Items are stored in your ‘Inventory’. The inventory can hold up to nine Items, after which you’ll have to switch between items through a simple menu. Luckily, Items are not a waste after that, too, as you can ‘scrap’ them for Gold. Quintessences are special Items, of which you can hold just one. All of them provide you with a temporary Buff and additional active effect – some of which are becoming invincible, knocking back enemies, and the like.
- Defeating Bosses and Mini-Bosses.
- Purchased from another tender at the Shop; entered by taking the blue gates that are littered with signs. However, unlike the Item salesman, who always shows up, the Quintessence salesman shows up sparingly.
- Sometimes, at the end of Chest Areas, entered by taking gates littered with chests.
Common
- 30 seconds
- Decreases incoming damage by 15%.
- Makes you immune to trap damage for 10 seconds
Common
- 30 seconds
- Increases Crit Rate by 5%.
- Increases Basic Attack by 20% for 10 seconds
Common
- 10 seconds
- Increases Max HP by 20
- Become invincible for 1 second
Common
- 8 seconds
- Increases Physical and Magic Attack by 15%.
- Throws a Face Bug to stun the enemy.
Common
- 10 seconds
- Movement Speed increased by 7%
- Fly forward quickly.
Common
- 16 seconds
- Increases Max HP by 25.
- Throws a yeti’s snowball, inflicting freeze on affected enemies.
Common
- 20 seconds
- Increases Physical Attack by 20%.
- Strikes an enemy with a kobold’s pickaxe, dealing Physical Damage and acquiring a small amount of Gold.
Common
- 10 seconds
- Increases Physical and Magic Attack by 15%.
- Creates an explosion through overloading that deals Physical Damage.
Rare
- 16 seconds
- Decreases incoming damage by 20%
- Creates a mana explosion, dealing Physical Damage and throwing enemies into the air. Enemies that collide with walls take additional damage.
Rare
- 25 seconds
- Increases Skill Cooldown Speed by 40%
- Deals Magic Damage to enemies in the front and slows down time temporarily.
Rare
- 30 seconds
- Basic Attack increased by 15%
- Attack and incoming damage increased by 100% for seconds
Rare
- 20 seconds
- Max HP +40.
- Gains a shield of 20 for 6 seconds.
Rare
- 20 seconds
- Increases Movement Speed by 20%.
- Creates a storm that moves forward, pushing enemies toward its center, dealing Physical Damage.
Rare
- 12 seconds
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- Unleashes the flame of Ifrit, dealing Magic Damage and inflicting burn.
Rare
- 30 seconds
- Increases Attack Speed by 30%.
- Increases Attack Speed by 30% and Movement Speed by 50% for 10 seconds.
Rare
- 10 seconds
- Increases Movement Speed by 30%.
- Throws Kiliban’s sword to inflict Physical Damage and teleport where it lands.
Rare
- 14 seconds
- Increases Physical Attack by 30%. Throws a spear of the centaur, dealing Physical Damage and inflicting bleed on affected enemies.
Rare
- 12 Seconds
- Increases Max HP by 40 points.
- Fires 4 Naiad ice bolts and inflicts freeze on affected enemies.
Rare
- 12 seconds
- Increases Crit Rate by 10%.
- Charms nearby enemies, pulling them closer and dealing Physical Damage.
Unique
- 12 seconds
- Cooldown Speed increased by 15%
- Summons a trio of imps that shoot fireballs at enemies.
Unique
- 28 seconds
- Increases Physical Attack by 45%.
- The arsenal of the weapon master materialises and charges forward, dealing Physical Damage.
Unique
- 25 Seconds
- Increases Physical and Magic Attack by 30%.
- Spews forht a powerful flame that deals Physical Damage and inflicts burn.
Unique
- 45 seconds
- Increases Magic Attack by 65%.
- The colossal eye blinks, dealing Magic Damage to all enemies in a wide area and stunning them.
Unique
- 4 seconds
- Increases Attack Speed by 40%.
- Move behind the nearest enemy on the ground.
Legendary
- 60 seconds
- Increases Skill Cooldown Speed by 80%.
- The condensed power in Suonisio’s hand creates an explosion, dealing Magic Damage.
Legendary
- 60 seconds
- Increases Physical Attack by 65%.
- The shadow cavalry charges forward, dealing Physical Damage. Grants an HP barrier with 30 HP that lasts for 30 seconds.
Legendary
- 60 seconds
- Increases Max HP by 60.
- Tracks down enemies and shoots multiple flying spirit flames. When these hit enemies, they explode and deal Magic Damage.
- Defeating Bosses and Mini-Bosses.
- Purchased from the Shop; entered by taking the blue gates that are littered with signs.
- At the end of Chest Areas, entered by taking gates littered with chests.
Common
- 6 seconds
- Movement Speed +15%.
- Quickly teleports to the front, dealing Magic Damage.
Common
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- Generates 30 Gold per Carleon item you have upon changing maps.
Common
- –
- Increases Crit Rate by 6%.
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Common
- –
- Increases Physical Attack by 20%.
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Common
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- Decreases incoming damage by 15%.
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Common
- –
- Increases Attack Speed by 15% and Movement Speed by 10%.
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Common
- –
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- Increases HP by 40.
Common
- –
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- Increases Magic Attack by 55% for 3 seconds when hit.
Common
- –
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- Decreases incoming damage by 30% when your remaining HP is 30% or less.
Common
- –
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- When hit, creates an explosion that deals Physical Damage.
Common
- –
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- Attacks create a 10% chance of burning enemies.
Common
- –
- Increases the Skeleton Soldier’s Physical and Magic Attack by 30%.
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Rare
- –
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- Randomly drops lightning onto enemies within range every 8 seconds, dealing Magic Damage.
Rare
- –
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- The Water Spirit Undine Follows you around, randomly attacking enemies every 3 seconds. Undine atacks create a 10% chance of Freezing enemies.
Rare
- –
- Increases Physical Attack by 35%. Increases Max HP of Power Skulls by 35.
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Rare
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- Having 2 Speed Skulls increases Attack Speed by 20%
Rare
- –
- Increases Dash Damages by 100%. Decreases incoming damage by 10%.
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Rare
- –
- Increases Physical Attack by 20%.
- Inflicts Physical Damage to enemies that you land on after jumping.
Rare
- –
- Increases Physical Attack by 20% and Crit. Rate by 7%.
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Rare
- –
- Increases Physical Attack by 20%.
- When double-jumping, drops a Physical Damage dealing bomb.
Rare
- –
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- Decreases swap cooldown by 0.5 second every time you use skills.
Rare
- –
- Increases Max HP by 30.
- Killing an enemy has a 20% chance of causing an explosion that deals Magic Damage.
Rare
- –
- Increases Crit Rate by 10%, and Attack and Movement Speed of Speed Skulls by 25% and 15% respectively
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Rare
- –
- Increases Crit. Rate by 7%.
- When dashing, throws a dagger that deals Physical Damage.
Rare
- –
- Increases Magic Attack by 50%. Increases the Skill Cooldown Speed for Balance Skulls by 45%.
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Rare
- –
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- Increases Attack Speed by up to 60% in proportion to your HP loss.
Rare
- –
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- Increases Gold gain by 10%. Increases Max HP by 25.
Rare
- –
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- Increases Attack Speed by 55% for 3 seconds per kill.
Rare
- –
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- When swapping, throws 3 jack-in-the-boxes upwards. The jack-in-the-boxes explode upon hitting the ground, dealing Physical Damage.
Rare
- –
- Decreases incoming damage by 10%.
- Swapping stuns enemies in a wide area.
Rare
- –
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- Restores 1 HP every 3 kills.
Rare
- 20 seconds
- –
- Every 20 seconds, creates a wall that lasts for 5 seconds, nullifying frontal damage.
Rare
- 7 seconds
- –
- When dashing, creates an energy blast that deals Physical Damage.
Rare
- –
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- Increases Magic Attack by 45% for every Spirit you have.
Rare
- 30 seconds
- * Increases Physical/Magic Attack by 40. Decreases incoming damage by 50%. Increases Attack Speed by 65% and Movement Speed by 45%.
- Randomly casts a 10 second buff every 30 seconds.
Rare
- 30 seconds
- –
- Upon attacking with a dash attack, there’s a 30% chance to inflict freeze on affected enemies. Decreases incoming damage by 10%.
Rare
- –
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- Summons the fire spirit, Salamander, who follows the player and shoots flames every 5 seconds, dealing Magic Damage, with a 30% chance to burn affected targets.
Rare
- –
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- Increases Dash Cooldown Speed by 100% and Dashing Distance by 80% if there are 4 or more enemies around you.
Rare
- –
- Increases Quintessence Cooldown Speed by 50% and Max HP by 35.
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Rare
- –
- Increases Magic Attack by 35%.
- Creates a 20% chance of freezing enemies that you land on after jumping.
Rare
- 1 seconds
- Increases Max HP by 35.
- Incoming damage hurts and freezes surrounding enemies.
Rare
- –
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- When swapping, inflict stun on nearby enemies.
Rare
- –
- Increases Crit. Rate by 5%.
- Critical Attacks increase Magic Attack by 55% for 3 seconds.
Rare
- 0.5 seconds
- –
- Upon usage of normal attacks, throws a shuriken that deals Physical Damage. On a Critical Attack, throws a giant shuriken that deals Physical Damage.
Rare
- –
- Increases Physical Attack by 30%.
- Swapping to a Power Skull sends nearby enemies flying and inflicts Physical Damage.
Rare
- –
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- When casting a skill, creates a burning orb, which hurls a fireball at the nearest enemy, dealing Magic Damage.
Rare
- –
- Decreases trap damage by 75%. Increases Magic Attack by 35%.
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Rare
- –
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- Increases Dashing Distance by 40%. Dashing has a 30% chance of resetting Dash Cooldown.
Rare
- –
- Increases Skill Cooldown Speed by 30%
- When dashing, creates a magic mass, which explodes after a while, dealing Magic Damage.
Unique
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- Amplifies the damage of the next normal attack by 50% every 3 seconds. Based on the number of Power Skulls held, the damage amplification can be increased to 100% (1) or 200% (2).
Unique
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- When casting a Skill, creates a mana storm that wrap around itself, dealing Magic Damage. Based on the number of Balance Skulls owned, the damage and area of effect increases by (30%/100%).
Unique
- 90 seconds
- –
- Creates a 30 HP barrier for 30 seconds when your HP drops to 30 or below.
Unique
- 0.5 second
- –
- All projectiles explode upon contact, dealing true damage.
Unique
- –
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- Upon a successful Critical hit, creates an explosion that deals Physical Damage.
Unique
- –
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- Each attack increases Crit. Rate by 2% for 3 seconds. This effect can be stacked up 20 times.
Unique
- –
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- Using skills decreaes all Skill Cooldown by 1 second every 4 seconds.
Unique
- –
- Decreases Swap Cooldown by 0.5 seconds for each kill. Increases Magic Attack by 55%.
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Unique
- –
- Basic Attacks inflict 10 additional true damage.
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Unique
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- Dashing increases Physical Attack by 90% for 1 second.
Unique
- –
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- Increases Physical and Magic Attack by 70% if there are 2 or less enemies around you.
Unique
- –
- Amplifies damage dealt from behind by 40%
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Unique
- –
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- Restores 1 HP per kill for 2 seconds upon swapping.
Unique
- –
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- Successful Quintessence attacks increase Magic Attack by 100% for 5 seconds.
Unique
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- Successful Item attacks increase Physical Attack by 70% for 2 seconds.
Unique
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- Makes subsequent basic attacks inflict Critical Damage every 3 seconds.
Unique
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- An earth spirit gnome follows the player and casts rock magic every 7 seconds, dealing Magic Damage, with a 20% chance of inflicting stun.
Legendary
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- When swapping, creates a giant vortex that pulls enemies toward its center and deals Magic Damage.
Legendary
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- Increases Aerial Attack Speed by 70% and Movement Speed by 100%.
- Enables an extra jump.
By Jz