Outlines the most efficient upgrades to energy and damage for all your main weapons – i.e. how to get the most bang for your buck.
Note that this guide assumes the player always has Full Forward active.
Lasers x2
Energy Generator Mk3 (110 Energy): $480
Laser Energy Cost Mk4 (-54 Energy): $604
Total: $1084
Kinetics x2
Energy Generator Mk5 (120 Energy): $1420
Kinetic Energy Cost Mk4 (-59 Energy): $700
Total: $2120 ($1640 with previous upgrade)
2-Shot PACT Cruisers
Kinetic Damage Mk2 (420 Damage): $105
4-Shot PACT Assault Carriers
Kinetic Damage Mk4 (460 Damage): $518 ($413 with previous upgrade)
Thanks to Short Range Warp, Sunrider doesn’t really need accuracy. You’ll want to add a few points before the first Escort mission, when you don’t have Warp yet and lack sources of heavy damage besides Sunrider.
Lasers x2
Energy Generator Mk3 (110 Energy): $480
Laser Energy Cost Mk4 (-54 Energy): $604
Total: $1084
1-Shot PACT Mooks
Laser Damage Mk4 (260 damage): $399
Lasers x3
Energy Generator Mk4 (115 Energy): $872
Laser Energy Cost Mk7 (-38 Energy): $4124
Total: $4996 ($3912 with previous upgrade)
1-Shot PACT Missile Frigates & Bombers
Laser Damage Mk8 (340 damage): $1750 ($1351 with previous upgrade)
1-Shot PACT Supports
Laser Damage Mk10 (380 damage): $3180 ($1430 with previous upgrade)
Lasers x4
Energy Generator Mk8 (135 Energy): $4762
Laser Energy Cost Mk8 (-33 Energy): $7522
Total: $12,284 ($7289 with previous upgrade)
4-Shot PACT Assault Carriers
Laser Damage Mk13 (440 damage): $7369 ($4189 with previous upgrade)
Accuracy is moderately important for Black Jack to allow it to reliably hit backline enemies, but Lasers are already pretty accurate so a few points should be sufficient.
1-Shot PACT Missile Frigates & Bombers
Kinetic Damage Mk3 (345 damage): $240
1-Shot PACT Supports
Kinetic Damage Mk5 (390 damage): $710 ($470 with previous upgrade)
Kinetic x2
Energy Generator Mk7 (130 Energy): $3260
Kinetic Energy Cost Mk8 (-64 Energy): $7522
Total: $10,782
2-Shot PACT Battleships with Awaken
Kinetic Damage Mk7 (435 damage): $1629 ($919 with previous upgrade)
2-Shot PACT Assault Carriers with Awaken
Kinetic Damage Mk11 (525 damage): $6957 ($5328 with previous upgrade)
Since Seraphim will often be shooting backline or otherwise distant enemies, it needs all the accuracy you can give it. Fortunately the accuracy upgrades are fairly cheap and effective.
Kinetic x2
Energy Generator Mk3 (110 Energy): $480
Kinetic Energy Cost Mk3 (-54 Energy): $300
Total: $780
2-Shot PACT Cruisers
Kinetic Damage Mk2 (420 damage): $105
Kinetic x3
Energy Generator Mk8 (135 Energy): $4762
Kinetic Energy Cost Mk6 (-45 Energy): $3100
Total: $7862 ($7082 with previous upgrade)
3-Shot PACT Battleships
Kinetic Damage Mk6 (500 damage): $1509 ($1404 with previous upgrade)
Paladin definitely needs accuracy upgrades to enhance its short range. Unfortunately its upgrades aren’t very efficient, so be careful of spending too much.
Damage does not need to be upgraded at all. Phoenix can already 1-shot standard ryders with Melee and Elites with Gravity + Melee; and Assault doesn’t significantly benefit from upgrades in the first place.
Accuracy could use a point or two; since Phoenix’s Melee hits twice, it’s base accuracy of 95% vs Elites will miss a hit more often than you’d think.
Missiles
Personally, I don’t use missiles much and don’t think they’re worth upgrading. If I do need a bit of extra damage in a pinch, the default missiles work fine. However, it’s worth noting that the Sunrider can acquire two high-damage rockets for just $300 each. I haven’t tried them, but that’s a fairly low price for basically an extra nearly dead Battleship per battle if you can spare the necessary Flak Off.
Hull Health
The first couple upgrades of this are cheap, so if you’re having trouble it might be worth it to grab some extra HP on your front line damage dealers – especially Phoenix.
Shields
A lot of people recommend buying the Sunrider’s shield and upgrading all three shields to give 100% protection. THIS IS NOT NECESSARY. The basic 70% shield from Liberty + Bianca already reduces incoming Lasers to mere scratch damage; there’s no need to spend $2500 for a third shield that won’t even cover all of your units. Furthermore, once you get the perfect shield the enemy Cruisers will stop shooting you with ineffective Lasers and get close enough to slam you with their powerful Kinetics. DO get the range upgrades for Liberty and Bianca though.
Flak
The enemies in this game love to use missiles, so flak is very important. If you’re having trouble surviving missile spam, consider upgrading some or all of your flak units; $500 each isn’t cheap, but it’s not expensive either. Flak upgrades increase in cost exponentially, so stacking more than one on a single unit is not recommended.
Evasion
Possibly worth getting on Phoenix and maybe Black Jack if enemies wind up focusing them a lot. Stick to one or two points; anything more is exponentially more expensive. Personally I never bought any; my Phoenix didn’t draw much aggro and my Black Jack survived what little got through my shields and flak pretty well.