A list containing all the unique console command and launch parameters that Obsidian Conflict has.
VALVE – MODIFIED COMMANDS
B
Command
Default
Cheat?
Help Text
bot_add
Add a bot.
bot_changeclass
0
Force all bots to change to the specified class.
bot_crouch
0
Bot crouches
bot_defend
0
Set to a team number, and that team will all keep their combat shields raised.
bot_forceattack2
0
When firing, use attack2.
bot_forceattackon
0
When firing, don’t tap fire, hold it down.
bot_forcefireweapon
0
Force bots with the specified weapon to fire.
bot_flipout
0
When on, all bots fire their guns.
bot_mimic
1
Bot uses usercmd of player by index.
bot_mimic_yaw_offset
0
Offsets the bot yaw.
bot_zombie
0
Brraaaaaiiiins.
C
Command
Default
Cheat?
Help Text
cam_collision
1
Yes
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls, if set to 2, keep a minimum distance to the player model
cam_command
2
Desired camera mode. 1 = third person mode, 2 = first person mode
cam_idealdist
150
Controls the maximum distance between the camera and the character model in third person mode
cam_idealdistright
0
Thirdperson horizontal offset distance
cam_idealdistup
0
Thirdperson vertical offset distance
cam_ideallag
4.0
Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch
10
Controls the pitch of the camera in third person mode
cam_idealroll
0
Controls the roll of the camera in third person mode
cam_idealyaw
0
Controls the yaw of the camera in third person mode
cam_snapto
0
cl_restrict_client_commands
1
Set whether unauthorized commands sent from the client (ex. “vgui_screen”) should be blocked
cl_restrict_server_commands
0
Set whether unauthorized commands sent from the server should be blocked
D
Command
Default
Cheat?
Help Text
data_collection_start
Yes
Start collecting game event data. Developer 1+ required
data_collection_stop
Yes
Stop collecting game event data. Developer 1+ required
displaysoundlist
0
Yes
G
Command
Default
Cheat?
Help Text
givecurrentammo
Give a supply of ammo for current weapon, including secundary ammo if present
M
Command
Default
Cheat?
Help Text
mat_depthbias_shadowmap
0.0005
Yes
R
Command
Default
Cheat?
Help Text
r_flashlightfov
65.0
Yes
V
Command
Default
Cheat?
Help Text
vehicle_flushscript
Yes
Flush and reload all vehicle scripts
viewmodel_fov
54
Sets the field-of-view for the viewmodel.
OC COMMANDS ( A to OC – B )
B
Command
Default
Cheat?
Help Text
bot_attack
0
Shoot!
bot_command
ARG
Runs a command in the “client console” for one or more bots
bot_convar
ARG
Sets a convar value to one or more bots
bot_impulse
ARG
Sets an impulse id for the next frame to one or more bots
bot_model
models/player/female_01.mdl
Bot player model.
C
Command
Default
Cheat?
Help Text
CallForAttention
Notify players of a nearby threat
CallForMedic
Call for a medic.
ch_createvehicle
ARG
Spawns an airboat, jeep or jalopy, depending on which type is permitted by the map. Supports explicitly spawning a particular vehicle type when used in conjunction with an argument. Usage: ch_createvehicle [airboat|airboatgun|jeep|jalopy]
ch_createjalopy
Spawns a Jalopy
cl_fastradial
1
If 1, releasing the button on a radial menu executes the currently highlighted button
cl_hidesniperlaser
0
Disable the sniper laser for the local player’s viewmodel.
cl_radial_cursor
0
If 1, shows an assistant cursor on radial menus
cl_radial_debug
0
Yes
cl_radial_line_inner_radius
25
cl_radial_line_outer_radius
45
cl_resetcustomammo
0
Yes
Reset Client Custom Ammos
cloak_toggle
Toggle the cloak on or off
D
Command
Default
Cheat?
Help Text
drop
Drop Active Weapon
dropammo
Opens ammo drop window.
dump_changelevels
Dumps change level triggers and some information about them.
dump_edict_count
Current Edict Count
dump_edict_list
Current Edict List
G
Command
Default
Cheat?
Help Text
givepoints
ARG
Yes
Give points cheat… Usage: givepoints <#>
giveto
ARG
Give item to a player. Arguments: <(partial) player name> <entity name> [<keyvalue 1 name> <keyvalue 1>] […<keyvalue N name> <keyvalue N>]
H
Command
Default
Cheat?
Help Text
holsterweapon
Holsters the currently deployed weapon
host_readconfig
ARG
Read current settings from config.cfg. Usage: %s [read default=false]
hud_fixed_reticle_follows_crosshair
1
I
Command
Default
Cheat?
Help Text
inventory_store
Store currently held item in inventory
ironsight_toggle
Toggles ironsight mode for the current weapon
L
Command
Default
Cheat?
Help Text
locate_players
Show the location of all other players
M
Command
Default
Cheat?
Help Text
+mouse_menu
Opens a radial menu while held
-mouse_menu
Executes the highlighted button on the radial menu (if cl_fastradial is 1)
mp_allowcrosshair
1
Allow/disallow client crosshair display.
mp_allowironsights
1
Allow client toggling of ironsights.
mp_allowsprint
1
mp_bunnyhop
2
Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed.
mp_livesmode
0
0 = lives mode disabled, 1 = change to the next map upon all players dead, 2 = restart the current map upon all players dead, 3 = fire “OnAllPlayersDead” output on all “game_lives_manager” entities in the map (will not change the map automatically). Set the number of lives players should start out with using the “mp_numlives” ConVar, or through the map’s “numlives” keyvalue
mp_mapvotepercentage
51
mp_numlives
5
The number of lives players should start out with when “mp_livesmode” is active
motdurl
URL
The MOTD URL to load instead of the file
O
Command
Default
Cheat?
Help Text
overview_setmap
ARG
Change map overview control file
OC – A
Command
Default
Cheat?
Help Text
oc_ai_goal_timeout
1
Should NPCs under the influence of ai_goal_follow timeout and follow another player if the one they are following turns idle?
oc_ai_investigate_sounds
0
If set, forces all NPCs to investigate sounds
OC – B
Command
Default
Cheat?
Help Text
oc_bullsquid_old_spit
0
If enabled, makes the bullsquid use their HL1 spit attack mode.
OC COMMANDS ( OC – C to OC – I )
OC – C
Command
Default
Cheat?
Help Text
oc_changelevel
oc_clientmount
0
Allow whether a client can request a mount to be loaded
oc_cl_dump_addons
oc_cl_dump_localizations
oc_cl_dump_mounts
oc_cl_explosion_dynamiclight
0
Enables/disables explosions casting dynamic lights
oc_cl_fadinghud
0
Determines whether HUD elements should fade out when inactive
oc_cl_fadinghud_bothhealthsuit
0
Determines if both Health and Suit HUD elements should fade together or not
oc_cl_fadinghud_delay
2.5
Determines the delay in seconds before inactive HUD elements should fade out
oc_cl_fadinghud_healththreshold
25
Determines the threshold beneath which the health and suit counters will be pinned on the screen
oc_cl_fadinghud_reloadreveal
1
Determines whether all valid HUD elements should reveal themselves when the reload key is pressed
oc_cl_fadinghud_reveal
Makes all valid HUD elements momentarily visible. Does nothing if “oc_cl_fadinghud” is 0
oc_cl_helicopterdopplershift
1
Determines whether helicopter variants (Attack Chopper, Combine Gunship, Combine Dropship) should have doppler pitch shifting effects applied
oc_cl_ironsight_adjust_enabled
0
Yes
enabled viewmodel adjusting
oc_cl_ironsight_adjust_forward
0
oc_cl_ironsight_adjust_fov
0
Note: this feature is not available during any kind of zoom
oc_cl_ironsight_adjust_pitch
0
oc_cl_ironsight_adjust_right
0
oc_cl_ironsight_adjust_roll
0
oc_cl_ironsight_adjust_time
0
oc_cl_ironsight_adjust_up
0
oc_cl_ironsight_adjust_yaw
0
oc_cl_model_selector_light_multiplier
3.0
lighting multiplier for model preview
oc_cl_model_selector_rotate_speed_multiplier
0.2
speed multiplier for model preview rotation
oc_cl_model_selector_y_offset
0.0
Y offset for model preview
oc_cl_model_selector_z_offset
0.0
Z offset for model preview
oc_cl_model_selector_zoom
1.0
zoom multiplier for model preview
oc_cl_motd_faderate
0.5
Defines the amount of time, in seconds, which the MOTD window takes to fade in and out of view
oc_cl_old_ironsight_test_wpn_offset
0
Yes
Tests weapon ironsight offsets
oc_cl_old_ironsight_test_wpn_offset_x
0
oc_cl_old_ironsight_test_wpn_offset_y
0
oc_cl_old_ironsight_test_wpn_offset_z
0
oc_cl_old_ironsight_test_wpn_ori_offset_x
0
oc_cl_old_ironsight_test_wpn_ori_offset_y
0
oc_cl_old_ironsight_test_wpn_ori_offset_z
0
oc_cl_playerskin
0
Player model skin number
oc_cl_playerbodygroup
0
Player model body group
oc_cl_richpresence
1
oc_cl_texttospeech
1
Determines whether the text-to-speech system should be enabled
oc_cl_texttospeech_stopall
Forces all ongoing text-to-speech processing to stop immediately
oc_cl_waypoint_fade
1
Determines whether waypoints should fade into and out of view
oc_cl_waypoints_low_hp_threshold
35
When using healer, show players with less than this amount of HP. Set to 0 to disable.
oc_cl_wpn_sway_hl2
0
0 = use HL2:DM weapon sway code, 1 = use HL2 weapon sway code
oc_customcolor_matproxy
2
0 = default color only; 1 = local player entities only; 2 = all player entites
oc_customcolor_rainbow
0
override set custom color and use a constantly changing color instead
OC – E
Command
Default
Cheat?
Help Text
oc_emp_max_distance
100
Max distance the EMP tool will be able to hack something
oc_emp_max_hack_duration
20
How long last the hacked npc before going unstable
oc_explosives_player_destructable
0
(TODO ADD INTO CVAR DESC: ALLOWS PLAYERS TO DESTROY EXPLOSIVES FROM OTHER PLAYERS)
OC – F
Command
Default
Cheat?
Help Text
oc_flashlightbeams
1
OC – G
Command
Default
Cheat?
Help Text
oc_grapple_pull_force
100
Amount of pull force the Grapple Hook does
oc_grapple_max_distance
0
If non zero, max distance the Grapple Hook can reach
oc_grapple_restrict_surface
0
If enabled, the Grapple Hook will only hook to surfaces with $grapple parameter on them
OC – H
Command
Default
Cheat?
Help Text
oc_higher_jumpheight
0
If enabled, allows to jump higher like in CS:S or HL:S
oc_hud_showtargethealthinteger
1
Show target health using an integer instead of a percentage.
OC – I
Command
Default
Cheat?
Help Text
oc_input_led_color
16777215
LED color for mode 3. RGB = ( 0-255 ) + ( 0-255 << 8 ) + ( 0-255 << 16 ) = 0-16777215
oc_input_led_healthscale
0
When enabled, the color brightness will depend on the local player’s amount of HP
oc_input_led_mode
0
0 = default colors, 1 = HUD color, 2 = custom (player) color, 3 = “oc_input_led_color”
OC COMMANDS ( OC – M to OC – R )
OC – M
Command
Default
Cheat?
Help Text
oc_map
ARG
oc_mapcycle_empty_mode
1
1 = cycle to next map only after being empty after players joined; 2 = cycle to next map if server stays empty regardless if players joined
oc_mp_allowthirdperson
1
Enables/disables switching to third person mode
oc_mp_healerpoints
1
Enables/disables points being awarded when healing allies
oc_mp_hl1crossbow
0
If enabled, activates the HL1 MP behavior of the Crossbow, with explosive darts, and while scoping, sniper ones
oc_mp_infinite_flashlight
1
oc_mp_inventory
0
Enables the inventory feature ( NOTE: not complete and can cause bugs )
oc_mp_locateplayers_delay
10
Cooldown period forced between consecutive locate_player commands, in seconds
oc_mp_nocrosshairextras
0
If enabled, disables the quick info and Xbox reticles, but not the crosshair.
oc_mp_numlivesoverride
0
Determines whether players transitioning over from another map should start out with the number of lives specified in “mp_numlives” when “mp_livesmode” is active, regardless of how many they had earlier (i.e. bi-directional clamp to specified amount). Resets to 0 on every map change. Changes to this ConVar should only be made in “maps/cfg/<mapname>_cfg.txt”
oc_mp_physcannon_puntdrivenvehicles
0
Allows vehicles with players to be punted
oc_mp_pingtool
1
Enables the ping tool feature
oc_mp_pingtool_delay
10
Cooldown period forced between consecutive usepingtool commands, in seconds
oc_mp_pingtool_glow
1
Should the ping tool make entities glow?
oc_mp_respawndelay
3
Delay before dead players are allowed to respawn
oc_mp_slamlimit
1
Enables/disables enforcing a limit on the number of deployed S.L.A.M.s
oc_mp_vehiclehorns
1
Determines whether vehicle horns are enabled
oc_mp_vehiclehorns_maxduration
3
Determines the maximum duration in seconds that a vehicle horn can be active continuously before it is forced to stop
OC – P
Command
Default
Cheat?
Help Text
oc_passenger_enter_max_failed_attempts
3
-1 for the default unlimited attempts, 0 to stop trying on the first failed attempt
oc_path
ARG
Print the SearchPaths of the requested PathID, or all PathIDs
oc_playerironsight_speed
100.0f
oc_playerironsight_speedoverride
0
Enable to use oc_playerironsight_speed for all the weapons
OC – R
Command
Default
Cheat?
Help Text
oc_rainbowcolor_frequency
0.01
Frequency at which the rainbow color will change
oc_requestmount
ARG
request to dynamically load a mount, passing * will load all available mounts
OC COMMANDS ( OC – S to R )
OC – S
Command
Default
Cheat?
Help Text
oc_sk_bullsquid_dmg_spit
0
oc_sk_emp_hack_rate
1.0
EMP tool hack rate
oc_sk_healer_recharge_rate
4.0
oc_sk_ionrifle_chain_dist
250
oc_sk_max_ion
0
oc_sk_max_manhack
0
oc_sk_max_satchel
0
oc_sk_max_slam
0
oc_sk_max_tripmine
0
oc_sk_mortarsynth_mortar_rate
1.8
oc_sk_mortarsynth_repulse_rate
1.0
oc_sk_npc_dmg_ion
0
oc_sk_plr_dmg_ion
0
oc_sk_plr_dmg_ionrifle
60
oc_sk_plr_dmg_ionrifle_secondary_mainbeam
200
oc_sk_shield_discharge_rate
1.25
Rate of the Shield energy being discharged
oc_sk_shieldstrength
100
Shield Hit Points, min 1.0 max 100.0
oc_sk_stalker_aggressive
0
Makes Stalkers behave like in the leak ( ADD TO DESC: Use stalker_combat.mdl ( has running and melee animations ) or any other compatible custom model. )
oc_sv_antlion_one_hit_combine
1
Should antlions kill combine soldiers in one hit?
oc_sv_backpack
1
Disables/enables packing players’ inventory weapons and ammunition into a backpack upon death
oc_sv_backpack_timer
0
Defines the duration in seconds before backpacks are removed, set to 0 to stay until the next death of the owning player (minimum 5 seconds)
oc_sv_brush_preview
ARG
Yes
Generates a preview of the specified brush model at your position, specify “stop”, “off” or “none” to remove the preview
oc_sv_dump_addons
oc_sv_dump_mounts
oc_sv_grenade_cook
0
Can grenades be cooked?
oc_sv_flashlight_drain_rate
1.1111
Adjusts the drain rate of the EP2-style flashlight
oc_sv_flashlight_mode
1
0 = HL2/EP1 style flashlight (bound to auxiliary power), 1 = EP2-style flashlight (disjoint from auxiliary power)
oc_sv_flashlight_recharge_rate
50.0
Adjusts the recharge rate of the EP2-style flashlight
oc_sv_healthcharger_rechargetime
60
How many seconds should health chargers take to auto recharge
oc_sv_manhack_prop_instant_break
0
Should manhacks instantly break props and breakables on contact?
oc_sv_mapmodifyfile
ARG
Set a specific map modify file for the next map loaded. Usage: sv_mapmodifyfile <map name exluding extension>
oc_sv_selfdamagepenalty
1
Disables/enables points being deducted for damaging oneself
oc_sv_showents
Yes
Dumps a list of server-side or shared entities to console.
oc_sv_showsprite_override
0
Force changelevel sprites to always be shown.
oc_sv_suitcharger_rechargetime
30
How many seconds should suit chargers take to auto recharge
oc_sv_workshop_collection
0
oc_sv_zombie_dynamiclight
0
If 1, forces burning headcrabs and zombies to emit dynamic lights
oc_sv_zoom_allowshoot
1
If enabled, allows to shoot while zoom in
OC – T
Command
Default
Cheat?
Help Text
oc_teamselection
Opens the Team Selection window
oc_telefrag
0
Enables/disables telefragging when teleporting to a location where another player is present
OC – U
Command
Default
Cheat?
Help Text
oc_use_hl1_assets
0
If enabled, loads some HL1 assets & configs rather than the HL2 equivalents. Use with caution outside the HL:S maps.
P
Command
Default
Cheat?
Help Text
physcannon_dmg_glass
15
Yes
physcannon_mega_tracelength
850
Yes
physcannon_mega_pullforce
8000
Yes
physcannon_punt_cone
0.997
Yes
physcannon_right_turrets
0
Yes
R
Command
Default
Cheat?
Help Text
radialmenu
Opens a radial menu
rcon_say
ARG
Display player message (takes the Player Name as first argument). Usage: rcon_say <playername> <text>
r_flashlightblur
1.0
Filter/grain/blur on the flashlight’s shadows
r_flashlightshadowmapres
1024
Resolution of the flashlight’s shadow maps
rpg_missle_use_custom_detonators
1
OC COMMANDS ( S to V )
S
Command
Default
Cheat?
Help Text
shield_toggle
Toggle the energy shield on or off
ShowMapBriefing
Show the current map’s briefing.
sk_dmg_sniper_penetrate_npc
0
sk_dmg_sniper_penetrate_plr
0
sk_friendly_manhack_health
0
sk_friendly_manhack_melee_dmg
0
sk_hl1_barnacle_bite
0
sk_hl1_barnacle_health
0
sk_hl1_ichthyosaur_health
0
sk_hl1_ichthyosaur_shake
0
sk_hl1_zombie_health
50
sk_hl1_zombie_dmg_one_slash
20
sk_hl1_zombie_dmg_both_slash
40
sk_max_alyxgun
0
sk_max_hornet
0
sk_max_gauss_round
0
sk_max_snark
0
sk_max_sniper_round
0
sk_mortarsynth_health
0
sk_npc_dmg_alyxgun
0
sk_npc_dmg_hornet
0
sk_npc_dmg_sniper
0
TODO ADD TO DESC: CVAR FOR NPC_SNIPER, NOT THE WEAPON AMMO
sk_npc_dmg_sniper_round
0
sk_npc_dmg_sniper_to_plr
0
TODO ADD TO DESC: CVAR FOR NPC_SNIPER, NOT THE WEAPON AMMO
sk_npc_dmg_stunstick
0
sk_npc_num_shotgun_pellets
8
sk_plr_dmg_alyxgun
0
sk_plr_dmg_egon_wide
0
sk_plr_dmg_gauss
0
sk_plr_dmg_hornet
0
sk_plr_dmg_stunstick
0
sk_plr_dmg_sniper_round
0
sk_plr_max_dmg_gauss
0
sk_plr_num_shotgun_pellets
7
sk_snark_dmg_bite
0
sk_sniperlaser
1
Allow sniper rifle targeting lasers.
stopsounds
Stops all active sounds
sv_allowgaussjump
1
Allow Gauss Jumping.
sv_allownegativescore
1
Allow a players score to drop below zero?
sv_allowocmapvote
0
sv_changeleveldelay
40
The number of seconds a map must have been running before any trigger_changelevels can be used.
sv_resetcustomammo
0
Yes
Reset Server Custom Ammos
sv_deathpenalty
1
A Death Penalty value Override, how much to subtract from players score.
sv_disablemotd
0
Disable display of the Message Of The Day.
sv_disable_spawn_distancecheck
0
sv_forcehardleveltransitions
0
Set to 1 to disable smooth player save/restore
sv_forcefullsoundload
0
Forces all sound scripts to be loaded after map change.
sv_levelchange_delay
60
Time for how long the game waits until the map changes after the first player entered
sv_levelchange_message
1
Shows the 'Player has reached the Level Change’ Message ( 1/0 )
sv_levelchange_percentage
75
Percentage that is needed to change the map immediately
sv_maxinvobjectweight
1
Maximum allowed inventory object weight
sv_playergibbage
1
sv_tauplayerradiusdmg
1
If 1, charged tau shots hurt the owning player
sv_transitionradiusoverride
0
Override trigger_changelevel smooth transition radius.
T
Command
Default
Cheat?
Help Text
transferpoints
Transfer points to other players
U
Command
Default
Cheat?
Help Text
UsePingTool
Use the Ping Tool where the player is looking at
V
Command
Default
Cheat?
Help Text
viewmodel_fov_override
0
Force desired field-of-view for the viewmodel over any value defined at weapon scripts.
OC LAUNCH PARAMETERS
Launch parameter name
Arguments?
Description
-notts
Disables Text-To-Speech
-oc_disable_addon
Yes
Pass as argument “folders”, “workshop” or “all”,
to disable local addons, workshop ones, or both
to disable local addons, workshop ones, or both
-oc_disable_mounts
Disables mounts ( and for the moment, addons as well )
-override_vpk
Allows loose files to override vpk content
Thanks to Obsidian Conflict for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.