I made this guide to make finding the cards you want for sandbox easier. All cards are sorted by type, then rarity, then alphabetically.
Bullet Cards
Common:
- Big Bullet: Adds a large ring around bullets, greatly increasing their hitbox, +.25 seconds reload time.
- Burst: +2 bullets, +3 ammo, -60% damage, +.25 seconds reload time.
- Cold Bullets: +70% bullet slow, +.25 seconds reload time.
- Combine: +100% damage, -2 ammo, +.5 seconds reload time.
- Dazzle: Bullets stun the opponent multiple times, +.25 seconds reload time.
- Fastball: +250% bullet speed, -50% attack speed, +.25 seconds reload time.
- Fast Forward: Bullets travel to their default destination 100% faster, +30% reload speed.
- Poison: Bullets deal damage over 3 seconds, +60% damage, +30% reload speed.
- Quick Shot: +150% bullet speed, +.25 seconds reload time.
- Steady Shot: +40% HP, +100% bullet speed, +.25 seconds reload time.
- Timed Detonation: Bullets spawn sticky bombs that explode after half a second on impact, -15% damage, +.25 seconds reload time.
- Wind Up: +100% bullet speed, +60% damage, -100% attack speed, +.5 seconds reload time.
Uncommon:
- Barrage: +4 bullets, +5 ammo, -70% damage, +.25 seconds reload time.
- Buckshot: +4 bullets, +5 ammo, -60% damage, +.25 seconds reload time.
- Careful Planning: +100% damage, -100% attack speed, +.5 seconds reload time.
- Explosive Bullets: Bullet explodes on impact, -100% attack speed, +.25 seconds reload time.
- Grow: Bullet damage increases with distance traveled, +.25 seconds reload time.
- Mayhem: +5 bullet bounces, -15% damage, +.5 reload time.
- Parasite: Bullets deal damage over 5 seconds, +50% life steal, +30% HP, +25% damage, +.25 seconds reload time.
- Riccochet [Ricochet]: Bullets lose half of their speed when they bounce, +2 bullet bounces, +25% attack speed, +.25 seconds reload time.
- Spray: +1000% attack speed, +12 ammo, -75% damage, +.25 seconds reload time. [secretly decreases accuracy.]
- Target Bounce: Bullets heat-seek after each bounce, +1 bullet bounce, -20% damage, +.25 seconds reload time.
- Thruster: Bullets have thrusters that push targets, +.25 seconds reload time.
Rare:
- Demonic Pact: Shooting costs 10HP, removes shooting cooldown, +9 bullets, +2 splash damage, +.25 seconds reload time.
- Drill Ammo: Bullets drill through walls for 7m, +.25 seconds reload time.
- Remote: Steer bullet with right stick/mouse, -40% bullet speed, +.25 seconds reload time. (Don’t combine with faster bullets for the sake of your sanity.)
- Toxic Cloud: Bullets spawn a poison cloud on impact (approx. 5.5 sec), clouds deal damage and slow (default 200 damage total), -25% damage, -20% attack speed, +.5 seconds reload time.
- Trickster: Bullets deal 80% more damage per bounce, +2 bullet bounces, -20% damage, +.5 reload time.
Block Cards
Common:
- Frost Slam: Slows enemies around you when you block, +30% HP, +.25 seconds block cool down.
- Healing Field: Blocking creates a healing field, +30% HP, +.25 seconds block cool down.
Uncommon:
- Bombs Away: Throw six small bombs downwards when you block, +30% HP, +.25
- seconds block cool down.
- Echo: Blocking triggers another slightly delayed block, +30% HP, +.25 seconds block cool down.
- EMP: Blocking Spawns a ring of very low damage slowing projectiles, +30% HP, +.25 seconds block cool down.
- Implode: Blocking pulls enemies towards you, +50% HP, +.25 seconds block cool down.
- Overpower: Deals 15% of your maximum HP to enemies around you when you block, +30% HP, +.25 block cool down.
- Radar Shot: Blocking automatically shoots at enemies within approx. 5m, +30% HP, +.25 seconds block cool down.
- Shield Charge: Blocking launches you forward and gives you a second automatic block upon ending the charge, +.25 block cool down.
- Shock Wave: Blocking pushes enemies away, +50% HP, +.25 seconds block cool down.
- Silence: Blocking silences enemies nearby, +25% HP, +.25 seconds block cool down.
- Static Field: Blocking creates a field that slows and deals damage, +.25 block cool down.
Rare:
- Saw: Blocking spawns a saw around you for a short while (2 sec, 100 damage total), +30% HP, +.25 block cool down.
- Supernova: Blocking spawns a field that pulls enemies in and stuns after a while, +50% HP, +.5 seconds block cool down.
- Tactical Reload: Blocking reloads your weapon, +.25 seconds blocking cool down.
- Teleport: Blocking teleports you forward, -30% block cool down.
Active Utilities
Uncommon
- Brawler: +200 HP for 3 seconds after dealing damage.
- Chase: +60% movement when moving towards the opponent.
- Scavenger: Dealing damage reloads your weapon, +.5 reload time.
Rare
- Abyssal Countdown: Stand still for approx. 12 seconds to block all bullets and attract/damage enemies for approx. 5.5 seconds.
- Chilling Presence: Slightly slow nearby enemies, +25% HP.
- Empower: Blocking increases the damage and speed of your next shot; the shot also triggers any on-block abilities where it lands, +.25 seconds block cool down.
- Life Stealer: Steal hp from your opponent when near, +25% HP.
- Phoenix: Respawn once on death, -35% HP.
- Radiance: Spawn damaging sun waves when reloading, the rate increases during the reload sequence, +30% HP.
- Refresh: You get block back when [you] deal damage.
- Shields Up: Firing your last bullet triggers a block, disables continuous reloading, +.5 reload time, +.5 block cool down.
- Taste Of Blood: +50% movement speed for 3 seconds after dealing damage.
Passive Utilities
Common
- Huge: +80% HP.
- Leech: +75% bullet life steal, +30% HP.
- Tank: +100% HP, -25% attack speed, +.5 seconds reload time.
Uncommon
- Decay: Damage done to you is spread out over 4 seconds, +50% HP.
- Defender: +30% block cool down, +30% HP.
- Glass Cannon: +100% damage, -100% HP, +.25 seconds reload time.
- Quick Reload: -70% reload time.
- Sneaky: Bullets avoid the ground, +.25 seconds reload time.
Rare
- Prisitne [Pristine] Perseverance: +400 HP when above 90% HP.
By Netriosilver
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