This guide describes the three current victory conditions and how to achieve each one. Each faction has their own modifiers that make some victory conditions easier than others, but every faction can theoretically achieve each victory condition.
Domination Victory
Alternatively, you can assassinate an enemy leader. To unlock this option, you need level 2 infiltration in all of general espionage areas, and the faction itself. Then you will unlock a several part mission that at the end will allow you to eliminate the faction’s leader.
Good Factions for this Victory Type:Freman and House Harkonnen are good choices for the straightforward base smashing subset of this victory. The Smugglers are the best choice for using subterfuge for assassinations as they have easy access to the agents and influence necessary to pull it off.
Political Victory
Once elected, you have to maintain the post for 60 days, after which you will win the game. There is a choice for voting that could show up that removes all charter owners. If you lose this vote, you will no longer be governor and will have to win the seat again, and the timer will be reset. Overall, this is a pretty easy victory if you focus it, and it was my first victory as I played House Atreides.
One note, the number of regions needed to unlock the charter can vary from game to game,as seen below, and the number of regions seems to be in the 35-39 range in every game I’ve tried.
Good Faction Choice for this Victory: House Atreides is the best choice for this victory type, as they have easy access to lots of influence to win votes and one of their faction bonuses once you’ve reached a high enough hegemony is to ignore personal conditions for the Charters, except for Landsraad standing.
Hegemony Victory
Each faction shares the same categories for acquiring Hegemony, as well as a unique method for each faction. The list for each faction can be seen below.
House Atreides:
House Harkonnen:
The Smugglers:
The Freman:
Good Faction Choice for Hegemony Victory: Hegemony victory is essentially the default victory type. Each faction has their own unique way to acquire hegemony besides the shared list, so every faction can go for this victory, even if they are weaker in one area like the Smugglers with military and the Freman with politics. So, pick whichever faction you like for this victory type.
Thanks to Garret Quillin for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.