Here is some good information for you to know more about the files in Doki Doki Literature Club Plus!.
The Combinations and other stuff I found
Meeting notes 3.txt 030
Track 06 name ideas.txt 123
project plan.txt 221
MESS.txt 344
DDLC.txt 404
14.txt 501
151 is Missing
420 is Missing
545 is Missing
This was recorded after I did the reset.sh
Other Stuff
There are 10 files 9 are not able to be opened
towerkeys is able to be opened it contains the following,
———————————————————————
Access keys found so far (from tower rotation)
Key pair 1: Gear
2:40 (clocktime?)
2,2,1 (a 3-digit number combination somewhere?)
Key pair 2: Boat?
Key pair 3: Spachship?
Key pair 4: ???
———————————————————————
Changed Time to 2:40 PM project plan.txt is able to be opened, if opened you will get the “Stonks” achievement, it contains the following
———————————————————————–
PROJECT PLAN OUTLINE
————————————-
High-level overview:
1. Create human-readable version of Fabric Benchmark results
(suggesting we live in a simulated universe)
2. Emulate Fabric Benchmark results in virtualized environment
3. Build parameters for genetic iterations
(custom elevation access levels for one or more entities)
4. Iterate until simulation is stable for target time threshold
(this is our small-scale simulated universe!)
5. Observe effects of elevated access/knowledge of simulation
6. Collect/Record data
7. Pitch findings to upper management as a profitable venture
(Note: DO NOT go through Barry, go straight to upper management!)
8. GET PROMOTED!!! Jobs saved!
Possible team members:
Ro (has most knowledge/access to Commander Quantum Server)
Ravi (second to RO)
Lib (fix naming scheme conflict with “lib” folder)
Ive (sure… why not)
Others?
VM1 – Current project (small-scale simulation)
VM2 – Future project (medium-scale simulation)
VM1 DETAILS
——————-
– Literature = Production of text assets, easy data collection
-4 entities (“characters”)
– Small physical space – efficient for server & genetic iterations
– Highly elevated access permission creates stable connection “window” for data collection, in exchange for less realistic simulated scenarios
—————————————————————————————-
I also am thinking that the reason for the 0 – 5 for the combination numbers is time related
This is recorded at ACT 3 or the Just Monika Part of DDLC
Other Stuff but with Pictures
Location: 344
Time: 8:33
Name: Meeting notes 2.txt
Location: 130
Time: 9:15
Name: DDLC.txt
Location: 404
Time: 12:55
Name: Meeting notes 3.txt
Location: 030
Time: 1:58
Name: Track 06 name ideas.txt
Location: 123
Time: 4:30
Name: 14.txt
Location: 501
Time: Maybe 2:14
Working with files in the “dekstop”
In our “dekstop” we see a lot of files inaccessible to us, in order to read them, we need to enter the game at a certain time (we can immediately change the time of our computer to the appropriate one)
- MES.txt
At 8:33 to “files / internal / 3 / 4 / 4” - Project plan.txt
At 2:40 to “files / internal / 2 / 2 / 1” - Meeting Notes 2.txt
At 9:15 to “files / internal / 1 / 3 / 0” - Track 06 name ideas.txt
At 4:30 to “files / internal / 1 / 2 / 3” - Meeting Notes 3.txt
At 1:58 to “files / internal / 0 / 3 / 0” - DDLC.txt
At 12:55 to “files / internal / 4 / 0 / 4” - 14.txt – 501
At 2:14 (2:15, opened it by the random): It takes a story abouyt Aive and Pauly
Credit to JOKERTHEEVIL and Fate unknown
Thanks to HiddenPretzl for the great guide as well as the other author I credited, all credit to their efforts. you can also read the original guide from Steam Community. enjoy the game.
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