Improved Graphical Fidelity Settings for Sniper Ghost Warrior Contracts 2.
This guide will alter settings in an Autoexec.cfg file in order to achieve better graphical fidelity in the game.
I created a settings for SGW 3 and Sniper Ghost Warrior Contracts 1, and am now including the same settings for Sniper Ghost Warrior Contracts 2.
These settings will require appropriate PC hardware in order to achieve the intended results. Therefore, it is recommended that your system requirements meet the Recommended System Requirements for the game.
These settings will push your GPU to the limit, but will result in a better, sharper image.
Autoexec.cfg Contents
Once copy and pasted, save the file, and change its properties to “read only”.
Launch the game, and watch your GPU melt.
sys_spec = 4 sys_spec_ObjectDetail = 4 sys_spec_Full = 4 sys_spec_GameEffects = 4 sys_spec_MotionBlur = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_TextureResolution = 4 sys_spec_VolumetricEffects = 4 sys_spec_Quality = 4 sys_spec_Water = 4 sys_spec_light = 4 sys_spec_RayTracing = 4 ;Lights and Global Illumination e_DynamicLights = 1 e_StatObjTestOBB = 1 e_GI = 1 e_GIAmount = 0.6 e_GIMaxDistance = 100 e_GIIterations = 32 e_GINumCascades = 1 e_LightVolumes = 1 e_GIGlossyReflections = 1 e_GIMaxDistance = 150 e_GIRSMSize = 512 e_GISecondaryOcclusion = 1 e_Gsm_Cache = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 ;Clouds e_Clouds = 1 r_CloudsUpdateAlways = 1 e_ShadowsClouds = 1 e_SkyType = 1 e_SkyUpdateRate = 100 e_SkyQuality = 1 e_SkyBox = 1 e_Sun = 1 r_SunShafts = 2 e_TimeOfDaySpeed = 0.1 ;Color r_ColorBits = 32 r_DetailDistance = 20 r_DetailNumLayers = 2 r_DepthBits = 32 r_ColorGrading = 1 r_ColorGradingDof = 1 r_ColorGradingFilters = 1 r_ColorGradingLevels = 1 r_ColorGradingSelectiveColor = 1 r_CloakHeatScale = 0.25 r_CloakLightScale = 0.25 ;Textures r_TexAnisotropy = 16 r_TexMaxAnisotropy = 16 r_TexMinAnisotropy = 16 r_TexSkyResolution = 2 r_TexturesStreamingMipBias = -4 r_TexturesStreamPoolSize = 3072 r_DynTexAtlasCloudsMaxSize = 32 r_DynTexAtlasSpritesMaxSize = 32 r_DynTexMaxSize = 80 r_EnvCMResolution = 2 r_EnvTexResolution = r_TexNoAnisoAlphaTest = 0 r_texturesHighResMips = 2 ;Fog e_Fog = 1 r_FogShadows = 1 r_FogShadowsWater = 2 r_FogDepthTest = 0 ;Foliage, Vegetation and Terrain e_ViewDistRatioDetail = 125 e_ViewDistRatio = 125 e_ViewDistRatioVegetation = 125 e_ViewDistMin = 10 e_ViewDistRatioLights = 75 e_TerrainOcclusionCullingVersion = 1 e_PhysFoliage = 2 r_VegetationSpritesTexRes = 64 e_VegetationAlphaBlend = 1 e_LodRatio = 40 ;Lights and Global Illumination e_DynamicLights = 1 e_GIGlossyReflections = 1 r_FlareHqShafts = 1 r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsHelpers = 1 r_BeamsMaxSlices = 200 r_BeamsSoftClip = 0 r_Glow = 1 r_FlareHqShafts = 1 r_Flares = 1 r_FlaresChromaShift = 6 r_FlaresTessellationRatio = 1 r_FlaresIrisShaftMaxPolyNum = 0 r_LightPropagationVolumes = 1 r_DeferredShadingLights = 1 r_DeferredShadingSortLights = 1 r_DeferredShadingSSS = 1 r_DeferredShadingTiledHairQuality = 2 ;Anti Aliasing r_MSAA = 1 r_MSAA_quality = 16 r_MSAA_samples = 16 r_PostMSAA = 1 r_PostMSAAMode = 2 r_AntialiasingMode = 3 r_AntialiasingTAAMode = 4 r_AntialiasingTAAPattern = 4 r_AntialiasingTSAAMipBias = -3 r_AntialiasingTSAASubpixelDetection = 1 r_AntialiasingTSAASmoothness = 0.15 r_AntialiasingTAASharpening = 1 r_AntialiasingModeSCull = 1 r_AntialiasingTAAFalloffHiFreq = 0.5 r_AntialiasingTAAFalloffLowFreq = 0.3 r_AntialiasingTAAPattern = 2 r_UseEdgeAA = 2 r_StencilBits = 8 r_AntialiasingSMAAThreshold = 0.1 ;Shaders r_ShadersDX11 = 1 r_Reflections = 1 q_Quality = 3 q_ShaderFX = 3 q_Renderer = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderIce = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderSky = 3 q_ShaderShadow = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 q_ShaderWater = 3 q_ShaderHDR = 3 r_TranspDepthFixup = 1 ;PostProcessing r_PostProcessEffectsFilters = 1 r_PostProcessEffects = 1 r_PostProcessFilters = 1 r_PostProcessEffectsGameFx = 1 r_PostProcessGameFx = 1 r_PostProcessHUD3D = 1 r_PostProcessHUD3DCache = 1 ;Lighting r_silhouettePOM = 1 r_UsePOM = 1 ;Sun r_SunShafts = 2 r_CoronaFade = 0.5 r_Coronas = 1 r_CoronaSizeScale = 1 r_CoronaColorScale = 1 r_ColorGradingSelectiveColor = 1 e_Sun = 1 ;Rain r_RainDropsEffect = 1 r_Rain = 2 r_RainMaxViewDist = 100 r_RainMaxViewDist_Deferred = 200 r_RainGBuffer = 1 r_RainOccluderSizeTreshold r_ChromaticAberration = 1.5 r_Supersampling = 1.99 r_SupersamplingFilter = 1 r_Sharpening = 5 r_ssdo = 2 r_SSReflections = 3 r_Refraction = 1 r_ssdoAmbientAmount = 1 r_ssdoAmountDirect = 1.5 r_ssdoAmountReflection = 1.5 r_ssdoRadius = 0.3 r_ssdoRadiusMax = 2 r_ssdoRadiusMin = 0.1 e_Shadows = 1 e_ObjShadowCastSpec = 4 e_shadows_debug = 0 e_shadows_from_terrain_in_all_lods = 1 e_shadows_frustums = 0 e_shadows_max_texture_size = 4096 e_shadows_occ_check = 0 e_shadows_slope_bias = -4 e_ShadowsBlendCascades = 1 e_ShadowsCastViewDistRatio = 20 e_ShadowsCastViewDistRatioLights = 0.5 e_shadowsclouds = 1 e_ShadowsConstBiasHQ = 1 e_ShadowsLodBiasFixed = 1 e_ShadowsLodBiasInvis = 3 e_ShadowsMasksLimit = 2 e_ShadowsMaxTexRes = 4096 e_ShadowsOcclusionCulling = 1 e_ShadowsOnAlphaBlend = 1 e_ShadowsOnWater = 1 e_ShadowsPoolSize = 4096 e_ShadowsResScale = 40 e_ShadowsStaticMapUpdate = 2 e_ShadowsTessellateCascades = 1 e_ShadowsTessellateDLights = 1 e_ShadowsUpdateViewDistRatio = 256 e_volobj_shadow_strength = 0.5 r_DrawNearShadows = 1 r_DrawNearZRange = 1 r_FogShadows = 2 r_FogShadowsWater = 1 r_ShadowBlur = 3 r_ShadowBluriness = 1 r_ShadowGen = 1 r_ShadowGenGS = 1 r_ShadowGenMode = 1 r_ShadowJittering = 2.5 r_ShadowPass = 1 r_ShadowPoolMaxFrames = 0 r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100 r_ShadowsAdaptionMin = 0.35 r_ShadowsAdaptoinSize = 5 r_ShadowsBias = 1 r_ShadowsCache = 4 r_ShadowsCacheResolutions = 6324 r_ShadowsDeferredMode = 1 r_ShadowsDepthBoundN = 1 r_ShadowsForwardPass = 0 r_ShadowsGridAligned = 1 r_ShadowsMaskDownScale = 0 r_ShadowsMaskResolution = 8192 r_ShadowsNearestMapResolution = 8192 r_ShadowsOfflineCacheQuality = 2 r_ShadowsParticleNormalEffect = 1 r_ShadowsPCFiltering = 1 r_ShadowsSlopeScaleBias = 1.8 r_ShadowsStaticMapResolution = 8192 r_ShadowsStencilPrePass = 1 r_ShadowsUseClipVolume = 1 r_ShadowTexFormat = 0 r_UseShadowsPool = 1 r_VarianceShadowMapBlurAmount = 1 ;MotionBlur r_MotionBlurMaxViewDist = 32 r_MotionBlurQuality = 2 r_MotionBlurShutterSpeed = 125 r_PostProcessHUD3DCache = 0 ;Depth of Field r_DepthOfField = 2 r_DepthOfFieldDilation = 0 r_DepthOfFieldBokeh = 1 r_DepthOfFieldBokehQuality = 1 r_DrawNearFoV = 60 r_DrawNearZRange = 0.1 cl_fov = 70 r_overrideRefreshRate = 60 ti_UseApiBackedRaytracing = 1 r_MultiThreaded = 1 e_StreamCgfPoolSize = 2048 e_Wind = 1 sys_budget_sysmem = 16384 sys_streaming_CPU = 6 sys_budget_videomem = 6144 r_ShadersDX11 = 1
By Voinz
Related Posts:
- Sniper Ghost Warrior Contracts 2: How to Enable Borderless Window Mode
- Sniper Ghost Warrior Contracts 2: Sniper Rifles Guide