There are totally seven bosses (secret bosses) in Praey for the Gods game. here is a text guide for you to beat all the bosses in the game. if you have any problems. please let me know.
Boss I – The Satyr

GRAPPLE POINTS: Waist
ITEMS REQUIRED: None






Boss II – The Devourer

GRAPPLE POINTS: Several around the middle of its body, can be used to reduce climbing time from the various points of the Tower’s body that are safe to stand on when it is immobile.
ITEMS REQUIRED: None






Miniboss – The Champion

GRAPPLE POINTS: None
ITEMS REQUIRED: None (Grappling Hook or Melee Weapons recommended)
DROPS: Champion’s Sword, Large Health Potion, Bedroll, Small Health Potion, Wooden Arrows, Warmth Potion, Lots of Resources






Boss III – The Boar


GRAPPLE POINTS: None
ITEMS REQUIRED: None
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“The Boar” is found deep within a cave that you’ll need to use a Grappling Hook to access. Approach the massive stone door at the entrance and stand on the pressure plate to open it, enter through the opening and continue through into the large and open cave. You’ll reach an area with another pressure plate which activates two counter-weights, which also open the gate on the other side of an abyss. You’ll need to grapple onto the top of one of these counter-weights whilst it is high up and the gate is still open, then use the Sail Cloth to travel under the gate, once you do, a cutscene will play and the boss battle will begin.
The Boar will move around the arena, either attempting to trample you or rear up on its hind legs and stomp you into the dust. It will also roar periodicially, shaking the arena and dislodging icicles from the ceiling. These will be telegraphed by a small shaft of light before they impact the ground, dealing a large amount of damage if they hit you directly, or simply knocking you down if you are too close. Of note in the arena is an Ornate Bow and three Explosive Arrows left up high on the surrounding walls of the arena, near the furthest lit up pressure plate, these will be no help against the Boar itself, but may come in handy fighting other enemies in the outside wilderness.
To get onto the Boar itself to attack its Sigils, you will need to run to the large stone objects at either side of its massive arena. Both of these have a pressure plate in front of them, these are visually identical to the one that you used to stun The Tower boss, previously. Standing on the pressure plates will cause the Boar to get in position to charge. About half way into this charge, the Boar will be locked into it, at this point you will want to run off of the pressure plate and roll away to avoid being hit by the Boar’s charge, as this will deal a lot of damage and leave you ragdolled, reducing the amount of time you have to get onto the Boar itself. Once the boar has fallen, you can climb onto it, shortly after which it will get back up. You should try and climb to the top or side of the Boar as fast as you can, as you will not be able to climb or move on its belly/chest whilst it is upright, as you cannot climb whilst completely upside-down.
Once you are climbing on the Boar itself, it will not offer a great deal in terms of resistance and will only attempt to shake you off for a short time after each attack on a Sigil. You climbed onto the Boar from its left side, so you’ll want to first climb along its left side to its rear left leg, where you can find and attack the first Sigil. The next Sigil can be found on its front right shoulder, to get there you’ll need to travel over the top of the Boar. This is a decently safe place to stand and recover your stamina before climbing down onto its other side. Make your way to its front right shoulder and attack the Sigil there three times, once you’ve done this, drop off of the Boar and repeat the same actions as earlier to get it to charge at you. Every time the Boar is knocked down like this, you will get a chance to attack the Sigil on its chest a single time, after which it will hastily stand up.
You will need to repeat baiting out the Boar’s charging attack until all of the pressure plate structures have shattered. Once they are, the glowing cracked bone at the top of the Boar’s skull will have been shattered by the impact, causing it to go into a rage as a short cutscene plays. After this cutscene, the Boar will be running around the arena much more aggressively than before, and the icicles will be falling from the ceiling continuously. In its more aggressive state, you need only stand on the area of the shattered pressure plate to bait the Boar into a charge, do this and you will once again be able to either climb onto it to attack the newly revealed Sigil on its head, or attack the one on its chest. Once you have attacked all of the Boar’s four sigils three times each, it will be defeated and a cutscene will play.
Boss IV – The Dreki


GRAPPLE POINTS: Multiple, confirmation needed
ITEMS REQUIRED: Grappling Hook, Melee Weapon recommended
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The path to the Dreki’s icy area can be found just east of the Devourer’s lake, through an area with deep snow and heavy vegetation, populated with several Deer. Run through the door-shaped hole in the blue ice and you’ll be able to continue down a short, narrow area that introduces you to the Dreki’s chain-shifting mechanics. Theres no way to get lost here, and the only way to go will lead you straight to the boss area.
Boss V – Yeti

GRAPPLE POINTS: Upper Back (Left)
ITEMS REQUIRED: None – Bow, Wooden Arrows and Grappling Hook highly recommended






Boss VI – The Crogon


SIGILS: Tail, Chest, Left Wing, Right Wing
GRAPPLE POINTS: Tail x2, Chest
ITEMS REQUIRED: Bow, Arrows
The Crowdragon will dramatically make its entrance as you enter its arena, flying high up in the sky. Once you regain control of your character, you’ll be able to explore the huge arena that you find yourself in. If you entered the Crowdragon’s arena from a high, unconventional vantage point, you can attempt to use this to fall/glide down onto the boss, if not, you will find yourself on the ground of the main arena. There are three circular structures to be found here, two of which are fully raised up when you start the battle. Be careful as you move around the arena and try to spend as much time as you can in the air and gliding to each location, as there are many enemies which will attack you if you get too close to the areas in which they are hidden, including Wraiths and groups of Ice Soldiers. The Crowdragon itself will also attack you periodically by flying overhead and spewing out explosive fireballs. Watch for the glow on the ground to avoid where they will impact, be especially careful when fighting other enemies that you aren’t hit by the Crowdragon’s attacks!
To get onto the Crowdragon, you’ll need to climb up both of these and attack the Sigil at the top of each three times, once you have done this, the main structure will be raised up and have the Magical Fire lit at several points. Stand on the tallest point of the structure and ready your Bow, light the arrow with the Magical Fire, and aim up at the Crowdragon. It will dive towards you and charge up a highly damaging energy blast, before it does, you’ll need to fire the arrow at its head, it will explode in impressive fashion and bring the Crowdragon crashing down to the ground behind you. As soon as you can, jump down and run over to the fallen giant. The first Sigil you’ll want to attack is on the flat top of its tail. Jump onto it and you should be able to attack at least once before the Crowdragon manages to get back up. It will shake as it does, but will shortly take flight once again. If you are still on the ground as it does so, there are Grapple Points on both its tail and chest to still allow you to get onto it.
Contrasting to much of the other bosses that you’ve defeated up to this point, the Crowdragon will not actively try to shake you off, but you will still need to tap [RMB] to cling on as the sheer movement and flapping of its wings will force you to hang on tighter. Once in flight, you can attack the sigil on its tail the remaining amount of times needed, then you will be able to continue to climb up the length of its tail and upwards to its body. You wont need to hang onto the Crowdragon whilst traversing it all the time, as there are many instances where the area you need to be walking on will be flat enough for you to just walk, allowing you to regain your stamina as you do so, which is highly recommended: don’t sprint! There is a second Sigil located on the chest of the Crowdragon, it can be accessed whenever the creature is flying on its side, as you can’t climb whilst directly upside-down, though ignore it for now, as there is an easier way of getting to it. Continue onwards to its back. The remaining two Sigils are found on either wing of the creature, and are the most difficult ones to get to, as you will have to hold on tight whenever it flaps its wings – which is frequently.
If you are beginning to seriously run out of stamina whilst climbing on the Crowdragon and wont be able to let go and walk on it, make sure to jump off of it before your stamina completely expires, as you will need to use your Sail Cloth to glide down to the ground, at least when nearing it, so you dont take a huge amount of fall damage. You’ll want to do this after attacking both of the Sigils on its wings three times, as the one on its chest can be a pain to get to. Use the Magic Fire to knock the Crowdragon out of the sky again, and run past the tail to its body further along. It will get itself back up, shortly after which it will once again take flight. As it does this, use your Grappling Hook on the Grapple Point located on its underside, which will leave you right next to the final Sigil. As it takes flight, you will be left upside-down, so will need to hang on tight until the Crowdragon flies on its side as it turns. When it does this you are free to climb and attack the final Sigil.
Once you have done this, the Crowdragon will fall to the ground, defeated. Assuming you have defeated all five bosses in order as well, this will also be the end of your “story” in the current Early Access version of Praey for the Gods. You can still explore the wilderness after this, and complete any puzzles that you might have left over!
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