A guide meant for the Steam version of Snow-Swept Quest.
Chapter 1 – Getting started & Courier Forest
After talking with the doctor who saves you, head to the middle east section of town to meet Musshu, you can sell treasures you find from dungeons and monsters here.
Next, head to the guild which is near the middle of town, directly west of Musshu’s building. You’ll receive your first request from the guild, to get herbs from Courier Forest in the north.
Courier Forest
You’ll encounter Slime enemies here. They have about 200 hp and can be taken out with 1-2 tier 1 ice spells. I recommend fighting all the ones you see, there’s a magic circle before the boss that will regenerate your health and mana to full, so don’t be stingy with your mana. Once you reach level 4 and acquire the 2nd tier ice spell, you should be able to beat the boss here with relative ease. Upon defeating the boss, you’ll receive Shining Golden Grass, return to the guild for your reward.
Chapter 2 – West Mountain
Leave town from the east or west exits and you’ll be on the overworld map. Head directly west to the mountains and you’ll be at the west mountain location.
West Mountain
There are 2 enemies here and a boss, Goblins and Hydras, I recommend grinding to level 8 here upon which you’ll receive a new spell called Freezing Breath. This spell hits all enemies and causes the blind debuff at a high rate. It’ll be important for minimizing boss damage going forward. Work your way through the mountain and cave that comes after and save at the recovery circle. Head east from the circle for a boss fight. Between the Guardy Remastered and keeping blind up on the pair of bosses here your damage taken will be fairly low, keep watching your health and heal when you need to. If blind is up on both bosses you can start using your highest single target ice spell. Upon beating the pair of bosses, go to the backroom, grab the treasure, and head back to the guild for your reward.
Chapter 3 – Volfophia Volcano
Volfophia Volcano
You’ll encounter two enemies here, Trolls and Hell Beasts. Head to the east to pick up a pickax which will allow you to proceed to the bosses lair. Once you reach the magic circle, save and break the rocks next to it. I recommend having your third tier ice spell and your second tier recovery spell before proceeding, level 12-13 should do. Make sure to equip the Eternal Ice before proceeding. The boss strategy is the same as the prior boss, keep blind up on it and pelt away with your strongest ice spell. Keep your health high as the boss periodically casts a fire explosion which will deal pretty significant damage to you.
After beating the boss Saya will retreat and return home. Upon gaining control of Saya again you can head back to the bosses lair and pickup the treasure chest there. After this, head to the guild for your next task.
Chapter 4 – Investigate the Iomu Ruins
Iomu Ruins
The Iomu ruins also have two enemies you’ll face, Undead and Squid. Start heading south to reach the magic circle, defeat as many enemies as you can along the way to keep grinding higher levels. Upon reaching the magic circle, head to the door slightly to the right and equip your Holy Twig if you purchased it. I recommend being about level 16 for this boss fight. Treat this boss fight the same as you have the others. Keep blind up and use your strongest single target ice spell. Heal as necessary. This boss also has a magical blast which deals a fair bit of health, so try to never fall below 50% to be safe. Upon defeat the boss will drop a key to the treasure room and “boldness” which will open up monster lairs to grind in. You may have noticed them in the prior dungeons, they’re areas will large quantities of monsters in small areas.
Head north to the treasure room and then you can leave the Iomu Ruins. After exiting the ruins you will receive your reward.
Chapter 5 – Voreworms & Ending
Courier Forest & Voreworms
Head to the forest and look for the large green tentacle like creatures. These hit pretty hard so I recommend reequipping the Guardy Remastered. Upon defeating the four of them, return to the guild and hand in the tentacles they dropped.
By this point you should have enough Dell to buy a ticket and head home. Head to the port and purchase a ticket from the Sailor nearest the middle dock. This will lead you to the normal ending, which is the only ending in the PG13 version of the game.