A detailed achievement guide and walkthrough to get you your 100% as quickly and effortlessly as possible. Step-by-step instructions.
Roadmap
Estimated difficulty: 3.5/10. (Slightly skill dependent)
Estimated 100% time: ~1-2+ hours (Slightly skill and luck dependent)
Offline/online achievements: 19 offline / 0 online.
Number of playthroughs: 1 possible, 2 recommended.
Glitched achievements: Possibly a few. I make note of them in their relevant sections.
Missable Achievements: None.
Story
Like the achievement says; start the game.
This will unlock after overcharging a generator for the first time.
This will unlock after fleeing from the creature for the first time.
This will unlock after completing Zone B.
This will unlock after completing Zone C.
This will unlock after escaping the ship.
Possibly bugged
You must complete the game from start to finish without getting caught by the Dark Matter. If you do die, you will need to quit to the main menu and try again. The only difference between difficulties seemed to be how fast the Dark Matter moved and broke through doors. On the hardest difficulty you will need to lock almost every door behind you when running, and be smart about your overloads, especially during the final section of the game.
- When I completed my Dark Matter run, I only got the Dark Matter achievement, not In one piece. The fix may have been completely resetting the game, but I can’t be too sure.
Here’s a video of my sloppy Dark Matter completion if a visual aid will help.
Die 1/5/10 times.
Possibly bugged
Manually lock 5 doors.
- It’s worth mentioning that I didn’t earn this on my first playthrough, despite locking more than 5 doors. However, it seems similar to iRepair, the amount you’ve done carries between playthroughs.
Repair 5 generators. Similar to Pull the lever!, the amount you’ve done carries between playthroughs.
While escorting the captain through Zone C you’ll eventually come to a sign that reads Toilets ^ / < Dorms. Enter the Toilet and lock the door behind you.
Possibly bugged
This should come naturally, especially if you’re looking for every log, and is easiest done on Easy mode. Be thorough in searching every room and hallway. I think the only area you might not visit naturally is the Fridge near the start of Zone C.
- It’s worth noting that this achievement unlocked when I revisited a hall I had passed through a few times prior.
Log #1
As soon as you start the game, you can find the log near the back left corner of the locker room.
Log #2
Found on a desk on the right side of the Central Hub (if you’re facing Zone C).
Log #3
A bit into the game you’ll receive an objective to overcharge a generator in an attempt to trap the creature. After doing so, move forward and you’ll spot a sign on your left that reads Offices ^ / Lab Storage ^. This doorway leads to an orange-lit room with the note on a desk.
Log #4
After freeing the captain from her room, go inside to find this next to her bed.
Log #5
While escorting the captain, you’ll pass through the mess hall and exit into a hallway. in this hall is a sign that reads Toilets ^ / < Dorms. Enter the Toilets to find the log.
Possibly bugged
You must reach the escape pods with all 5 logs collected. The captain will tell you to lock the door behind you and enter your credentials into a computer. Once you do, she’ll also say you can upload the logs and expose Anabasis. Interact with the computer again for the achievement.
- I didn’t need to reactivate the computer on my playthrough, but I assume that’s the correct way of earning the achievement.
Gorb is a small ball you can find in Zone C. While escorting the captain back to the Central Hub you’ll eventually enter the Mess Hall. As soon as you do, turn left and look behind the table that’s leaning against the wall.
Thanks to Stef for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.