As many are now finding out, WRC can run like crap and/or just look like someone sprinkled pixie dust all over the road.
You can mitigate some of this by having a fiddle with the engine.ini file common to all UE4 based games.
How to do the thing
2. As an example, add the following to the end of the that file, feel free to change the values if you want to experiment:
[SystemSettings] r.ViewDistanceScale=4 foliage.LODDistanceScale=4 r.Color.Mid=0.48 r.MotionBlurQuality=0 r.DefaultFeature.AntiAliasing=1 r.PostProcessAAQuality=4 r.Tonemapper.Quality=1 r.Tonemapper.Sharpen=1 r.TextureStreaming=0 [/script/engine.renderersettings] r.CreateShadersOnLoad=1 niagara.CreateShadersOnLoad=1
NOTE: with r.TextureStreaming set to off, your game may crash if you do not have enough vidmem and system RAM. Game still looks terrible at night, that’ll need a patch.
3. Save it and exit your text editor.
4. Optional step: Right click on the file, choose properties, and tick Read Only. Game may crash as it wants to add stuff to this file now and again.
5. Run Dirt Rally 2.5, sorry EA WRC.
You can add other UE4 console commands to this if you want to experiment – these are a short google search away.
Enjoy.
Addendum
[SystemSettings] ;Base r.Shaders.Optimize=1 r.GTSyncType=1 ; Post Process related r.BlurGBuffer=-1 r.AmbientOcclusionLevels=2 r.DepthOfFieldQuality=3 r.RenderTargetPoolMin=400 r.LensFlareQuality=3 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=7 r.Upscale.Quality=3 r.MotionBlurQuality=4 r.Tonemapper.Quality=5 r.ToneMapper.Sharpen=0.5 r.TonemapperFilm=1 r.Tonemapper.GrainQuantization=1 r.DefaultFeature.AmbientOcclusion=1 r.DefaultFeature.AmbientOcclusionStaticFraction=1 r.DefaultFeature.LensFlare=1 r.ParticleLightQuality=2 r.LightFunctionQuality=3 r.HighQualityLightMaps=1 r.DefaultFeature.AmbientOcclusion=1 r.DefaultFeature.AmbientOcclusionStaticFraction=1 ; LOD related r.ViewDistanceScale=1000 r.SkeletalMeshLODBias=-1 r.MipMapLODBias=-1 r.StaticMeshLODDistanceScale=0.25 r.LandscapeLODBias=-1 r.LandscapeLODDistributionScale=3 r.LandscapeLOD0DistributionScale=3 r.LODFadeTime=2 r.UITextureLODBias=-1 r.LevelStreamingDistanceScale=10 ; Foliage related foliage.DensityScale=1.0 grass.DensityScale=1.0 foliage.DitheredLOD=1 foliage.LODDistanceScale=4 ; shadow rendering related r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=5 r.Shadow.MaxResolution=8192 r.Shadow.MaxCSMResolution=8192 r.Shadow.RadiusThreshold=0.03 r.AllowLandscapeShadows=1 r.Shadow.DistanceScale=3 r.ContactShadows=1 r.Shadow.FilterMethod=0 ; set to 1 for ridiculous quality r.LightMaxDrawDistanceScale=5 r.Shadow.CSM.TransitionScale=2 r.Shadow.Preshadows=1 ; FX related r.RefractionQuality=3 r.ReflectionCaptureResolution=1024 r.SSR.Quality=3 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=2 r.SSS.Quality=1 [ConsoleVariables] AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1
Disclaimer
Thanks to DemonicSquid for his excellent guide; all credit belongs to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.