Total War WARHAMMER III: Optimization Guide (How to Get Better Performance)

Right, so the big elephant in the room, how does it run? Well,compared to Warhammer II I noticed that it runs worse which is expected since that game had time to optimize and the fact that the game is almost 5 years old (Man). First impressions, it looks great, lighting looks fantastic, it seems a few issues prevalent in Warhammer II’s lighting, especially in snow maps, seems to have been made a lot better, grass, trees and overall textures are also sharper and bolder.

 

Important PC Specs

I7 9700k 4.6Ghz
EVGA GTX 1080TI
16GB RAM
Plus I play at 1440p (Bear this in mind)

I’m also on the newest Geforce Game Ready Driver.

Initial Benchmark

This is my opinion, when I bring a setting down, I bring it with full knowledge that the game might not look perfect, but most of the time you’re looking at a birds eye point of view anyways so.

P.s , all of my testing was done on the battle benchmark.

High settings (BASE)
On high settings, I was getting 61FPS which isn’t all that bad to be honest, but we can make it a lot better.

Low settings
152.8 FPS

AA and shadows
Bringing shadows to medium (3FPS more) and the AA from TAA to FXAA netted me a whopping 12.7 FPS increase with (Again, in my opinion), minimal change to the look of the game that justifies almost 13FPS.

Texture Filtering
Bringing this up to 16x makes minimal difference to your FPS, less than 1FPS lost.

Screen Space Reflections and Sharpening
5.6 FPS gained when turning these off, sharpening is a personal choice of mine, sometimes it looks alright but I prefer less.

SSAO
Turning on SSAO loses you 8FPS, sure it can make the foliage and grass beautiful but again, up to you.

Lighting
Turning this down to low brings about 10FPS, however, certain effects such as the glow on the Ice Guard’s Glaives for example look less bright and toned down, though I’ve initially found that other than that on perhaps the darkness of certain shadows, it doesn’t make too much of a difference.

Fog
Turning this down to Low nets me about 7.5 FPS increase.

Tree, Grass, Building, Terrain detail
Turning these all to medium from high only gave me about 3FPS increase so I wouldn’t think it was worth turning them down.

Unit detail
Turning this down to medium from high gave me less than a 1FPS increase, not worth it.

VFX detail
Turning this down to medium from high was quite substantial with just over 13FPS gained. This is quite substantial as it effects spells, fires, explosions, etc. so test them both and see what you prefer.

Conclusion

To conclude, the below settings are what I’ll probably be running and testing around with as I believe it meets a mix of both performance and a graphically impressive game.


Thanks to Sam8872 for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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