The guide will feature all combinations of classes possible with their skill-sets and needed training.
Introduction
The guide will feature all combinations and skills possible.
Please feel free to add comments if you catch errors I made during copying this information from the game or if you have any additional feedback.
Folks
The folk is a special class, as it is the complete base class with no specialization. Don’t be mistaken tho, the folk is a very effective all-rounder class, which can carry its weight during a majority of the game.
Base Classes
1x Sword Training [Barracks].
Warrior is a nice early class that enables multiple enemy targeting as well as high damage output. Also scales very nicely with weapon damage.
1x Shield Training [Barracks].
Guard is a class that excels at socking up damage, but otherwise not so useful as the weapon upgrade only upgrades defensive values and not attack values.
1x Scroll Study [Magicarium].
Apprentice is a weak mage that has some skills to inflict status effects on enemies as well as some AoE spells.
1x Faith Study [Temple].
Priest is a very nice early game healer with strong single and multi target heals. Scales well with weapon damage.
1x Hunting Practice [Camp].
The Range is a nice damage dealer against enemies in the back, as well as bosses. Doesn’t work well against front-row enemies.
1x Night Shift [Slum].
Thugs can help stunning high value targets and reduce their stats.
Specialized Classes
2x Sword Training [Barracks].
The Berzerker is a high damage dealer for front-line enemies, scales very effectively with weapon damage.
2x ShieldTraining [Barracks].
The Tank is the best char for socking up damage, but again has no weapon to upgrade for damage.
2x Scroll Study [Magicarium].
The Wizard has an enormus amount of AoE spells that allows for very effective enemy clears. Also scales very good with weapon upgardes.
2x Faith Study [Temple].
The saint has better group heals then the priest, but is harder to play right.
2x Hunting Practice [Camp].
High damage dealer for bosses but also very effective at removing single targets. Scales very effectively with weapon upgrades.
2x Night Shift [Slum].
Very effective at de-buffing and stunning one target and also comes with some survive-ability.
Hybrid Classes
1x Sword Training [Barracks].
1x Shield Training [Barracks].
The Knight combines offensive with defensive capabilities, making him a good all-rounder.
1x Sword Training [Barracks].
1x Scroll Study [Magicarium].
Can go very heavy on status effects, like poison, bleed and burn.
1x Sword Training [Barracks].
1x Faith Study [Temple].
Very balanced character that can buff itself offensive and defensive and deal damage to single and multiple enemies. Sadly the default attack also moves the target.
1x Sword Training [Barracks].
1x Hunting Practice [Camp].
Basically a worse Hunter lol.
1x Sword Training [Barracks].
1x Night Shift [Slum].
Has a nice stun with damage skill, making him an effective single target handler.
1x Shield Training [Barracks].
1x Scroll Study [Magicarium].
The Warmage has a lot of offensive and defensive buffs.
1x Shield Training [Barracks].
1x Holy Study [Temple].
Nice effective tank which can also heal. Sadly again only a shield therefore no weapon (and heal) upgrades without artifacts.
1x Shield Training [Barracks].
1x Hunting Practice [Camp].
Nice alternative to the Hunter if one values the defensive debuff.
Hybrid Classes
1x Shield Training [Barracks].
1x Night Shift [Slum].
If one has no access to weapon upgrades it is a nice class, but the Ninja has no weapon so he cannot be upgraded.
1x Scroll Study [Magicarium].
1x Faith Study [Temple].
Can restore power, can heal and can deal damage. What’s not to like?
1x Scroll Study [Magicarium].
1x Hunting Practice [Camp].
Can apply and remove debuffs as well as healing and AoE damage. Doesn’t scale that well with weapon upgrades.
1x Scroll Study [Magicarium].
1x Night Shift [Slum].
Surprisingly effective damage dealer with sustain.
1x Faith Study [Temple].
1x Hunting Practice [Camp].
Also a very nice healer and damage dealer combination
1x Faith Study [Temple].
1x Night Shift [Slum].
A nice option if one does not have access to weapon uogardes, as the sage has no weapon to upgrade. Nice damage and utility spells.
1x Hunting Practice [Camp].
1x Night Shift [Slum].
Some status effects paired with damage. Doesn’t scale well with weapon uogardes.
The King is a special class at it cannot be trained to anything else and one only has one king/queen per game. The King is surprisingly potent if one can upgrade the staff at the magicarium.
Thanks to SkillFlow for his great guide, all credit goes to his effort. you can also read the original guide from Steam Community. enjoy the game.
The Warrior’s “Strike” should say Deals 20+[Weapon] DMG (instead of 5). Also thanks for the awesome Guide 🙂
I’m not sure of the rarity, but I ran a hard difficulty game earlier today where I got a unit in my level 2 tavern called a Troubadour, his ability’s are as follows (damage / healing numbers are without upgrades):
Ability 1 SONG: +2 Attack for 5 turns and heal 5 HP to all allies. No power cost
Ability 2 KNIFE THROW: deals 15 damage to the first and second enemy. No power cost
Ability 3 FIRE BREATH: Deals 10 damage, and burn the first 3 enemies. Ignores attack and defense. 15 power cost
Ability 4 DISSONANCE: Deals 15 damage to all enemies. 20 power cost
No weapon to upgrade.
You cannot create or upgrade this unit’s class as far as I know , as in the tavern for his class it has two music notes.
What happens if the queen/king dies? The game continues on but does it have any effect whatsoever besides being unable to have access to another character with the class?
If you win the game but your queen/king is dead you get a different ending