This guide lists all the doctrines you can unlock using the Commandment Stone in the cult of the lamb game.
Introduction
Doctrines serve as permanent upgrades, such as traits, rituals, or interactions with your followers.
There are 5 different doctrine groups, each with their own particularities, for each tier you unlock in a doctrine group, you can choose one of 2 doctrine options.
Sustenance
“Instruct them on the liturgies surrounding their daily bread.”
Sustenance Doctrines are good if you want to keep your followers satiated and healthy
Perform a Ritual at your temple to declare a fast. Followers will not eat or be hungry for 3 days.
Unlock the Feasting Ritual. Throw a grand feast for your Followers to refill their hunger and gain +25 Faith!
All Cult members will gain the Cannibal Trait. +5 Faith when eating a meal made from Follower meat.
All Cult members will gain the Grass Eater Trait. No negative Faith when a Follower eats a meal made from grass.
Perform a Ritual at your temple that causes all seeds to immediately be ready for harvest.
Perform a Ritual at your temple which for 2 days will make special fish more likely to appear while fishing. You will also catch double fish.
All Cult members will gain the Substances Encouraged Trait. Gain 20 Faith when Brainwashing Ritual is performed.
All Cult members will gain the Prohibitionist Trait. Increase work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual.
Afterlife
“Reassure them that death is not the end.”
Afterlife Doctrines are good if you want to sacrifice your followers or benefit from their death.
All Cult members gain the Belief in Sacrifice Trait.
+20 Faith when another Cult member is sacrificed.
All Cult members gain the Belief in Afterlife Trait.
Only lose -5 Faith when a Follower dies instead of -20.
Perform a Ritual at your temple that allows you to bring a dead Follower back to life.
Perform a Ritual at your temple to conduct a funeral for a recently passed Follower. Gain 20 Faith.
All Cult members will gain the Respect Your Elders Trait. Followers receive +5 Faith for every Elder Follower in the cult.
All Cult members will gain the Good Die Young Trait. Gain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies naturally.
Unlocks Natural Burial Building. The corpses of the dead Followers may return to the earth by becoming fertilizer.
Unlocks the Grave building. Gain 2 Faith when Followers grieve at the Grave.
Work & Worship
“Have them proffer both labour and love.”
Work & Workship Doctrines are good if you want to increase how much devotion is generated or increase how hard your followers work.
All cult members will gain the Faithful Trait.
Generate Devotion 15% faster.
All Cult members gain the Industrious Trait.
Increase work speed by 15%.
Inspire a Follower to significantly increase their Loyalty. Replaces the Bless action.
Intimidate a Follower to slightly increase their loyalty as well as make them work 10% harder for 2 days. Replaces the Bless action
Perform a Ritual at your temple that will immediately build all structures currently under construction.
Perform a Ritual at your temple that will temporarily increase devotion generation speed at your shrine by 20% for 3 days.
Perform a Ritual at your temple which allows your Followers to work through 3 days and nights without getting tired.
Perform a Ritual at your temple declaring a day of rest. Your Followers will not work that day and gain +80 Faith.
Law & Order
“Teach them the true meaning of obedience.”
Law & Order Doctrines are good if you want to kill, marry, see your followers fight, in short, you will become the lamb of law and order
Unlocks the Murder Follower action, a simple solution to many problems, but some followers may find this upsetting… if they’re awake to witness it.
Perform a Ritual at your temple in which you can ascend a Follower’s spirit to a higher plane of existence. All Followers gain Loyalty.
Perform a Ritual at your temple in which two followers fight to the death – unless you’re feeling merciful.
Perform a Ritual at your temple so you can marry one of your Followers. Gain 30 Faith.
All are born guilty. Reduced faith loss when putting a Follower in Jail who is not dissenting.
Freedom above all else. Every day that begins without anyone in prison, gain +10 Faith.
Perform a Ritual at your temple in which you appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of your Followers.
Perform a Ritual at your temple in which you appoint a Follower as your Tax Enforcer, tasked with collecting money from other Cult members.
Possessions
“Preach on the value of earthly goods.”
Possessions Doctrines are good if you want to receive money from your followers or increase their faith through material possessions.
Unlocks the Extort Tithes Follower Action. Collect 1 coin from a Follower once a day.
Unlocks Bribe Follower Action. Bribe a Follower with 3 coins to increase their Loyalty
All Cult members will gain the Materialistic Trait. Gain Faith when building better sleeping quarters.
All Cult members will gain the False Idols Trait. Gain more Faith when placing a decoration building.
Perform a Ritual at your Temple in which you distribute Gold to all Followers to increase their Loyalty. You will also gain +10 Faith
Perform a Ritual at your temple in which all Followers donate coins to you.
All Cult members will gain the Sacral Arcitechture Trait. When a new building is constructed, gain +5 Faith
All Cult members will gain the Devotee Trait. Gain more Faith when delivering a Sermon.
Thanks to Gusteibou for his great guide, all credit to his effort. you can also read the original guide fromĀ Steam Community. enjoy the game.
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