Subtension: All Debugging Commands

These commands were left in the game’s Steam release. Anytime you’re not in a cutscene, you can press backtick (`) to access the commands, tab to autocomplete, backtick again to cancel, and enter to execute. Note that the autocomplete feature is case sensitive, but the commands themselves are not. When the command interface is open, pressing space will pause or unpause the game.

In this guide, <angle brackets> are required arguments, and [square brackets] are optional arguments. If an argument is in “quotes”, you should enter the literal text inside the quotes.

 

changescene
Syntax: changescene <“mainmenu”>

Result: Loads main menu if player typed “mainmenu”, does nothing otherwise.

chargeweapon
Syntax: chargeweapons <number>

Result: Fully charges the corresponding weapon.

ClearAchievements
Syntax: ClearAchievements

Result: Resets player’s Steam achievements for this game.

currency
Syntax: currency <number>

Result: Sets currency to specified amount. The amount must be a 32 bit signed integer (which means it can be negative).

DisplayEnemy
Syntax: DisplayEnemy <“max”/”mid”/”off”>

Result: “max” displays enemy systems and crew, “mid” displays systems and hides crew, and “off” hides systems and crew.

EnemyAI
Syntax: EnemyAI <“start”/”stop”>

Result: Allows or prevents enemy from doing things.

invincible
Syntax: invincible <“enemy”/”player”/name>

Result: Makes the enemy submarine, the player submarine, or a specified crew member invincible.

kill
Syntax: kill <“crew”/”enemy”/”player”> [“all”/name]

Result: “crew all” and “player” instantly lose the fight, “enemy” instantly wins the fight, and “crew [name]” kills the specified crew member.

skipToScene
Syntax: skipToScene <number>

Result: Skips to corresponding scene. Number must be an integer between 0 and 14, inclusive. If players enter a fight with no weapons or no crew members, they will get a phase torpedo, burst laser, sonar, resilience shield, 3 grunts, and a medic.

startelectric
Syntax: startelectric

Result: Starts an electric hazard at the player’s submarine’s bottom left corner.

startfire
Syntax: startfire

Result: Starts a fire hazard at the player’s submarine’s bottom left corner.

UnlockAchievement
Syntax: UnlockAchievement <“auto”/”full_deck”/”shieldless”>

Result: Unlocks The Power of Automation, A Full Deck, or The Best Defense …

Unused or broken commands
These commands appear when the player presses backtick, but they didn’t do anything when I tested them.

Heal
help
log
popup
saveLog
SetRechargeRate
settimescale
skipTutorial
spawn
startwater


Thanks to sumwun for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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