Stats of all ranged weapons as of 1.0.4
Disclaimer
All testing was done manually in version 1.0.4, so there might be errors or inaccuracies. Please point them out in comments.
Testing methodology
All damage tests were made using Roamer NPC and Axe Roamer NPC. Here are their hitzones:
Damage values were checked first by shooting regular Roamer in the leg/hand with 1x multiplier and further verified with headshots to both enemy types if I had some doubts. All shots were made at point-blank range, except explosive weapons. Many weapons have discrepancies between their description damage and actual damage – I don’t know if this is a bug, or I’m just shooting them wrong.
Pistols
Flintlock
Vanguard
Python
Silver Fox
Description damage
75
39
47
77
Regular ammo damage
81
39
47
77
HC ammo damage
/
61
73
119
Durability
400
400
400
400
Durability per shot
1.5
0.25
0.25
0.25
Max durability per shot
0.0**
0.0**
0.0**
0.0**
Total shots
267*
1200
1200
1200
Mag size (Expanded)
/
11
/
11
* – rounded up
** – it appears that pistols do not lose max durability
Submachine Guns
Regular ammo damage
33
43
Durability per shot
0.25
0.25
Max durability per shot
0.05
0.05
Mag size (Expanded)
40
40
Assault Riles
Dark Warrior
Thunderclap
Bandit
Description damage
62
67
74
Regular ammo damage
76
82
90
AP ammo damage
117
126
139
Durability per shot
0.15
0.15
0.15
Max durability per shot
0.04
0.04
0.04
Total shots
2667*
2667*
2667*
Mag size (Expanded)
40
40
60
* – rounded up
Machine Guns
Regular ammo damage
98
96
Durability per shot
0.15
0.15
Max durability per shot
0.04
0.04
Mag size (Expanded)
100
150
* – rounded up
Sniper Rifles
Militaman
Cupid
Ronin
Annihilator
Description damage
107
116
125
287
Regular ammo damage
107
116
125
199
AP ammo damage
165
178
192
/
Durability
400
400
400
400
Durability per shot
2
2
2
0.5
Max durability per shot
0.0*
0.0*
0.0*
0.0*
Total shots
200
200
200
800
Mag size (Expanded)
/
20
20
10
* – it appears that sniper rifles do not lose max durability
Shotguns
Peregrine
Guardian
Stryker
Description damage
127
138
148
Regular ammo damage
124
134
144
Large ammo damage
266
288
310
Durability per shot
0.2
0.2
0.1
Max durability per shot
0.04
0.04
0.02
Total shots
2000
2000
4000
Mag size (Expanded)
/
/
30
Heavy Weapons
Sunstorm Gatling Gun
Bombardier Grenade Launcher
Avenger Rocket Launcher
Berserker Grenade Launcher
Woodpecker AA Rocket Launcher
Infiltrator Missile Launcher
Sunstorm Gatling Gun
Bombardier Grenade Launcher
Avenger Rocket Launcher
Berserker Grenade Launcher
Woodpecker AA Rocket Launcher
Infiltrator Missile Launcher
Description damage
85
331
1574
386
955
1538
Regular ammo damage
106
340***
1456***
397***
744***
1708***
Special ammo damage
164
530***
/
610***
/
/
Durability
400
400
400
400
400
400
Durability per shot
0.15
8
11.5
5
11.5
11.5
Max durability per shot
0.03
0.0**
0.0**
0.0**
0.0**
0.0**
Total shots
2667*
50
35*
80
35*
35*
Mag size (Expanded)
200
/
/
/
/
/
* – rounded up
** – it appears that grenade and rocket launchers do not lose max durability
*** – explosvie damage seems to be sligthtly randomized and having no weakspot multiplier, instead doing more damage the more of the body is caught in the blast. Actual damage was calculated by taking 10 shots (direct hits in the chest from medium distance) and averaging damage out. Hits in legs/head and point-blank shots do less damage.
Bows
Description damage
20
32
34
Regular arrow damage
26
40
43
Flame arrow damage
TODO
TODO
TODO
Burst arrow damage
TODO
TODO
TODO
Durability per shot
4
4
4
Max durability per shot
0.0*
0.0*
0.0*
* – it appears that bows do not lose max durability
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