Step by step walk-through guide on how to complete the game and unlock all 42 achievements at the same time.
Saint Kotar Walkthrough (100% Achievement Guide)
Look at Nightstand
Pickup Matchbox
Use Matchbox on Candle
Walk to Bottom Exit
Conversation with Viktoria: Exhaust all Dialogue Options
House (Bottom Floor)
Look at Floor
Walk to Stairs
House (Top Floor)
Talk to Nikolay: Exhaust all Dialogue Options
Look at Painting and examine all points of interest
Talk to Nikolay: Exhaust all Dialogue Options
Change Character Control to Nikolay
House (Bottom Floor)
Achievement Unlocked: Finish the Tutorial
A Way Out of the House
Look at Stoup, Liquid
House – Top Floor
Interact with Curtains
Interact with Door
Look at Underneath Door
Interact with Wardrobe
Interact with Coat Rack
Use Coat Rack with Underneath Door
Interact with Door
Character Control Switches to Nikolay
Look at Balcony – Inspect all points of interest
Talk to Benedek – Exhaust all Dialogue Options
Walk to Stairs
House – Bottom Floor
Use Key on Door
Conversation with Benedek – Exhaust all Dialogue Options
House – Outside
Conversation with Mostov – Exhaust all Dialogue Options
Use Key on Hatur
Conversation with Dr. Hatur – Exhaust all Dialogue Options. Choose Dialogue Option 2. (Push Hatur)
Hand Over Belongings
Look at Black Mirror – Exhaust all Dialogue Options
Use Rosary with Box
Use Passport with Box
Interact with Box
Walk into Light – Exhaust all Dialogue Options
Interact with Door
Church of Mary – Outside
Talk to Nikolay – Exhaust all Dialogue Options
Talk to Noren – Exhaust all Dialogue Options
Save Game.
Look at Blood – Exhaust all Dialogue Options
Wait in the House
Conversation with Mostov and Nikolay – Exhaust all Dialogue Options. Choose Dialogue Option 2 – She’s Already Dead (Leave).
Achievement Unlocked: Leave the Town
Load Autosave or Previous Save Game.
Conversation with Mostov and Nikolay – Exhaust all Dialogue Options. Choose Dialogue Option 1 – I’m Going to the House and if She’s There, I’m Leaving at Once (Stay).
Walk to Book Store (Upper Right House)
Town – Book Store
Interact with Bell – Exhaust all Dialogue Options
Pickup Map
Achievement Unlocked: A Map for Benedek
Walk to Exit
Town – Town Square
Look at Notice Board – Inspect All Items of Interest
Walk to Souvenir Shop (Bottom Right House)
Souvenir Shop
Talk to Ida – Exhaust all Dialogue Options
Walk to Exit
Town – Town Square
Walk to Tavern (Bottom Left House)
Look at Bricked Up Window – Exhaust all Dialogue Options
Achievement Unlocked: The Wall of Laments
Talk to Davor – Exhaust all Dialogue Options
Pickup Cleaver – Choose Dialogue Option 1
Walk to Exit
Town – Town Square
Walk to Alleyway between Houses on Left
House – Outside
Walk to Front Door
House – Bottom Floor
Conversation with Lucija – Exhaust all Dialogue Options – Choose Dialogue Option 1 – He Won’t Take Any Further Action (Calm Her Down)
Viktoria’s Disappearance
Lodge – Outside
Walk to Door
Lodge – Lobby
Take Map
Achievement Unlocked: A Map for Nikolay
SAVE GAME
Use Walking Stick with Hole – Exhaust All Dialogue Options
Achievement Unlocked: Lodge’s Secret Passage Shortcut
Reload Save
Walk to Door on Left
Bust Room
Walk to Exit
Lodge – Lobby
Look at Passage, Bowl
Talk to Luka – Exhaust All Dialogue Options
Walk to Exit
Lodge – Outside
Walk to Southern Exit
Fishing Pier
Talk to Antun – Exhaust All Dialogue Options
Walk to Exit
Lodge – Outside
Walk to Door
Lodge – Lobby
Use Piece of Skin with Bowl – Exhaust All Dialogue Options
Talk to King in Yellow – Exhaust All Dialogue Options
Walk to Exit
Lodge – Outside
Take Eastern Exit
Maze
Follow Directions Below From CHARACTER’S PERSPECTIVE:
Straight – Turn Back – Right – Straight – Turn Back – Left- Straight – Left – Right – Straight – Straight – Straight – Left – Left – Turn Back – Left – Turn Back – Straight – Straight – Straight – Turn Back – Left – Straight – Straight
Maze – Heart
Walk to Tree Stump
Maze – Sanctuary
Achievement Unlocked – The Sanctuary
Look at Chair
Take Medallion and Journal
Use Journal in Inventory – Exhaust All Dialogue Options
Achievement Unlocked – Goldin’s Fate
Walk to Exit
Maze – Heart
Walk to Exit – Choose Dialogue Option 1 (Go Outside the Maze)
Lodge – Outside
Walk to Door
Lodge – Lobby
Walk to Hidden Passage – Choose Option 1
Lodge – Hidden Passage
Look at Painting – Look at all points of interest
Talk to Mother – Exhaust all Dialogue Options
Walk to Dark Passageway
Did Vera See Anything Last Night?
Walk to Exit
House – Outside
Walk to Vera’s House (House on Left)
Vera’s House
Interact with Window – Exhaust all Dialogue Options
Walk to Exit
House – Outside
Walk to Dark Path to the Left
Dark Forest Path
Walk to Exit
House – Outside
Walk to Front Door
House – Bottom Floor
Pickup Lamp
Walk to Stairs
House – Top Floor
Use Lamp with Bowl
Walk to Stairs
House – Bottom Floor
Walk to Front Door
House – Outside
Walk to Vera’s House
Vera’s House
Interact with Window – Exhaust all Dialogue Options
Look at Left Vase
Walk to Exit
House – Outside
Walk to Front Door
House – Bottom Floor
Look at Fireplace
Talk to Lucija – Exhaust All Dialogue Options
Achievement Unlocked: Death Whistle
Walk to Exit
House – Outside
Walk to Dark Path to the Left
Dark Forest Path
Use Matches with Lamp
Walk left until scene triggers
Look at Dumping Site – Inspect All Areas of Interest – Exhaust all Dialogue Options
Walk to Exit
House – Outside
Walk to Northern Path
Lodge – Outside
Walk to Front Door
Lodge – Lobby
Walk to Hidden Passage
Lodge – Hidden Passage
Talk to Luka – Exhaust all Dialogue Options
Walk to Dark Passageway
Lodge – Tower
Look at Hole
Pickup Walking Stick
Use Walking Stick on Hole
Walk to Secret Passage in Floor
Fishing Pier
Talk to Antun – Exhaust All Dialogue Options
Walk to Exit
Lodge – Outside
Walk to path to the left – Choose Along the Lakeshore
I Need A Boat
Interact with Door – Exhaust all Dialogue Options
Look at Boat – Inspect all points of interest
Interact with Door – Exhaust all Dialogue Options
Walk to Southern Exit
Forest Crossroads
Walk to Southern Exit
Town – Town Square
Walk to Northern Exit
Police Station – Outside
Walk to Eastern Exit
Church – Outside
Walk to Door on Right
Church – Altar
Talk to Henri – Exhaust All Dialogue Options – Choose to go Immediately to Arsen
Boat Dock
Interact with Door – Exhaust All Dialogue Options
Look at Leech
Talk to Arsen – Exhaust All Dialogue Options
Walk to Southern Exit
Forest – Crossroads
Walk to Eastern Exit
Forest – Beyond the Wall of Crosses
Walk to Eastern Exit
Forest – Trees
Walk to Northern Exit
Forest – Bridge
Walk to North Western Exit
Forest – Big Rock
Look at Rock
Walk Back to Exit
Forest – Bridge
Walk to Western Exit
Forest – Small Clearing
Walk to Western Exit
Forest – Hanging Trees
Look at Tree on Right
Forest – Burial Mound
Achievement Unlocked: Burial Mound
Look at Mound – Choose Dialogue Option 1 (Go Directly to the Souvenir Shop)
Town – Souvenir Shop
Talk to Ida – Exhaust All Dialogue Options
Walk to Exit
Town – Town Square
Walk to Northern Exit
Police Station – Outside
Walk to Eastern Exit
Church Outside
Interact with Door on Right
Church – Altar
Use Crucifix with Hem in Inventory
Use Hem with Henri – Exhaust All Dialogue Options – Choose to Go Immediately to Arsen
Boat Dock
Talk to Arsen – Exhaust All Dialogue Options
Interact with Boat
Rescue Nikolay
Walk to Northern Exit
Island – Cliff
Look at Chasm
Achievement Unlocked: The Dreaded Klek
Look at Rock, Ground (Left), Smaller Rock, Ground (Right)
Walk to Eastern Exit
Watermill – Outside
Look at Bush – Exhaust all Dialogue Options
Use Death Whistle with Door
Achievement Unlocked: Death Whistle Opened the Door
Walk to Door
Watermill – Inside
Walk to Stairs
Watermill – Basement
Talk to Nikolay – Exhaust all Dialogue Options
Use Crucifix with Hatur
Look at Hatur
Walk to Stairs
Confront Detective Mostov
Conversation with Nikolay – Exhaust all Dialogue
Walk to Stairs
House – Bottom Floor
Walk to Front Door
House – Outside
Walk to Northern Exit
Town – Town Square
Walk to Southern Exit
Forest – Crossroads
Walk to Northern Exit
Boat Dock
Talk to Arsen – Exhaust All Dialogue Options
Achievement Unlocked: Saved Arsen
Walk to Southern Exit
Forest – Crossroads
Walk to Southern Exit
Town – Town Square
Walk to Northern Exit
Police Station – Outside
Look at Box
Walk to Door
Police Station – Lobby
Talk to Maz
Look at Case Files – Inspect all areas of interest
Talk to Maz – Exhaust all Dialogue Options
Walk to Door on Left
Police Station – Office
Talk to Noren – Exhaust All Dialogue Options
Walk to Exit
Police Station – Lobby
Walk to Stairs
Police Station – Basement
Conversation with Mostov – Exhaust All Dialogue Options
Look at Corpse – Inspect all areas of interest
Talk to Mostov – Exhaust All Dialogue Options
Walk to Stairs
Police Station – Lobby
Talk to Maz – Exhaust All Dialogue Options
Look at Note in Inventory – Inspect all areas of interest
Walk to Stairs
Police Station – Basement
Look at Sticky Note
Walk to Stairs
Police Station – Lobby
Interact with Denunciation Forms and Quill
Choose To Not Denounce Ida Lavnjak, The Shopkeeper
Achievement Unlocked: Forgive Ida
Interact with Denunciation Forms and Quill
Choose to Denounce Davor Gorski, The Innkeeper
Interact with Denunciation Forms and Quill
Choose to Denounce Detective Mostov
Walk to Exit
Police Station – Outside
Use All Denunciation Forms with Box
Walk to Eastern Exit
Church – Outside
Walk right until scene triggers
Walk to Door on Right
Church – Altar
Walk forward until scene triggers
Walk to Door on Left
SAVE GAME (IMPORTANT)
Told A Lie Path
Conversation with Evelina – Exhaust All Dialogue Options
MAJOR DECISION: Choose I Don’t Know the Boy (Lie)
Conversation with Antun – Exhaust All Dialogue Options
Walk to Exit
Church – Altar
Walk to Confessional
Secret Passage
Interact with with Door on Left – Exhaust All Dialogue Options
Church – Outside
Walk to Northern Exit
Graveyard
Interact with Door on Right – Exhaust All Dialogue Options
Walk to Exit
Church – Outside
Walk to Western Exit
Prophet’s House – Outside
Talk to Older Woman – Exhaust All Dialogue Options
Talk to Young Man – Exhaust All Dialogue Options
Walk to Opening on Left
Prophet’s House – Inside
Talk to Mojse
Interact with Skewers
Talk to Mojse – Exhaust All Dialogue Options
Interact with Cover – Exhaust All Dialogue Options – Choose No. I’ll Think I’ll Have a Talk with Gregor Instead (Leave)
Walk to Exit
Prophet’s House – Outside
Walk to Exit
Church – Outside
Walk to Northern Exit
Graveyard
Interact with Door on Right
Talk to Gregor – Exhaust All Dialogue Options
House – Top Floor
Character Control Switches to Nikolai
Walk to Stairs
House – Bottom Floor
Look at Fireplace
House – Secret Cellar
Walk to Well
Graveyard
Character Control Switches to Benedek
Conversation with Gregor – Exhaust All Dialogue Options
House – Well
Character Control Switches to Nikolay
Talk to Lucija – Exhaust All Dialogue Options
Graveyard
Character Control Switches to Benedek
Conversation with Gregor – Exhaust All Dialogue Options
House – Outside
Walk to Front Door
House – Bottom Floor
Look at Fireplace, Floor, Face
Interact with Mandible
Walk to Fireplace
House – Secret Cellar
Talk to Nikolay – Repeat Until Achievement Unlocks (CURRENTLY BUGGED)
Achievement Unlocked: Nikolay’s Nonsense
Walk to Well
House – Well
Look at Lucija
Walk to Stairs
House – Secret Cellar
Walk to Western Exit
House – Bottom Floor
Conversation with Nikolay – Exhaust All Dialogue Options
Interact with Mandible
Church of Mary – Outside
Walk to Northern Exit
Church of Mary – Graveyard
Conversation with Nikolay – Exhaust All Dialogue Options
Look at Sculptures – Take Them All
Walk to Door
Church of Mary – Altar
Look at Altar – Look at Hole on Right
Use Skewer with Hole on Right
Walk to Exit
Church of Mary – Graveyard
Look at Tombstone as shown below:
Use Key on Keyhole
Use Rope on Cage
Walk to Mausoleum
Mausoleum
Look at center Niche
Look at Asylum Ground Plan in Inventory – Inspect all areas of interest
Look at left Niche
Pickup Syringe
Look at Bottom Left Corpse
Use Sack on Fran’s Head
Walk to Exit
Church of Mary – Graveyard
Walk to Door
Church of Mary – Altar
Talk to Nikolay – Exhaust All Dialogue Options
Character Control Switches to Nikolay
Talk to Mother – Exhaust All Dialogue Options
Character Control Switches to Benedek
Conversation with Dr. Kabeer – Exhaust All Dialogue Options
Orphanage
Conversation with Henri – Exhaust All Dialogue Options
Church – Outside
Walk to Western Exit
Prophet’s House – Outside
Walk to Door on Left
Prophet’s House
SAVE GAME (IMPORTANT)
Talk to Mojse – Exhaust All Dialogue Choices. Choose I’ll Find You a Child
Walk to Exit
Prophet’s House – Outside
Walk to Exit
Church – Outside
Walk to Southern Exit
Police Station – Outside
Walk to Southern Exit
Town – Town Square
Walk to spot as shown in picture below:
Interact with Hatch
The Sewers
Achievement Unlocked: The Sewers
Talk to Vilim – Exhaust All Dialogue Options. Choose to Dialogue Option 1 (Come! Come, My Friend)
Reload Save
Talk to Mojse – Exhaust All Dialogue Choices. Choose Why Do You Want My Eyes and Tongue (Bargain).
Achievement Unlocked: Become a Half-Child
Orphanage
Character Control Switches to Benedek
Look at Outside – Exhaust All Dialogue Choices
Look at Letter in Inventory- Exhaust All Dialogue Choices
Walk to Exit
Church – Altar
Walk to Confessional
Church – Secret Passage
Interact with Door on Left
Church – Crypt
Achievement Unlocked: The Crypt of Ivan Kotar
Look at Wall – Exhaust All Dialogue Choices
Achievement Unlocked: Lore and Background Story
Walk to Exit
Church – Secret Passage
Walk to Southern Exit
Church – Altar
Walk to Exit
Church – Outside
Walk to Western Exit
Prophet’s House – Outside
Walk to Door on Left
Prophet’s House – Inside
Use Sack with Fran’s Head on Mojse
Achievement Unlocked: Make the Prophet Your Ally
Conversation with Mojse – Exhaust All Dialogue Options
Walk to Exit
Prophet’s House – Outside
Walk to Northern Exit
Church – Outside
Walk to Southern Exit
Police Station – Outside
Walk to Door
Police Station – Lobby
Walk to Door on Left
Police Station – Office
Talk to Noren – Exhaust All Dialogue Options
Walk to Exit
Police Station – Inside
Interact with Denunciation Forms and Quill
Choose to Denounce Gregor
Interact with Denunciation Forms and Quill
Choose to Denounce Dr. Issa Kabeer, The Pathologist
Walk to Southern Exit
Police Station – Outside
Use All Denunciation Forms with Box
Walk to Alley Between Police Station and House on Left
House with Well
Walk left until scene triggers
Look at Well
Interact with Door
Walk to Well
Catacomb
Achievement Unlocked: A Catacomb
Talk to Kata
Use Syringe with Kata
Achievement Unlocked: Put Kata Out of Her Misery
Walk to Exit
Told A Lie Path Part 2
Walk to Eastern Exit
Police Station – Outside
Walk to Southern Exit
Town – Town Square
Walk to House on Bottom Right
Town – Shop
Talk to Ida – Exhaust All Dialogue Choices
Walk to Exit
Town – Town Square
Walk to Northern Exit
Police Station – Outside
Walk to Western Exit
Castle – Outside
Interact with Door
Castle – Stairwell
Walk to Northern Exit (DO NOT TAKE STAIRS)
Castle – Bottom Floor Hallway
Walk to Door on Right
Castle – Throne Room
Look at Left Portrait
Look at Name
Achievement Unlocked: Found Ulric’s Painting
Interact with Door at End of Hallway
Use Death Whistle on Door
Achievement Unlocked: Silenced the Voices
Walk to Exit
Castle – Bottom Floor Hallway
Walk to Exit
Castle – Stairwell
Walk to Stairs
Castle – Upstairs
Look at Outside
Mountain
Character Control Changes to Nikolay
Look at Sveti Kotar
Achievement Unlocked: The Meaning of Life
Walk to Mine
Mine
Look at Baby
Talk to Viktoria
Castle – Upstairs
Character Control Changes to Benedek – Exhaust All Dialogue Options
Mine
Character Control Changes to Nikolay
Pickup Unknown Object
Talk to Henri – Exhaust All Dialogue Options – Choose Any Option
Castle – Upstairs
Character Control Changes to Benedek – Exhaust All Dialogue Options
Church – Altar
Look at Henri
Asylum
Walk to Western Exit
Orphanage
Walk to Exit
Church – Altar
Talk to Nikolay – Exhaust All Dialogue Options
Heretic Stakes
Talk to all four Heretics
Interact with Stake
Unknown Location
Talk to Jadwiga Mazrak
Asylum – Cave
Character Control Switches to Nikolay
Interact with Cross Twice
Interact with Benedek
Look at Chain
Look at Pile as shown in photo below:
Use Leg Bone on Chain
Interact with Chain
Asylum – Outside Cells
Character Control Switches to Benedek
Talk to Marko – Exhaust All Dialogue Choices until Scene Triggers
Talk to Marko – Exhaust All Dialogue Choices until Scene Triggers
Achievement Unlocked: Gregor Was Punished
Walk to Far Right Door
Asylum – Cell
Look at Man
Character Control Switches to Nikolay
Pickup at Bucket
Walk to Exit
Asylum – Outside Cells
SAVE GAME
Interact with Far Left Door Three Times
Achievement Unlocked: Get Eaten By the Food Man
RELOAD SAVE
Talk to Marko – Choose Dialogue Option 1 (Pour the urine in my bucket)
Walk to Far Right Door
Asylum – Cell
Use Bucket on Jozsef – Exhaust All Dialogue Choices
Character Control Switches to Benedek
Walk to Exit
Asylum – Outside Cells
Use Key on Door to Left of Marko
Asylum – Warden’s Room
Achievement Unlocked: The Warden’s Room
Look at Documents – Exhaust All Dialogue Options
Achievement Unlocked: Warden’s Monstrosities
Asylum – Outside Cells
Talk to Marko – Exhaust All Dialogue Choices
Asylum – Cave
Interact with Boat
Boat Dock
Conversation with Nikolay – Exhaust All Dialogue Choices – Choose Go Directly To Vera
House – Outside
Walk to Vera’s House
Vera’s House
Interact with Door
Interact with Window – Exhaust All Dialogue Choices
Town – Town Square
Walk to Hatch as shown in photo below:
Interact with Hatch
Town – Sewer
Look at Vilim
Achievement Unlocked: Found Vilim’s Body
Walk to Exit
Town – Town Square
Walk to Lower Left Building (Tavern)
Achievement Unlocked: Davor Was Deported
Look at Dr. Kabeer
Achievement Unlocked: Kabeer Is Dead
Walk to Upper Right Building (Book Store)
Town – Book Store
Conversation with Elizabeta – Exhaust All Dialogue Choices
Use Crucifix with Elizabeta
Talk to Elizabeta – Exhaust All Dialogue Choices. Choose Dialogue Option 2: Nikolay, Do You Have Anything For Elizabeta? I have nothing else.
Character Control Switches to Nikolay
Ring Bell Six Times
Achievement Unlocked: Infuriate Elizabeta
Character Control Changes to Benedek
Talk to Elizabeta – Exhaust All Dialogue Choices
Inspect All Areas of Interest on Painting
Conversation with Elizabeta – Exhaust All Dialogue Choices
Achievement Unlocked: Ulric’s Painting Acquired
Walk to Exit
Town – Town Square
Conversation with Nikolay – Choose Option 1 – Let’s Visit Vera First (Go Directly to Vera’s House)
Vera’s House
Look at Veil – Exhaust All Dialogue Choices – Choose Option 2 (Go Directly to Tulove Grede)
Achievement Unlocked: Veil of Vera
Pepel
Walk to Western Path
Hut
Look at Three Rocks
Use Demon Traps with Three Rocks
Walk In Center of Three Rocks Until Scene Triggers
Chapel
Achievement Unlocked: The Chapel
Interact with Door
Look at Graves – Exhaust All Dialogue Options
Hut
Walk to Exit
Tulove Grede
Look at Rocks – Choose Dialogue Option 1 – Let’s Go to Pepel
Sulfur Lake
Look at Sign
Achievement Unlocked: Find the Road of Cadavers
Switch Character Control to Nikolay
Talk to Mother – Exhaust All Dialogue Options
Look at K’asag
Character Control Switches to Benedek
Walk to Spring
Walk to Spring – Choose Dialogue Option 1 – God, help me. (Dive into water)
Blocked Passage
Talk to Nikolay – Exhaust All Dialogue Options – Choose Dialogue Option 1 – Take a Look at the Sek’vra – Inspect all points of interest
Look at far right rock
Look at rock as shown in photo below:
Talk to Nikolay – Exhaust All Dialogue Options
Look at far right rock
Match each Sigil with it’s God as shown in picture below:
Saboren Settlement
Walk to Northern Exit
Temple of Truth
SAVE GAME (IMPORTANT)
Talk to Viktoria – Exhaust All Dialogue Options – Choose Option 3 – Use The Death Whistle
Achievement Unlocked: Incapacitated By The Death Whistle
Pickup Ritual Knife
Choose Dialogue Option 2 (Let Nikolay Climb Up)
Achievement Unlocked: You Decided to Stay with God
RELOAD SAVE
Talk to Viktoria – Exhaust All Dialogue Options – Choose Option 3 – Use The Death Whistle
Pickup Ritual Knife
Choose Dialogue Option 1 (Cut the Root)
Achievement Unlocked: You Abandoned God
House – Top Floor
Conversation with Viktoria – Choose any Dialogue Options
Walk to Stairs
House – Bottom Floor
Look at Painting
Achievement Unlocked: That’s Viktoria
Walk to Fireplace
House – Secret Cellar
Walk to Well
House – Well
Use Matchbox on Candle
Talk to Viktoria – Exhaust All Dialogue Options
END CREDITS
Tell the Truth Path
Orphanage
Conversation with Evelina – Exhaust All Dialogue Options
MAJOR DECISION: Choose We Know Each Other, Yes. I Saw the Boy on the Pier of the Lodge (Truth).
Conversation with Antun – Exhaust All Dialogue Options
Conversation with Henri – Exhaust All Dialogue Options
Walk to Exit
Church – Altar
Walk to Exit
Church – Outside
Walk to Northern Exit
Graveyard
Interact with Door on Right – Exhaust All Dialogue Options
Walk to Exit
Church – Outside
Walk to Western Exit
Prophet’s House – Outside
Talk to Older Woman – Exhaust All Dialogue Options
Talk to Young Man – Exhaust All Dialogue Options
Walk to Opening on Left
Prophet’s House – Inside
Talk to Mojse
Interact with Skewers
Talk to Mojse – Exhaust All Dialogue Options
Interact with Cover – Exhaust All Dialogue Options – Choose No. I’ll Think I’ll Have a Talk with Gregor Instead (Leave)
Walk to Exit
Prophet’s House – Outside
Walk to Exit
Church – Outside
Walk to Northern Exit
Graveyard
Interact with Door on Right
Talk to Gregor – Exhaust All Dialogue Options
House – Top Floor
Character Control Switches to Nikolai
Walk to Stairs
House – Bottom Floor
Look at Fireplace
House – Secret Cellar
Walk to Well
Graveyard
Character Control Switches to Benedek
Conversation with Gregor – Exhaust All Dialogue Options
House – Well
Character Control Switches to Nikolay
Talk to Lucija – Exhaust All Dialogue Options
Graveyard
Character Control Switches to Benedek
Conversation with Gregor – Exhaust All Dialogue Options
House – Outside
Walk to Front Door
House – Bottom Floor
Look at Fireplace, Floor, Face
Interact with Mandible
Walk to Fireplace
House – Secret Cellar
Conversation with Nikolay – Exhaust All Dialogue Options
Walk to Well
House – Well
Look at Lucija
Walk to Stairs
House – Secret Cellar
Walk to Western Exit
House – Bottom Floor
Conversation with Nikolay – Exhaust All Dialogue Options
Interact with Mandible
Church of Mary – Outside
Walk to Northern Exit
Church of Mary – Graveyard
Conversation with Nikolay – Exhaust All Dialogue Options
Look at Sculptures – Take Them All
Walk to Door
Church of Mary – Altar
Look at Altar – Look at Hole on Right
Use Skewer with Hole on Right
Walk to Exit
Church of Mary – Graveyard
Look at Tombstone as shown below:
Use Key on Keyhole
Use Rope on Cage
Walk to Mausoleum
Mausoleum
Look at center Niche
Look at Asylum Ground Plan in Inventory – Inspect all areas of interest
Walk to Exit
Church of Mary – Graveyard
Walk to Door
Church of Mary – Altar
Talk to Nikolay – Exhaust All Dialogue Options
Character Control Switches to Nikolay
Talk to Mother – Exhaust All Dialogue Options
Character Control Switches to Benedek
Conversation with Dr. Kabeer – Exhaust All Dialogue Options
Orphanage
Conversation with Henri – Exhaust All Dialogue Options
Church – Outside
Walk to Western Exit
Prophet’s House – Outside
Walk to Door on Left
Prophet’s House
Talk to Mojse – Exhaust All Dialogue Choices. Choose Why Do You Want My Eyes and Tongue (Bargain).
Orphanage
Character Control Switches to Benedek
Look at Outside – Exhaust All Dialogue Choices
Look at Letter in Inventory – Exhaust All Dialogue Choices
Walk to Exit
Church – Altar
Walk to Exit
Church – Outside
Walk to Southern Exit
Police Station – Outside
Walk to Door
Police Station – Lobby
Walk to Door on Left
Police Station – Office
Talk to Noren – Exhaust All Dialogue Options
Walk to Exit
Police Station – Inside
Walk to Southern Exit
Police Station – Outside
Walk to Southern Exit
Town – Town Square
Walk to House on Bottom Right
Town – Shop
Talk to Ida – Exhaust All Dialogue Choices
Walk to Exit
Town – Town Square
Walk to Northern Exit
Police Station – Outside
Walk to Western Exit
Castle – Outside
Interact with Door
Castle – Stairwell
Walk to Stairs
Castle – Upstairs
Look at Outside
Mountain
Character Control Changes to Nikolay
Walk to Mine
Mine
Look at Baby
Talk to Viktoria
Castle – Upstairs
Character Control Changes to Benedek – Exhaust All Dialogue Options
Mine
Character Control Changes to Nikolay
Pickup Unknown Object
Talk to Henri – Exhaust All Dialogue Options – Any Option
Castle – Upstairs
Character Control Changes to Benedek – Exhaust All Dialogue Options
Church – Altar
Look at Henri
Talk to Antun.
Achievement Unlocked: Antun Has a Father Now
Thanks to Cheapskate Or Die for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
Hello, how to enter the labyrinth? Because Nikolay won’t do it. Someone I need to talk to additionally, show something? The guide doesn’t talk about it. Unfortunately it does not work for me 🙁 Greetings
Marta, did you look at bowl inside lodge and got pet food from Anton? If then cat should tells you can go through maze!
I also have a question, walkthrough mentions using Death Whistle throughout game but fail to mention where to get such item!
Any feedback?
When you are nice to the landlady Lucija when you first meet her and you tell her everything will be okay with Dr. Hatur she will gift you the Death Whistle.