Analyzing the character stats to find the optimal values for each one aka “soft caps”
Intro
Pick Motivity or Technique and max it out ASAP, while sometimes dropping a few points into Vitality, Vigor, or Capacity as needed. (Haven’t tested Advance weapon scaling yet tho)
Methodology:
I created a character of each “class,” took each one up to the 1st boss and then used Cheat Engine to give me a million Ergo so I could examine what happens to each stat as you put as many points into each one as possible. I did this by hand entering all the changing values into a spreadsheet which you can access {HERE}[www.dropbox.com]
It looks like you are only able to put 10 points into any stat regardless of class which means your starting stats are not just the minimum they could ever be but also define their maximum (as starting+10) maybe further into the game you’ll be able to raise this hard cap but it doesn’t really matter for this initial analysis.
Physical / Fire / Electric / Acid DEF is mostly just tied to character level so putting a point in ANYTHING will see some gains tho Vigor appears to give half the benefit.
Vitality
Guard is linear until 13 with only a minor dip at 14 and then diminishing returns from 15 on.
Recommendation: Everyone should take Vitality to 10, but probably not worth going further than 15 which gives classes with low initial Vitality an edge.
Vigor
Still, Stamina is a very useful thing to have so it might be worth it just to put a full 10 points in regardless… and a class which already started low will see more benefit from those 10 points than other classes would which could make the slow hitting “Path of Strength” best for Vigor investments.
Capacity
Recommendation: Take only as much as you need to not be Heavy; which is based on your equipment.
Motivity & Technique
Physical ATK gains are a little weird at the start, but they all INCREASE in value the more points you put in so – pick one and put ALL 10 points in based on which weapon you use… probably ASAP too
This means you will get the best results from whatever class can reach the highest possible value(s) with the main stat governing your main weapon. Motivity = Path of Strength, Technique = Path of Dexterity, BOTH = well… actually any class… if anything the Path of Balance is the worst of all worlds here since it makes you spend more levels in the lower scaling tiers for BOTH stats
The more levels spent on either stat BEFORE 12, the more levels that class is wasting
Advance
Resistance gains start seeing diminishing returns as soon as lvl 8
I haven’t been able to test Weapon ATK scaling with this stat yet.
Starting Class Stats
9 Vitality
7 Vigor
8 Capacity
9 Motivity
9 Technique
7 Advance
Path of Dexterity
8 Vitality
12 Vigor
7 Capacity
5 Motivity
11 Technique
6 Advance
Path of Strength
11 Vitality
5 Vigor
11 Capacity
11 Motivity
5 Technique
6 Advance
Thanks to Drake Ravenwolf for his excellent guide; all credits belong to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.
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