Resident Evil 4 Remake: List of Non-Glitch Skips and Timesaves

List of some non-glitch or intended skips and timesaves in each chapter.

 

General

Leave a comment if you find any other non-glitch skips or timesaves that I neglected to mention!

  • Rocket Launchers can be used to one shot any boss or enemy, including both of the Chainsaw Sisters and both of the Giants at once if they are close enough to each other.
  • A multitude of attachable mines can be placed around the spawn point of bosses or enemies that allow setup to one shot or deal heavy damage instantly, such as the first Garrador encountered while he is still chained up (mines placed in his path), the Chainsaw Sisters before they break the wall (mines placed on the lightbulb facing the wall), and Mendez before the fight is initiated (mines need to be placed on the floor between the blue barrels and directly above the barrels on the beam).

Chapter 1

  • Village Fight Skip
    Using the rifle (only possible in New Game+), snipe the church bell located in the background of the Northwest behind the village. This rings the bell and immediately ends the section.
  • Quickly Unlocking the Barn with the Wooden Cog
    Upon entering the farm section with the locked gate and missing wooden cog, you can approach the large house to the right of the typewriter house and shoot the lock on the back door using openings available on both sides.

Chapter 3

  • Village Dogs Skip
    The dogs can be skipped entirely when re-entering the village. After freeing the wolf in the trap and heading through the gate, an enemy will be scouting you out, visible in plain sight from an upper rock platform. If this enemy is killed as he attempts to flee, the dogs will not be triggered.

Chapter 7

  • Cannon Counterweight Skip
    When you first ascend the spiraling outside staircase, before the catapults, the counterweight for the cannon can be shot through the window.
  • Garrador Skip
    After falling through the floor, the Garrador is chained in front of you for a limited amount of time. Run out into the corridor and look behind you to where the Garrador will run. You can either place an attachable mine here or throw a flashbang to stun him long enough for you to use the crank and make it to the ladder without a fight. The Garrador also will not hear you using the bolt thrower.

Chapter 8

  • Sun & Moon Puzzle Skips
    In the first tower, pull the first switch, climb up the ladder, and throw a grenade through the locked gate to the bottom right to destroy the counterweight and open the gate.

    In the second tower, throw a grenade through the locked gate to the bottom left to destroy the counterweight and open the gate.

Chapter 9

  • Goat Head Bridge/Lever Skip
    In the section with the goat head across a lever-controlled bridge, either shoot an attachable mine by the lever or throw a grenade by the lever and then sprint straight ahead to trigger the enemy at the right time (about 55-60% across the bridge), and the enemy will explode or be stunned and will be unable to lower the bridge using the lever, allowing you to skip this fight entirely. However, enemies will still spawn on your way back across the bridge after obtaining the goat head.
  • Ashley Clock Time
    While playing as Ashley, the time on the clock can be set immediately. The time varies based on the difficulty:

    1. Assisted/Standard: 11:04
    2. Hardcore/Professional: 7:00

Chapter 11

  • Dynamite Skip with Rocket Launcher
    If you’re alright with wasting a rocket launcher, you can shoot it at the rock wall where the dynamite normally goes to skip that entire section.
  • Dropping the Giants Into the Lava
    A classic from the original game. Using the lever, you can drop the Giants into the lava, killing them instantly. It is recommended to use a flashbang to stun them long enough to use the lever, as you need to hold it down for a few seconds.
  • Breaking Dr. Salvador’s Minecart
    Whenever you encounter Dr. Salvador in the minecart section, shoot the cart he’s riding in as many times as you can, especially when he appears on the left, and then the right in the first section with enemies. When he appears again after a while, some more shots to his cart should cause it to break and he will no longer be an issue.

Chapter 12

  • Salazar Statue Head Early Destruction
    The explosive on the back of Salazar’s mech/statue is visible as you proceed up towards it and the head is turned around. Shooting it will destroy it early and prevent it from breathing fire and blocking your path.
  • Clock Tower Rising Platform Spike Ball
    Hitting the lever to release a spike ball and then immediately dropping down and hitting the rising platform lever will cause the spike ball to hit and kill the staff-wielding Zealot that is triggered and runs up the stairs.
  • Salazar’s Golden Egg Weakness
    Throwing 2 Golden Eggs at Salazar’s head will instakill him. Using 1 Golden Egg alone does about 70% of his health. Golden Eggs can be found in Chapter 4 on an island in the lake (meant to be sold to the Merchant for a request) and the other after backtracking to the throne room in Chapter 12 (meant to be used to deface the portrait for a request).

Chapter 13

  • Wharf Laser Turret Skip
    After arriving on the island, the first area with enemies can be skipped. Once you run ahead into the open area and are spotted by the enemies, a cutscene will play of a brute coming in. Run up the stairs and onto the platform and shoot the brute’s gun until it flames to disable it, forcing him to eventually melee you. Get as close to the turret laser wall as possible so the brute will attempt to melee you. When he does, he will step forward into the laser wall and it will trigger, shooting the brute. As soon as the brute starts getting shot, run through the laser wall and past his body, with the door now being available to open. If you’re having trouble with this, ensure that you are as close as possible to the laser wall, and all the way up onto the platform and not on the stairs as the brute may not be able to reach you.

Chapter 14

  • Ashley Drops Bridge on Regenerador
    In the sewer section with the metal bars where Ashley holds the bridge for you, a Regenerador will spawn a short amount of time after the lever is flipped to restore power. If you can make it back to Ashley without her getting taken and the Regenerador is still chasing you, she will let go of the bridge when the Regenerador is on it to drop it below.
  • Wrecking Ball Skip
    Throwing a few grenades at the damaged wall will allow Ashley to destroy it with the wrecking ball immediately rather than after multiple hits.

Chapter 15

  • Anti-Air Turret Skip
    The Anti-Air cannon can be disabled immediately by throwing one or a few heavy grenades at it.
  • Sanctuary Laser Turret Skip
    The laser turret blocking the path to the sanctuary can be skipped similar to the one in Chapter 14, except this time with a Novistador behind you as you are right up against the laser wall, baiting it to charge or attack you, and it will get hit by the turret. When the turret activates, run past the laser wall.

Chapter 16

  • Prevent Saddler from Destroying the Bridges
    Saddler can be delayed or entirely prevented from destroying the bridges in the lower area as long as you stay on the first platform of the fight and do not drop down. When Saddler jumps away to the top of the tower, he will return to you on the first platform and will not destroy the bridges as long as you have stayed here and have not dropped down.

Thanks to Varaki for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

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