This spoiler heavy guide illustrates my favourite thing about this game: just how much you can bend it to your whim.
Big spoiler warning
Alright, let’s talk crazy stuff.
1. Get you a Quintar
I put this in to illustrate how little of the game’s progression is fixed. You need a quintar, but really, once you’ve got one, so much opens up.
2. Rent you a salmon
You can avoid all the enemies if you’re careful, but if you have to fight them they can be tricky, at least early game and on hard mode.
Once you’re at the shack, rent a salmon for 1 silver so you can participate in the salmon sprint race minigame.
3. Steal you a violin
Once you’ve cleared past them, you want to go due eastwhile scanning for a cave opening on the seabed which is surrounded by kelp. If you’ve never been before it’ll take you a couple of tries to find the place, so make sure to save before you blow all your money on salmon rent.
Once you’ve found the kelp hole swim straight down into it. You’ll find an underwater cave with a sign, a home point and a chest. Inside the chest is the tool that lets you summon a salmon; the salmon violin.
Water, which was once your enemy, is now your greatest tool for travel.
You don’t have the Ibex yet.
4. Win you a cello
The race itself is pretty easy. You race for free so just keep trying to you win first place.
Either before this or after, swim out into the area near the salmon sprint shack and swim directly up the waterfall in the middle of the lake. There’s a riddle inside the structure you’ll enter; all the right answers are at the bottom of the list and you get a crystal for hopping across the riddle-asker when you get it right.
Now, let’s talk to the Quintar.
5. Loot you an artefact
Instead of going that way, go south-east until you find the water of the cave flowing down into a different area.
Congratulations; you just broke into a tomb.
There’s a puzzle here, six switches that need to be pressed in order and on a time limit. It’s a hell of a lot easier to get to them in time with the faster fish. The order is top left, bottom left, bottom middle, bottom right, top right, dead centre. There are a few enemies here; they will mess you up if they find you, but it’s easy enough to avoid them if you just stay in the water where it’s not required to leave it.
With the puzzle solved, you can enter the Quintar’s holy site (disclaimer: may not actually be holy, speculations on Quintar religious beliefs are hypothetical) and steal some dohicky that lets you communicate with the Quintar.
You still do not have the Ibex.
- Crystal Project: How to Beat the Summon Unlock Bosses (Cheat Method)
- Crystal Project: Quintar Racing Guide
- Crystal Project: Optional Content Guide (Endgame Roundup)
- Crystal Project: How to Catch the Speedy Octopus Easily
- Crystal Project: The Best Place to Farm LP (Job Levels)