
Thanks to JUUDOLF for his excellent guide; all credit belongs to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.