A guide meant to explain (hopefully) all or most of the character’s movesets and specific actions.
Welcome!
The game’s complicated mechanics have a lot of variance when it comes to them, so get ready to learn about a bunch of details that you couldn’t have possibly figured out right off the bat.
As expected, there’ll be spoilers about other playable characters ahead.
- Most moves will make you invulnerable while doing them. If they don’t, I will specify as such.
- This guide isn’t final, so mistakes are possible to see. If there are, do point them out.
- I will be adding 1 character per day, until I’ve added all of them.
Reimu
Due to her Melee capabilities, she offers a variety of moves that work around such, but still holds a few Ranged attacks that could sometimes come in handy.
It’s unlikely to have trouble while attempting to learn this character.
Difficulty: Very Easy (1)
Super Attack: Homing Orbs (Not the actual name of the move.)
Dash Limit: 3
Combo Potential: High
- Neutral / Z
- Can be mixed with a dash.
- Can break barriers.
- Neutral + Neutral / Z + Z
- Can be mixed with a dash.
- Can also be done in the air. (Unreliable)
- Can break barriers.
- Down Neutral / Down + Z
- Neutral + Neutral + Neutral / Z + Z + Z
- Can be mixed with a dash.
- Can break barriers.
- Up Neutral / Up + Z
- Neutral + Neutral + Neutral + Neutral / Z + Z + Z + Z
- Neutral + Up Neutral / Z –> Up + Z
- Can be mixed with a dash.
- Can break barriers.
- Neutral Aerial / While in the air –> Z
- Can also be done while moving in the air.
- Up Aerial / While in the air –> Up + Z
- Can be mixed with a dash, but only upon touching the ground.
- Can break barriers.
- Up Aerial + Neutral / While in the air –> Up + Z –> Z or Up + Z –> Up + Z
- Can be mixed with a dash, but only upon touching the ground.
- Down Aerial / While in the air –> Down + Z
- Can be mixed with a dash, but only upon touching the ground.
- Can break barriers.
- Neutral Dash / A
- Side Dash / Any direction –> A
- Can be mixed with any Ground Move.
- Guard / (While right next to a projectile from the enemy) –> Dash or Side Dash
- Can also be done by using Up Neutral while on the ground or the air.
- Breaks enemy projectiles.
- Homing Orbs / (Once the Ink Bar’s fully charged) –> R1
- This move will be done automatically upon letting go off the R1 button.
- Can break barriers.
- Absorb / While doing literally anything –> R1
- Seriously, you’re allowed to just hold it, even while the Ink Bar’s fully charged.
Marisa
Her playstyle tends to be Slow, revolving around waiting for the enemy’s barrier to turn RED; unlike Reimu, however, Marisa can break the enemy’s barrier with any of her actions.
You might have a little bit of trouble whlie attempting to learn this character, but only at the beginning, as her moveset is rather easy to get used to.
Difficulty: Normal (3)
Super Attack: Ink Spark (Not the actual name of the move.)
Dash Limit: 2
Combo Potential: Medium
- Neutral / Z
- Can be tapped or held to launch a more powerful attack.
- If held, can be released at any time before the last star is thrown.
- If held and released, can be mixed with a dash.
- Can break enemy barriers.
- Up Neutral / Up + Z
- Can be mixed with a dash.
- Can break enemy barriers.
- Down Neutral / Down + Z
- Can be mixed with a dash.
- Can break enemy barriers.
- Neutral Aerial / While in the air –> Z
- Can be tapped or held.
- If held, can be released at any time.
- If held and released, can be mixed with a dash.
- Can break enemy barriers.
- Up Aerial / While in the air –> Up + Z
- Can be mixed with a dash.
- Can break enemy barriers.
- Up Aerial + Up Aerial / While in the air –> Up + Z –> Up + Z
- Can be mixed with a dash.
- Can break enemy barriers.
- Down Aerial / While in the air –> Down + Z
- Can be tapped, held or tapped twice to launch up to two potions.
- Can be mixed with a dash.
- Can break enemy barriers.
- Dash / A
- Can break enemy barriers.
- Dash + Aerial Dash / A + A
- Can be held up to 4 seconds.
- Can break enemy barriers.
- Side Dash / Left or Right + A
- Can be mixed with a dash.
- Can break enemy barriers.
- Can also be used in the air.
- Side Dash Attack / Left or Right + A –> Z
- Can break enemy barriers.
- Side + Down Dash Attack / Side Dash –> Down + Z
- Can be mixed with a dash.
- Can break enemy barriers.
- Can be mixed with any other Ground Move.
- Aerial + Down Dash Attack / While in the air –> Down + A
- Can break enemy barriers.
- Can be mixed with any other Ground Move.
- Guard / (While right next to a projectile from the enemy) –> Dash or Side Dash
- Can also be done by using Up Neutral while on the ground.
- Breaks enemy projectiles.
- Ink Spark / (Once the Ink Bar’s fully charged) –> R1
- This move will be done automatically upon letting go off the R1 button.
- Can break barriers.
- Absorb / While not attacking –> R1
- This can also be done in the air.
- If done in the air, Marisa will temporarily float.
- Warning: Does not make you invulnerable.
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Thanks to Black Senapi for his great guide for Touhou Gouyoku Ibun ~Suibotsushita Chinshuu Jigoku, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.