Explains everything you need to know about Perks in DRG
This is a guide to all the Perks in Deep Rock Galactic.
Each Perk will be personally rated out of 5.
All Perks referenced are treated as fully upgraded.
Very useful perk in any mission, unheld weapons reload after 5 secs
Recommended Classes: Any
Perk Rating: 5/5
Hold 15 more of each mineral, useful, but not completely necessary.
Recommended Classes: Any, Scout
Perk Rating: 4/5
30% less damage from the enviroment (magma, radiation, electricity, ETC)
Recommended Classes: Any
Perk Rating: 2/5
50% less friendly fire damage, seeing you don’t die to other dwarves very often, this isn’t particularly useful.
Recommended Classes: Any
Perk Rating: 1/5
Just……No
Recommended Classes: NO ONE
Perk Rating: 1/5
Only take for haz 4+ missions
Recommended Classes: Any
Perk Rating: 3/5
Useful for mining missions with long tunnels
Recommended Classes: Any
Perk Rating: 3/5
Recommended Classes: Any
Perk Rating: 2/5
Useful in haz 4+ team missions
Recommended Classes: Any
Perk Rating: 4/5
Extremely useful against swarmers as they die in one attack
Recommended Classes: Any
Perk Rating: 5/5
Useful in Glacial Strata and Fungus Bogs biomes, especially in aquarq missions.
Recommended Classes: Any
Perk Rating: 2.5/5
Useful to stay near the mule or drop pod during swarm, and useful for scout when collecting many minerals.
Recommended Classes: Any, Scout
Perk Rating: 4/5
Medium size creatures count from glyphid grunts upwards. Extremely useful with the Berzerker Active Perk.
Recommended Classes: Any
Perk Rating: 5/5
Always save it for glyphid slashers or guards. Steve (the pet) takes very little damage from friendly fire and pet guards can last for a long time.
Recommended Classes: Any
Perk Rating: 4/5
Extremely useful against grunt swarms ESPECIALLY if combined with Vampire Passive Perk.
Recommended Classes: Any
Perk Rating: 5/5
Very useful if you remember to use it
Recommended Classes: Any
Perk Rating: 5/5
Extremely useful in tense situations, haz 4+
Recommended Classes: Any
Perk Rating: 5/5
Particularly useful for Scout, can grapple to resources and hover while you dig a little ledge to grab onto. Also good for saving yourself from long falls.
Recommended Classes: Scout
Perk Rating: 3.5/5
MUST TAKE for cave leech cluster missions
Recommended Classes: Any
Perk Rating: 4/5
Useful in very intense missions. You get 12 seconds to go resupply, get red sugar or revive someone.
Recommended Classes: Any, Scout
Perk Rating: 4.5/5
Useless in solo, unless you have Iron will. Useful when combined with Vampire passive perk
Recommended Classes: Any
Perk Rating: 3/5
Very useful in the close quarter times of missions like black box or uplinking/refueling.
Recommended Classes: Any
Perk Rating: 4/5
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