Just a compilation of all the skills and other effects that benefit you even when switching weapons in a multiweapon that can cast the skill/effect. As well as skills that don’t require you to be both a specific mainclass and use a specific weapon to use (Yes these are pretty different things, but this is a basically a compilation of skills and other effects that give you a bit more class freedom). Keep in mind that you still need to read the skill descriptions to determine whether the effects in the “multiweapon effects” section needs you to use a specific mainclass or not, but the effects of those last even when switching weapons in the multiweapon, even though the descriptions of some say otherwise.
Weapon Specific Subclass Skills
- Omnidirectional Guard
- Slow Landing Charge
- Hunter Arts Avenger
- Hunter Arts Perfect Parry
- Sword Attack Extra
- Wired Attack Extra
- Same Arts Skip Attack
- Another Arts Skip Attack
- Sword Guard Counter
- Wired Anchor Advanced
- Wired Anchor Perfect Parry
- Volkraptor
- Assault Charge
- Assault Charge Avenger
- Hunter Arts Avenger PP Gain
- Fighter Skip Arts
- Same Arts Skip Attack
- Another Arts Skip Attack
- Dagger Attack Extra
- Dagger Spin Counter
- Deadly Archer
- Spiral Dive
- Saber Parry Counter
- Saber Parry Another Counter
- Knuckle Attack Extra
- Knuckle Attack Switch
- Knuckle Sway Counter
- Knuckle Sway Counter Plus
- Spread Shot
- Spread Shot Quick Getaway
- Rifle Grenadier
- Slide Shot Advance
- Sticky Bomb Quick Reload
- Launcher Charge Grouping
- Slow Landing Attack
- Slow Landing Charge
- Stylish Roll Arts
- Stylish Roll Strike Back
- Stylish Onslaught
- Slow Landing Attack
- Slow Landing Charge
- Spread Shot
- Spread Shot Quick Getaway
- Technique Charge PP Well Up
- Slow Landing Charge
- Barta Blot
- Zonde-Clad
- Elemental Bullet
- Rod Technique Hold
- Maintain PP Gain
- Rod React Advanced
- Tricky Capacitor
- Talis Bloom Revoke
- Floating Pillbox Multirock
- Weak Element Amplifier
- Wand Lovers
- Wand Guard Reflection
- Wand Element Change
- Wand Element Revoke
- Wand Parry Counter
- Wand Parry Counter Advanced
- Slow Landing Charge
- Barta Blot
- Zonde-Clad
- Tricky Capacitor
- Talis Bloom Revoke
- Floating Pillbox Multirock
- Hunter Physique
- Flash Guard
- Defeat Advantage
- Defeat PP Recovery
- Bad Condition Ward
- Bad Condition Reduction
- Attack PP Recovery
- Overwhelm
- PP Conversion
- PP Conversion Increase
- PP Recovery Boost
- Eradication PP Gain
- Awake Aile
*Note: While there are more skills for Force and Techter that are technically General Subclass Skills, only tech weapons can add elemental damage, or cast techs so far in New Genesis, I’m not sure if we’ll be able to add elements to our weapons or cast techs with other weapons later, but we can’t so far.
Multiweapon Effects
Warcry
Volkraptor
Overload
Blight Rounds
Rifle Grenadier
None (Chain Trigger does last while switching to the other weapon in the multiweapon, but you cannot increase it or finish the combo with the other weapon).
Talis Weapon Action
Floating Pillbox Multirock
Resta Field
Shifta/Deband (and and all their upgrades)
Gizonde
Any elemental ailments to enemies
Special Cases
So yes these are also basically just all the non mainclass only skills for Talises and Assault Rifles
Slow Landing Charge
Barta Blot
Zonde-Clad
Tricky Capacitor
Talis Bloom Revoke
Floating Pillbox Multirock
Slow Landing Attack
Slow Landing Charge
Rifle Grenadier
Spread Shot
Spread Shot Quick Getaway
Slide Shot Advance
Thanks to VerdantCross for his great guide for Multiclass and Multiweapon Skills and Effects. all credit to his effort. you can also check out the original guide from Steam Community. enjoy the game.
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