Blackout Protocol: All Synaptic Enhancements List

Images + text of all Synaptic Enhancements

 

Firearm

Card
Text
Bloodshot

Upon killing a target, weapons that
deal Physical Damage receive a +3%
boost (caps at +100%). Boost
amount resets upon being downed.

Firearm Specialist

You gain +3 in Firearm weapons.

Lone Shooter I

Weapons that deal Physical Damage
deal +30% more while there are no
enemies within 5m of you.

Lone Shooter II

Weapons that deal Physical Damage
deal +70% more while there are no
enemies within 5m of you.

Lucky Shot

Weapons that deal Physical Damage
gain a temporary boost of 150% on
every 7th shot.

Preemptive Attack I

Weapons that deal Physical Damage
deal +100% more when your clip is
full.

Quickload

Reload automatically after killing a
target with a Firearm weapon.

Snoball Effect

The less ammo you have in your clip,
the more Physical Damage you deal
(caps at +100%). Effect does not
apply to single-round weapons.

Surprise Attack I

+50% Weapon Damage against
targets not currently engaged in
combat.

Surprise Attack II

+100% Weapon Damage against
targets not currently engaged in
combat.

Synthetic Gunpowder I

Weapons that deal Physical Damage
deal +15% more.

Synthetic Gunpowder II

Weapons that deal Physical Damage
deal +20% more.

Synthetic Gunpowder III

Weapons that deal Physical Damage
deal +40% more.

Psionic

Card
Text
Amplifier I

Weapons that deal Psionic Damage
deal +15% more.

Amplifier II

Weapons that deal Psionic Damage
deal +20% more.

Amplifier III

Weapons that deal Psionic Damage
deal +40% more.

ESP

Weapons that deal Psionic Damage
receive a +10% boost for each point
you have in Psionics.

Fright Response

Boosts weapons that deal Psionic
Damage based on the number of
targets within 5m of you (+15%
damage per target, for a max of
+100%).

Intense Fear I

While Panicked, any of your weapons
that deal Psionic Damage gain a
+50% boost.

Intense Fear II

While Panicked, any of your weapons
that deal Psionic Damage gain a
+100% boost.

Meditation I

Your Special Ability cools down 15%
faster.

Meditation II

Your Special Ability cools down 30%
faster.

Psionic Specialist

You gain +3 in Psionic weapons.

Shadow Stroll I

Your Special gains +25% potency
when used in the dark.

Shadow Stroll II

Your Special gains +50% potency
when used in the dark.

Unstable Parts

Psionic Weapons do +100% Psionic
Damage, but also deplete your Panic Gauge.

R&D

Card
Text
Coupon Clipper

When picking up a new Synaptic
Enhancement, you can reroll once for
free.

Expense Report I

You gain +15% more credits.

Expense Report II

You gain +25% more credits.

Fanny Pack

Gain an extra Tactical Gear slot

Jogging Team I

While you’re on the move, any allies
within 7m gain +10% Movement
Speed.

Jogging Team II

While you’re on the move, any allies
within 7m gain +20% Movement
Speed.

Oxygen Generator

All agents standing within 5m of you
regain 5 HP every 10s.

R&D Specialist

You gain +3 in R&D weapons.

Recycling

When you use Tactical Gear, there is
a 50% chance the item will not be
consumed.

Throw I

+25% Damage to Tactical Gear.

Throw II

+50% Damage to Tactical Gear.

 

Bionic

Card
Text
Bionic Specialist

You gain +3 in Bionic weapons.

Forced Evolution

When your HP reaches 0, you recover
10 HP and gain Astral status for 5s.
(180s cooldown)

Hardbody I

+50% max HP.

Hardbody II

+100% max HP.

Increased Stamina

+100% max stamina.

Marked Recovery

After being revived, you regain 10 HP
per second for 5s.

Resilience I

You automatically recover 5 HP every
4s.

Resilience II

You automatically recover 10 HP
every 4s.

Slow Burn

Burning enemies burn 5s longer.

Soul Harvest

Upon killing a target, you have a 25%
chance to gain +5 Max HP (caps at
100).

Other

Card
Text
Cardiac Stimulants

Revive your fellow agents +30%
faster.

Defrag

When acquiring Data Nugs, you have
a 25% chance to gain 1 more.

Forbidden Number

Every 4th roll grants you Astral
status for 2s.

Lifeline

Revive a fallen agent within 2m.

Light Tread

Your movement doesn’t make noise.

One Way I

+30% Weapon Damage when both
equipped weapons are from the
same Department.

One Way II

+70% Weapon Damage when both
equipped weapons are from the
same Department.

Rollback

Rolling reloads your weapon.

Run and Gun

+25% movement speed for 5s after
killing a target.

Self Starter

Upon being downed, you can use the
Interact key to self-revive. (180s
cooldown)

 

Notes

Just a simple list, no commentary from me at this time other than double Firearms seem to be the only way to go currently.
I’ll be honest, I wasn’t sure how to format it and it’s a long scroll as it is. Hopefully it was helpful to anyone curious. Images take from in game screenshots. Let me know if I’ve missed any. I know there’s Preemptive Strike I, so I’m assuming there’s a II but haven’t spotted it yet.


Thanks to Kami Amaya for his excellent guide; all credits belong to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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